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Side by Side Diff: sky/engine/core/painting/Paint.cpp

Issue 1152963009: Add support for linear gradients, implemented as skia shaders. (Closed) Base URL: git@github.com:/domokit/mojo.git@master
Patch Set: . Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "sky/engine/config.h" 5 #include "sky/engine/config.h"
6 #include "sky/engine/core/painting/Paint.h" 6 #include "sky/engine/core/painting/Paint.h"
7 7
8 #include "sky/engine/core/painting/ColorFilter.h" 8 #include "sky/engine/core/painting/ColorFilter.h"
9 #include "sky/engine/core/painting/DrawLooper.h" 9 #include "sky/engine/core/painting/DrawLooper.h"
10 #include "sky/engine/core/painting/MaskFilter.h" 10 #include "sky/engine/core/painting/MaskFilter.h"
11 #include "sky/engine/core/painting/Shader.h"
11 12
12 namespace blink { 13 namespace blink {
13 14
14 Paint::Paint() 15 Paint::Paint()
15 { 16 {
16 } 17 }
17 18
18 Paint::~Paint() 19 Paint::~Paint()
19 { 20 {
20 } 21 }
21 22
22 void Paint::setDrawLooper(DrawLooper* looper) 23 void Paint::setDrawLooper(DrawLooper* looper)
23 { 24 {
24 ASSERT(looper); 25 ASSERT(looper);
25 m_paint.setLooper(looper->looper()); 26 m_paint.setLooper(looper->looper());
26 } 27 }
27 28
28 void Paint::setColorFilter(ColorFilter* filter) 29 void Paint::setColorFilter(ColorFilter* filter)
29 { 30 {
30 ASSERT(filter); 31 ASSERT(filter);
31 m_paint.setColorFilter(filter->filter()); 32 m_paint.setColorFilter(filter->filter());
32 } 33 }
33 34
34 void Paint::setMaskFilter(MaskFilter* filter) 35 void Paint::setMaskFilter(MaskFilter* filter)
35 { 36 {
36 ASSERT(filter); 37 ASSERT(filter);
37 m_paint.setMaskFilter(filter->filter()); 38 m_paint.setMaskFilter(filter->filter());
38 } 39 }
39 40
41 void Paint::setShader(Shader* shader)
42 {
43 ASSERT(shader);
44 m_paint.setShader(shader->shader());
45 }
46
40 void Paint::setStyle(SkPaint::Style style) 47 void Paint::setStyle(SkPaint::Style style)
41 { 48 {
42 m_paint.setStyle(style); 49 m_paint.setStyle(style);
43 } 50 }
44 51
45 void Paint::setTransferMode(SkXfermode::Mode transfer_mode) 52 void Paint::setTransferMode(SkXfermode::Mode transfer_mode)
46 { 53 {
47 m_paint.setXfermodeMode(transfer_mode); 54 m_paint.setXfermodeMode(transfer_mode);
48 } 55 }
49 56
50 } // namespace blink 57 } // namespace blink
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