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Side by Side Diff: sky/engine/core/painting/Shader.h

Issue 1152963009: Add support for linear gradients, implemented as skia shaders. (Closed) Base URL: git@github.com:/domokit/mojo.git@master
Patch Set: . Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef SKY_ENGINE_CORE_PAINTING_SHADER_H_
6 #define SKY_ENGINE_CORE_PAINTING_SHADER_H_
7
8 #include "sky/engine/tonic/dart_wrappable.h"
9 #include "sky/engine/wtf/PassRefPtr.h"
10 #include "sky/engine/wtf/RefCounted.h"
11 #include "third_party/skia/include/core/SkShader.h"
12
13 namespace blink {
14
15 class Shader : public RefCounted<Shader>, public DartWrappable {
16 DEFINE_WRAPPERTYPEINFO();
17 public:
18 ~Shader() override;
19
20 SkShader* shader() { return shader_.get(); }
21
22 protected:
23 Shader(PassRefPtr<SkShader> shader);
24
25 private:
26 RefPtr<SkShader> shader_;
27 };
28
29 } // namespace blink
30
31 #endif // SKY_ENGINE_CORE_PAINTING_SHADER_H_
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