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Side by Side Diff: sky/engine/core/painting/Paint.h

Issue 1152963009: Add support for linear gradients, implemented as skia shaders. (Closed) Base URL: git@github.com:/domokit/mojo.git@master
Patch Set: . Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKY_ENGINE_CORE_PAINTING_PAINT_H_ 5 #ifndef SKY_ENGINE_CORE_PAINTING_PAINT_H_
6 #define SKY_ENGINE_CORE_PAINTING_PAINT_H_ 6 #define SKY_ENGINE_CORE_PAINTING_PAINT_H_
7 7
8 #include "sky/engine/core/painting/CanvasColor.h" 8 #include "sky/engine/core/painting/CanvasColor.h"
9 #include "sky/engine/core/painting/PaintingStyle.h" 9 #include "sky/engine/core/painting/PaintingStyle.h"
10 #include "sky/engine/core/painting/TransferMode.h" 10 #include "sky/engine/core/painting/TransferMode.h"
11 #include "sky/engine/tonic/dart_wrappable.h" 11 #include "sky/engine/tonic/dart_wrappable.h"
12 #include "sky/engine/wtf/PassRefPtr.h" 12 #include "sky/engine/wtf/PassRefPtr.h"
13 #include "sky/engine/wtf/RefCounted.h" 13 #include "sky/engine/wtf/RefCounted.h"
14 #include "third_party/skia/include/core/SkPaint.h" 14 #include "third_party/skia/include/core/SkPaint.h"
15 15
16 namespace blink { 16 namespace blink {
17 17
18 class DrawLooper; 18 class DrawLooper;
19 class ColorFilter; 19 class ColorFilter;
20 class MaskFilter; 20 class MaskFilter;
21 class Shader;
21 22
22 class Paint : public RefCounted<Paint>, public DartWrappable { 23 class Paint : public RefCounted<Paint>, public DartWrappable {
23 DEFINE_WRAPPERTYPEINFO(); 24 DEFINE_WRAPPERTYPEINFO();
24 public: 25 public:
25 ~Paint() override; 26 ~Paint() override;
26 static PassRefPtr<Paint> create() 27 static PassRefPtr<Paint> create()
27 { 28 {
28 return adoptRef(new Paint); 29 return adoptRef(new Paint);
29 } 30 }
30 31
31 bool isAntiAlias() const { return m_paint.isAntiAlias(); } 32 bool isAntiAlias() const { return m_paint.isAntiAlias(); }
32 void setIsAntiAlias(bool value) { m_paint.setAntiAlias(value); } 33 void setIsAntiAlias(bool value) { m_paint.setAntiAlias(value); }
33 34
34 SkColor color() const { return m_paint.getColor(); } 35 SkColor color() const { return m_paint.getColor(); }
35 void setColor(SkColor color) { m_paint.setColor(color); } 36 void setColor(SkColor color) { m_paint.setColor(color); }
36 37
37 SkScalar strokeWidth() const { return m_paint.getStrokeWidth(); } 38 SkScalar strokeWidth() const { return m_paint.getStrokeWidth(); }
38 void setStrokeWidth(SkScalar strokeWidth) { m_paint.setStrokeWidth(strokeWid th); } 39 void setStrokeWidth(SkScalar strokeWidth) { m_paint.setStrokeWidth(strokeWid th); }
39 40
40 void setARGB(unsigned a, unsigned r, unsigned g, unsigned b) 41 void setARGB(unsigned a, unsigned r, unsigned g, unsigned b)
41 { 42 {
42 m_paint.setARGB(a, r, g, b); 43 m_paint.setARGB(a, r, g, b);
43 } 44 }
44 void setDrawLooper(DrawLooper* looper); 45 void setDrawLooper(DrawLooper* looper);
45 void setColorFilter(ColorFilter* filter); 46 void setColorFilter(ColorFilter* filter);
46 void setMaskFilter(MaskFilter* filter); 47 void setMaskFilter(MaskFilter* filter);
48 void setShader(Shader* shader);
47 void setStyle(SkPaint::Style style); 49 void setStyle(SkPaint::Style style);
48 void setTransferMode(SkXfermode::Mode transfer_mode); 50 void setTransferMode(SkXfermode::Mode transfer_mode);
49 51
50 const SkPaint& paint() const { return m_paint; } 52 const SkPaint& paint() const { return m_paint; }
51 void setPaint(const SkPaint& paint) { m_paint = paint; } 53 void setPaint(const SkPaint& paint) { m_paint = paint; }
52 54
53 private: 55 private:
54 Paint(); 56 Paint();
55 57
56 SkPaint m_paint; 58 SkPaint m_paint;
57 }; 59 };
58 60
59 } // namespace blink 61 } // namespace blink
60 62
61 #endif // SKY_ENGINE_CORE_PAINTING_PAINT_H_ 63 #endif // SKY_ENGINE_CORE_PAINTING_PAINT_H_
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