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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef SKY_ENGINE_CORE_PAINTING_SHADER_H_ | |
6 #define SKY_ENGINE_CORE_PAINTING_SHADER_H_ | |
7 | |
8 #include "sky/engine/tonic/dart_wrappable.h" | |
9 #include "sky/engine/wtf/PassRefPtr.h" | |
10 #include "sky/engine/wtf/RefCounted.h" | |
11 #include "third_party/skia/include/core/SkShader.h" | |
12 | |
13 namespace blink { | |
14 | |
15 class Shader : public RefCounted<Shader>, public DartWrappable { | |
16 DEFINE_WRAPPERTYPEINFO(); | |
17 public: | |
18 ~Shader() override; | |
19 | |
20 SkShader* shader() { return shader_.get(); } | |
eseidel
2015/06/04 21:21:12
Historically we had operator overloads to make con
| |
21 | |
22 protected: | |
23 Shader(PassRefPtr<SkShader> shader); | |
24 | |
25 private: | |
26 RefPtr<SkShader> shader_; | |
27 }; | |
28 | |
29 } // namespace blink | |
30 | |
31 #endif // SKY_ENGINE_CORE_PAINTING_SHADER_H_ | |
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