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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapCache.h" | 8 #include "SkBitmapCache.h" |
9 #include "SkBitmapController.h" | |
9 #include "SkBitmapProcState.h" | 10 #include "SkBitmapProcState.h" |
10 #include "SkColorPriv.h" | 11 #include "SkColorPriv.h" |
11 #include "SkFilterProc.h" | 12 #include "SkFilterProc.h" |
12 #include "SkPaint.h" | 13 #include "SkPaint.h" |
13 #include "SkShader.h" // for tilemodes | 14 #include "SkShader.h" // for tilemodes |
14 #include "SkUtilsArm.h" | 15 #include "SkUtilsArm.h" |
15 #include "SkBitmapScaler.h" | 16 #include "SkBitmapScaler.h" |
16 #include "SkMipMap.h" | 17 #include "SkMipMap.h" |
17 #include "SkPixelRef.h" | 18 #include "SkPixelRef.h" |
18 #include "SkImageEncoder.h" | 19 #include "SkImageEncoder.h" |
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31 #endif | 32 #endif |
32 | 33 |
33 extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState& , int, int, uint32_t*, int); | 34 extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState& , int, int, uint32_t*, int); |
34 | 35 |
35 #define NAME_WRAP(x) x | 36 #define NAME_WRAP(x) x |
36 #include "SkBitmapProcState_filter.h" | 37 #include "SkBitmapProcState_filter.h" |
37 #include "SkBitmapProcState_procs.h" | 38 #include "SkBitmapProcState_procs.h" |
38 | 39 |
39 /////////////////////////////////////////////////////////////////////////////// | 40 /////////////////////////////////////////////////////////////////////////////// |
40 | 41 |
42 static bool valid_for_drawing(const SkBitmap& bm) { | |
scroggo
2015/06/02 13:24:54
Can we share this code? (My first thought when I s
reed1
2015/06/02 14:07:46
Acknowledged.
| |
43 if (0 == bm.width() || 0 == bm.height()) { | |
44 return false; // nothing to draw | |
45 } | |
46 if (NULL == bm.pixelRef()) { | |
47 return false; // no pixels to read | |
48 } | |
49 if (bm.getTexture()) { | |
50 // we can handle texture (ugh) since lockPixels will perform a read-back | |
51 return true; | |
52 } | |
53 if (kIndex_8_SkColorType == bm.colorType()) { | |
54 SkAutoLockPixels alp(bm); // but we need to call it before getColorTable () is safe. | |
55 if (!bm.getColorTable()) { | |
56 return false; | |
57 } | |
58 } | |
59 return true; | |
60 } | |
61 | |
41 // true iff the matrix contains, at most, scale and translate elements | 62 // true iff the matrix contains, at most, scale and translate elements |
42 static bool matrix_only_scale_translate(const SkMatrix& m) { | 63 static bool matrix_only_scale_translate(const SkMatrix& m) { |
43 return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask); | 64 return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask); |
44 } | 65 } |
45 | 66 |
46 /** | 67 /** |
47 * For the purposes of drawing bitmaps, if a matrix is "almost" translate | 68 * For the purposes of drawing bitmaps, if a matrix is "almost" translate |
48 * go ahead and treat it as if it were, so that subsequent code can go fast. | 69 * go ahead and treat it as if it were, so that subsequent code can go fast. |
49 */ | 70 */ |
50 static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) { | 71 static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) { |
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83 return false; | 104 return false; |
84 } | 105 } |
85 if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleY] - SK_Scalar1, tol)) { | 106 if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleY] - SK_Scalar1, tol)) { |
86 return false; | 107 return false; |
87 } | 108 } |
88 } | 109 } |
89 // if we got here, treat us as either kTranslate_Mask or identity | 110 // if we got here, treat us as either kTranslate_Mask or identity |
90 return true; | 111 return true; |
91 } | 112 } |
92 | 113 |
93 /////////////////////////////////////////////////////////////////////////////// | |
94 | |
95 static bool valid_for_filtering(unsigned dimension) { | 114 static bool valid_for_filtering(unsigned dimension) { |
96 // for filtering, width and height must fit in 14bits, since we use steal | 115 // for filtering, width and height must fit in 14bits, since we use steal |
97 // 2 bits from each to store our 4bit subpixel data | 116 // 2 bits from each to store our 4bit subpixel data |
98 return (dimension & ~0x3FFF) == 0; | 117 return (dimension & ~0x3FFF) == 0; |
99 } | 118 } |
100 | 119 |
101 // Check to see that the size of the bitmap that would be produced by | |
102 // scaling by the given inverted matrix is less than the maximum allowed. | |
103 static inline bool cache_size_okay(const SkBitmap& bm, const SkMatrix& invMat) { | |
104 size_t maximumAllocation = SkResourceCache::GetEffectiveSingleAllocationByte Limit(); | |
105 if (0 == maximumAllocation) { | |
106 return true; | |
107 } | |
108 // float matrixScaleFactor = 1.0 / (invMat.scaleX * invMat.scaleY); | |
109 // return ((origBitmapSize * matrixScaleFactor) < maximumAllocationSize); | |
110 // Skip the division step: | |
111 return bm.info().getSafeSize(bm.info().minRowBytes()) | |
112 < (maximumAllocation * invMat.getScaleX() * invMat.getScaleY()); | |
113 } | |
114 | |
115 /* | |
116 * High quality is implemented by performing up-right scale-only filtering and then | |
117 * using bilerp for any remaining transformations. | |
118 */ | |
119 void SkBitmapProcState::processHQRequest() { | |
120 SkASSERT(kHigh_SkFilterQuality == fFilterLevel); | |
121 | |
122 // Our default return state is to downgrade the request to Medium, w/ or w/o setting fBitmap | |
123 // to a valid bitmap. If we succeed, we will set this to Low instead. | |
124 fFilterLevel = kMedium_SkFilterQuality; | |
125 | |
126 if (kN32_SkColorType != fOrigBitmap.colorType() || !cache_size_okay(fOrigBit map, fInvMatrix) || | |
127 fInvMatrix.hasPerspective()) | |
128 { | |
129 return; // can't handle the reqeust | |
130 } | |
131 | |
132 SkScalar invScaleX = fInvMatrix.getScaleX(); | |
133 SkScalar invScaleY = fInvMatrix.getScaleY(); | |
134 if (fInvMatrix.getType() & SkMatrix::kAffine_Mask) { | |
135 SkSize scale; | |
136 if (!fInvMatrix.decomposeScale(&scale)) { | |
137 return; | |
138 } | |
139 invScaleX = scale.width(); | |
140 invScaleY = scale.height(); | |
141 } | |
142 if (SkScalarNearlyEqual(invScaleX, 1) && SkScalarNearlyEqual(invScaleY, 1)) { | |
143 return; // no need for HQ | |
144 } | |
145 | |
146 SkScalar trueDestWidth = fOrigBitmap.width() / invScaleX; | |
147 SkScalar trueDestHeight = fOrigBitmap.height() / invScaleY; | |
148 SkScalar roundedDestWidth = SkScalarRoundToScalar(trueDestWidth); | |
149 SkScalar roundedDestHeight = SkScalarRoundToScalar(trueDestHeight); | |
150 | |
151 if (!SkBitmapCache::Find(fOrigBitmap, roundedDestWidth, roundedDestHeight, & fScaledBitmap)) { | |
152 if (!SkBitmapScaler::Resize(&fScaledBitmap, | |
153 fOrigBitmap, | |
154 SkBitmapScaler::RESIZE_BEST, | |
155 roundedDestWidth, | |
156 roundedDestHeight, | |
157 SkResourceCache::GetAllocator())) { | |
158 return; // we failed to create fScaledBitmap | |
159 } | |
160 | |
161 SkASSERT(fScaledBitmap.getPixels()); | |
162 fScaledBitmap.setImmutable(); | |
163 SkBitmapCache::Add(fOrigBitmap, roundedDestWidth, roundedDestHeight, fSc aledBitmap); | |
164 } | |
165 | |
166 SkASSERT(fScaledBitmap.getPixels()); | |
167 fBitmap = &fScaledBitmap; | |
168 | |
169 fInvMatrix.postScale(roundedDestWidth / fOrigBitmap.width(), | |
170 roundedDestHeight / fOrigBitmap.height()); | |
171 fFilterLevel = kLow_SkFilterQuality; | |
172 } | |
173 | |
174 /* | |
175 * Modulo internal errors, this should always succeed *if* the matrix is downsc aling | |
176 * (in this case, we have the inverse, so it succeeds if fInvMatrix is upscalin g) | |
177 */ | |
178 void SkBitmapProcState::processMediumRequest() { | |
179 SkASSERT(kMedium_SkFilterQuality == fFilterLevel); | |
180 | |
181 // Our default return state is to downgrade the request to Low, w/ or w/o se tting fBitmap | |
182 // to a valid bitmap. | |
183 fFilterLevel = kLow_SkFilterQuality; | |
184 | |
185 SkSize invScaleSize; | |
186 if (!fInvMatrix.decomposeScale(&invScaleSize, NULL)) { | |
187 return; | |
188 } | |
189 SkScalar invScale = SkScalarSqrt(invScaleSize.width() * invScaleSize.height( )); | |
190 | |
191 if (invScale > SK_Scalar1) { | |
192 fCurrMip.reset(SkMipMapCache::FindAndRef(fOrigBitmap)); | |
193 if (NULL == fCurrMip.get()) { | |
194 fCurrMip.reset(SkMipMapCache::AddAndRef(fOrigBitmap)); | |
195 if (NULL == fCurrMip.get()) { | |
196 return; | |
197 } | |
198 } | |
199 // diagnostic for a crasher... | |
200 if (NULL == fCurrMip->data()) { | |
201 sk_throw(); | |
202 } | |
203 | |
204 SkScalar levelScale = SkScalarInvert(invScale); | |
205 SkMipMap::Level level; | |
206 if (fCurrMip->extractLevel(levelScale, &level)) { | |
207 SkScalar invScaleFixup = level.fScale; | |
208 fInvMatrix.postScale(invScaleFixup, invScaleFixup); | |
209 | |
210 const SkImageInfo info = fOrigBitmap.info().makeWH(level.fWidth, lev el.fHeight); | |
211 // todo: if we could wrap the fCurrMip in a pixelref, then we could just install | |
212 // that here, and not need to explicitly track it ourselves. | |
213 fScaledBitmap.installPixels(info, level.fPixels, level.fRowBytes); | |
214 fBitmap = &fScaledBitmap; | |
215 } else { | |
216 // failed to extract, so release the mipmap | |
217 fCurrMip.reset(NULL); | |
218 } | |
219 } | |
220 } | |
221 | |
222 bool SkBitmapProcState::lockBaseBitmap() { | |
223 // TODO(reed): use bitmap cache here? | |
224 fScaledBitmap = fOrigBitmap; | |
225 fScaledBitmap.lockPixels(); | |
226 if (NULL == fScaledBitmap.getPixels()) { | |
227 return false; | |
228 } | |
229 fBitmap = &fScaledBitmap; | |
230 return true; | |
231 } | |
232 | |
233 static bool valid_for_drawing(const SkBitmap& bm) { | |
234 if (0 == bm.width() || 0 == bm.height()) { | |
235 return false; // nothing to draw | |
236 } | |
237 if (NULL == bm.pixelRef()) { | |
238 return false; // no pixels to read | |
239 } | |
240 if (bm.getTexture()) { | |
241 // we can handle texture (ugh) since lockPixels will perform a read-back | |
242 return true; | |
243 } | |
244 if (kIndex_8_SkColorType == bm.colorType()) { | |
245 SkAutoLockPixels alp(bm); // but we need to call it before getColorTable () is safe. | |
246 if (!bm.getColorTable()) { | |
247 return false; | |
248 } | |
249 } | |
250 return true; | |
251 } | |
252 | |
253 /* | 120 /* |
254 * Analyze filter-quality and matrix, and decide how to implement that. | 121 * Analyze filter-quality and matrix, and decide how to implement that. |
255 * | 122 * |
256 * In general, we cascade down the request level [ High ... None ] | 123 * In general, we cascade down the request level [ High ... None ] |
257 * - for a given level, if we can fulfill it, fine, else | 124 * - for a given level, if we can fulfill it, fine, else |
258 * - else we downgrade to the next lower level and try again. | 125 * - else we downgrade to the next lower level and try again. |
259 * We can always fulfill requests for Low and None | 126 * We can always fulfill requests for Low and None |
260 * - sometimes we will "ignore" Low and give None, but this is likely a legacy perf hack | 127 * - sometimes we will "ignore" Low and give None, but this is likely a legacy perf hack |
261 * and may be removed. | 128 * and may be removed. |
262 */ | 129 */ |
263 bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { | 130 bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { |
264 if (!valid_for_drawing(fOrigBitmap)) { | 131 if (!valid_for_drawing(fOrigBitmap)) { |
265 return false; | 132 return false; |
266 } | 133 } |
267 | 134 |
268 fBitmap = NULL; | 135 fBitmap = NULL; |
269 fInvMatrix = inv; | 136 fInvMatrix = inv; |
270 fFilterLevel = paint.getFilterQuality(); | 137 fFilterLevel = paint.getFilterQuality(); |
271 | 138 |
272 if (kHigh_SkFilterQuality == fFilterLevel) { | 139 SkDefaultBitmapController controller; |
273 this->processHQRequest(); | 140 |
141 SkFilterQuality outQuality; | |
142 if (!controller.requestBitmap(fOrigBitmap, inv, paint.getFilterQuality(), | |
143 &fScaledBitmap, &fInvMatrix, &outQuality)) { | |
144 return false; | |
274 } | 145 } |
275 SkASSERT(fFilterLevel < kHigh_SkFilterQuality); | 146 fFilterLevel = outQuality; |
276 | 147 fBitmap = &fScaledBitmap; |
277 if (kMedium_SkFilterQuality == fFilterLevel) { | 148 |
278 this->processMediumRequest(); | |
279 } | |
280 SkASSERT(fFilterLevel < kMedium_SkFilterQuality); | |
281 | |
282 if (NULL == fBitmap) { | |
283 if (!this->lockBaseBitmap()) { | |
284 return false; | |
285 } | |
286 } | |
287 SkASSERT(fBitmap); | 149 SkASSERT(fBitmap); |
288 | 150 |
289 bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0; | 151 bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0; |
290 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && | 152 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && |
291 SkShader::kClamp_TileMode == fTileModeY; | 153 SkShader::kClamp_TileMode == fTileModeY; |
292 | 154 |
293 // Most of the scanline procs deal with "unit" texture coordinates, as this | 155 // Most of the scanline procs deal with "unit" texture coordinates, as this |
294 // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generat e | 156 // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generat e |
295 // those, we divide the matrix by its dimensions here. | 157 // those, we divide the matrix by its dimensions here. |
296 // | 158 // |
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996 fx += dx; | 858 fx += dx; |
997 } | 859 } |
998 } else { | 860 } else { |
999 for (int i = 0; i < count; ++i) { | 861 for (int i = 0; i < count; ++i) { |
1000 dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)]; | 862 dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)]; |
1001 fx += dx; | 863 fx += dx; |
1002 } | 864 } |
1003 } | 865 } |
1004 } | 866 } |
1005 | 867 |
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