OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTessellator.h" | 8 #include "GrTessellator.h" |
9 | 9 |
| 10 #include "GrDefaultGeoProcFactory.h" |
10 #include "GrPathUtils.h" | 11 #include "GrPathUtils.h" |
11 | 12 |
12 #include "SkChunkAlloc.h" | 13 #include "SkChunkAlloc.h" |
13 #include "SkGeometry.h" | 14 #include "SkGeometry.h" |
14 #include "SkPath.h" | 15 #include "SkPath.h" |
15 | 16 |
16 #include <stdio.h> | 17 #include <stdio.h> |
17 | 18 |
18 /* | 19 /* |
19 * There are six stages to the algorithm: | 20 * There are six stages to the basic algorithm: |
20 * | 21 * |
21 * 1) Linearize the path contours into piecewise linear segments (path_to_contou
rs()). | 22 * 1) Linearize the path contours into piecewise linear segments (path_to_contou
rs()). |
22 * 2) Build a mesh of edges connecting the vertices (build_edges()). | 23 * 2) Build a mesh of edges connecting the vertices (build_edges()). |
23 * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()). | 24 * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()). |
24 * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplif
y()). | 25 * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplif
y()). |
25 * 5) Tessellate the simplified mesh into monotone polygons (tessellate()). | 26 * 5) Tessellate the simplified mesh into monotone polygons (tessellate()). |
26 * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_
triangles()). | 27 * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_
triangles()). |
27 * | 28 * |
| 29 * For screenspace antialiasing, the algorithm is modified as follows: |
| 30 * |
| 31 * Run steps 1-5 above to produce polygons. |
| 32 * 5b) Apply fill rules to extract boundary contours from the polygons (extract_
boundaries()). |
| 33 * 5c) Simplify boundaries to remove "pointy" vertices which cause inversions (s
implify_boundary()). |
| 34 * 5d) Displace edges by half a pixel inward and outward along their normals. In
tersect to find |
| 35 * new vertices, and set zero alpha on the exterior and one alpha on the int
erior. Build a new |
| 36 * antialiased mesh from those vertices (boundary_to_aa_mesh()). |
| 37 * Run steps 3-6 above on the new mesh, and produce antialiased triangles. |
| 38 * |
28 * The vertex sorting in step (3) is a merge sort, since it plays well with the
linked list | 39 * The vertex sorting in step (3) is a merge sort, since it plays well with the
linked list |
29 * of vertices (and the necessity of inserting new vertices on intersection). | 40 * of vertices (and the necessity of inserting new vertices on intersection). |
30 * | 41 * |
31 * Stages (4) and (5) use an active edge list, which a list of all edges for whi
ch the | 42 * Stages (4) and (5) use an active edge list, which a list of all edges for whi
ch the |
32 * sweep line has crossed the top vertex, but not the bottom vertex. It's sorte
d | 43 * sweep line has crossed the top vertex, but not the bottom vertex. It's sorte
d |
33 * left-to-right based on the point where both edges are active (when both top v
ertices | 44 * left-to-right based on the point where both edges are active (when both top v
ertices |
34 * have been seen, so the "lower" top vertex of the two). If the top vertices ar
e equal | 45 * have been seen, so the "lower" top vertex of the two). If the top vertices ar
e equal |
35 * (shared), it's sorted based on the last point where both edges are active, so
the | 46 * (shared), it's sorted based on the last point where both edges are active, so
the |
36 * "upper" bottom vertex. | 47 * "upper" bottom vertex. |
37 * | 48 * |
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
123 * circularly-linked list of Vertices for each contour. After edge construction,
the same Vertices | 134 * circularly-linked list of Vertices for each contour. After edge construction,
the same Vertices |
124 * are re-ordered by the merge sort according to the sweep_lt comparator (usuall
y, increasing | 135 * are re-ordered by the merge sort according to the sweep_lt comparator (usuall
y, increasing |
125 * in Y) using the same fPrev/fNext pointers that were used for the contours, to
avoid | 136 * in Y) using the same fPrev/fNext pointers that were used for the contours, to
avoid |
126 * reallocation. Finally, MonotonePolys are built containing a circularly-linked
list of | 137 * reallocation. Finally, MonotonePolys are built containing a circularly-linked
list of |
127 * Vertices. (Currently, those Vertices are newly-allocated for the MonotonePoly
s, since | 138 * Vertices. (Currently, those Vertices are newly-allocated for the MonotonePoly
s, since |
128 * an individual Vertex from the path mesh may belong to multiple | 139 * an individual Vertex from the path mesh may belong to multiple |
129 * MonotonePolys, so the original Vertices cannot be re-used. | 140 * MonotonePolys, so the original Vertices cannot be re-used. |
130 */ | 141 */ |
131 | 142 |
132 struct Vertex { | 143 struct Vertex { |
133 Vertex(const SkPoint& point) | 144 Vertex(const SkPoint& point, uint8_t alpha) |
134 : fPoint(point), fPrev(nullptr), fNext(nullptr) | 145 : fPoint(point), fPrev(nullptr), fNext(nullptr) |
135 , fFirstEdgeAbove(nullptr), fLastEdgeAbove(nullptr) | 146 , fFirstEdgeAbove(nullptr), fLastEdgeAbove(nullptr) |
136 , fFirstEdgeBelow(nullptr), fLastEdgeBelow(nullptr) | 147 , fFirstEdgeBelow(nullptr), fLastEdgeBelow(nullptr) |
137 , fProcessed(false) | 148 , fProcessed(false) |
| 149 , fAlpha(alpha) |
138 #if LOGGING_ENABLED | 150 #if LOGGING_ENABLED |
139 , fID (-1.0f) | 151 , fID (-1.0f) |
140 #endif | 152 #endif |
141 {} | 153 {} |
142 SkPoint fPoint; // Vertex position | 154 SkPoint fPoint; // Vertex position |
143 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices
. | 155 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices
. |
144 Vertex* fNext; // " | 156 Vertex* fNext; // " |
145 Edge* fFirstEdgeAbove; // Linked list of edges above this vertex. | 157 Edge* fFirstEdgeAbove; // Linked list of edges above this vertex. |
146 Edge* fLastEdgeAbove; // " | 158 Edge* fLastEdgeAbove; // " |
147 Edge* fFirstEdgeBelow; // Linked list of edges below this vertex. | 159 Edge* fFirstEdgeBelow; // Linked list of edges below this vertex. |
148 Edge* fLastEdgeBelow; // " | 160 Edge* fLastEdgeBelow; // " |
149 bool fProcessed; // Has this vertex been seen in simplify()? | 161 bool fProcessed; // Has this vertex been seen in simplify()? |
| 162 uint8_t fAlpha; |
150 #if LOGGING_ENABLED | 163 #if LOGGING_ENABLED |
151 float fID; // Identifier used for logging. | 164 float fID; // Identifier used for logging. |
152 #endif | 165 #endif |
153 }; | 166 }; |
154 | 167 |
155 /*******************************************************************************
********/ | 168 /*******************************************************************************
********/ |
156 | 169 |
| 170 struct AAParams { |
| 171 bool fTweakAlpha; |
| 172 GrColor fColor; |
| 173 }; |
| 174 |
157 typedef bool (*CompareFunc)(const SkPoint& a, const SkPoint& b); | 175 typedef bool (*CompareFunc)(const SkPoint& a, const SkPoint& b); |
158 | 176 |
159 struct Comparator { | 177 struct Comparator { |
160 CompareFunc sweep_lt; | 178 CompareFunc sweep_lt; |
161 CompareFunc sweep_gt; | 179 CompareFunc sweep_gt; |
162 }; | 180 }; |
163 | 181 |
164 bool sweep_lt_horiz(const SkPoint& a, const SkPoint& b) { | 182 bool sweep_lt_horiz(const SkPoint& a, const SkPoint& b) { |
165 return a.fX == b.fX ? a.fY > b.fY : a.fX < b.fX; | 183 return a.fX == b.fX ? a.fY > b.fY : a.fX < b.fX; |
166 } | 184 } |
167 | 185 |
168 bool sweep_lt_vert(const SkPoint& a, const SkPoint& b) { | 186 bool sweep_lt_vert(const SkPoint& a, const SkPoint& b) { |
169 return a.fY == b.fY ? a.fX < b.fX : a.fY < b.fY; | 187 return a.fY == b.fY ? a.fX < b.fX : a.fY < b.fY; |
170 } | 188 } |
171 | 189 |
172 bool sweep_gt_horiz(const SkPoint& a, const SkPoint& b) { | 190 bool sweep_gt_horiz(const SkPoint& a, const SkPoint& b) { |
173 return a.fX == b.fX ? a.fY < b.fY : a.fX > b.fX; | 191 return a.fX == b.fX ? a.fY < b.fY : a.fX > b.fX; |
174 } | 192 } |
175 | 193 |
176 bool sweep_gt_vert(const SkPoint& a, const SkPoint& b) { | 194 bool sweep_gt_vert(const SkPoint& a, const SkPoint& b) { |
177 return a.fY == b.fY ? a.fX > b.fX : a.fY > b.fY; | 195 return a.fY == b.fY ? a.fX > b.fX : a.fY > b.fY; |
178 } | 196 } |
179 | 197 |
180 inline SkPoint* emit_vertex(Vertex* v, SkPoint* data) { | 198 inline void* emit_vertex(Vertex* v, const AAParams* aaParams, void* data) { |
181 *data++ = v->fPoint; | 199 if (!aaParams) { |
182 return data; | 200 SkPoint* d = static_cast<SkPoint*>(data); |
| 201 *d++ = v->fPoint; |
| 202 return d; |
| 203 } |
| 204 if (aaParams->fTweakAlpha) { |
| 205 auto d = static_cast<GrDefaultGeoProcFactory::PositionColorAttr*>(data); |
| 206 d->fPosition = v->fPoint; |
| 207 d->fColor = SkAlphaMulQ(aaParams->fColor, v->fAlpha); |
| 208 d++; |
| 209 return d; |
| 210 } |
| 211 auto d = static_cast<GrDefaultGeoProcFactory::PositionColorCoverageAttr*>(da
ta); |
| 212 d->fPosition = v->fPoint; |
| 213 d->fColor = aaParams->fColor; |
| 214 d->fCoverage = GrNormalizeByteToFloat(v->fAlpha); |
| 215 d++; |
| 216 return d; |
183 } | 217 } |
184 | 218 |
185 SkPoint* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, SkPoint* data) { | 219 void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, const AAParams* aaParams
, void* data) { |
186 #if WIREFRAME | 220 #if TESSELLATOR_WIREFRAME |
187 data = emit_vertex(v0, data); | 221 data = emit_vertex(v0, aaParams, data); |
188 data = emit_vertex(v1, data); | 222 data = emit_vertex(v1, aaParams, data); |
189 data = emit_vertex(v1, data); | 223 data = emit_vertex(v1, aaParams, data); |
190 data = emit_vertex(v2, data); | 224 data = emit_vertex(v2, aaParams, data); |
191 data = emit_vertex(v2, data); | 225 data = emit_vertex(v2, aaParams, data); |
192 data = emit_vertex(v0, data); | 226 data = emit_vertex(v0, aaParams, data); |
193 #else | 227 #else |
194 data = emit_vertex(v0, data); | 228 data = emit_vertex(v0, aaParams, data); |
195 data = emit_vertex(v1, data); | 229 data = emit_vertex(v1, aaParams, data); |
196 data = emit_vertex(v2, data); | 230 data = emit_vertex(v2, aaParams, data); |
197 #endif | 231 #endif |
198 return data; | 232 return data; |
199 } | 233 } |
200 | 234 |
201 struct EdgeList { | |
202 EdgeList() : fHead(nullptr), fTail(nullptr) {} | |
203 Edge* fHead; | |
204 Edge* fTail; | |
205 }; | |
206 | |
207 struct VertexList { | 235 struct VertexList { |
208 VertexList() : fHead(nullptr), fTail(nullptr) {} | 236 VertexList() : fHead(nullptr), fTail(nullptr) {} |
209 Vertex* fHead; | 237 Vertex* fHead; |
210 Vertex* fTail; | 238 Vertex* fTail; |
211 void insert(Vertex* v, Vertex* prev, Vertex* next) { | 239 void insert(Vertex* v, Vertex* prev, Vertex* next) { |
212 list_insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, prev, next, &fHea
d, &fTail); | 240 list_insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, prev, next, &fHea
d, &fTail); |
213 } | 241 } |
214 void append(Vertex* v) { | 242 void append(Vertex* v) { |
215 insert(v, fTail, nullptr); | 243 insert(v, fTail, nullptr); |
216 } | 244 } |
217 void prepend(Vertex* v) { | 245 void prepend(Vertex* v) { |
218 insert(v, nullptr, fHead); | 246 insert(v, nullptr, fHead); |
219 } | 247 } |
| 248 void close() { |
| 249 if (fHead && fTail) { |
| 250 fTail->fNext = fHead; |
| 251 fHead->fPrev = fTail; |
| 252 } |
| 253 } |
220 }; | 254 }; |
221 | 255 |
| 256 // Round to nearest quarter-pixel. This is used for screenspace tessellation. |
| 257 |
| 258 inline void round(SkPoint* p) { |
| 259 p->fX = SkScalarRoundToScalar(p->fX * SkFloatToScalar(4.0f)) * SkFloatToScal
ar(0.25f); |
| 260 p->fY = SkScalarRoundToScalar(p->fY * SkFloatToScalar(4.0f)) * SkFloatToScal
ar(0.25f); |
| 261 } |
| 262 |
222 /** | 263 /** |
223 * An Edge joins a top Vertex to a bottom Vertex. Edge ordering for the list of
"edges above" and | 264 * An Edge joins a top Vertex to a bottom Vertex. Edge ordering for the list of
"edges above" and |
224 * "edge below" a vertex as well as for the active edge list is handled by isLef
tOf()/isRightOf(). | 265 * "edge below" a vertex as well as for the active edge list is handled by isLef
tOf()/isRightOf(). |
225 * Note that an Edge will give occasionally dist() != 0 for its own endpoints (b
ecause floating | 266 * Note that an Edge will give occasionally dist() != 0 for its own endpoints (b
ecause floating |
226 * point). For speed, that case is only tested by the callers which require it (
e.g., | 267 * point). For speed, that case is only tested by the callers which require it (
e.g., |
227 * cleanup_active_edges()). Edges also handle checking for intersection with oth
er edges. | 268 * cleanup_active_edges()). Edges also handle checking for intersection with oth
er edges. |
228 * Currently, this converts the edges to the parametric form, in order to avoid
doing a division | 269 * Currently, this converts the edges to the parametric form, in order to avoid
doing a division |
229 * until an intersection has been confirmed. This is slightly slower in the "fou
nd" case, but | 270 * until an intersection has been confirmed. This is slightly slower in the "fou
nd" case, but |
230 * a lot faster in the "not found" case. | 271 * a lot faster in the "not found" case. |
231 * | 272 * |
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
313 if (denom > 0.0 ? (sNumer < 0.0 || sNumer > denom || tNumer < 0.0 || tNu
mer > denom) | 354 if (denom > 0.0 ? (sNumer < 0.0 || sNumer > denom || tNumer < 0.0 || tNu
mer > denom) |
314 : (sNumer > 0.0 || sNumer < denom || tNumer > 0.0 || tNu
mer < denom)) { | 355 : (sNumer > 0.0 || sNumer < denom || tNumer > 0.0 || tNu
mer < denom)) { |
315 return false; | 356 return false; |
316 } | 357 } |
317 double s = sNumer / denom; | 358 double s = sNumer / denom; |
318 SkASSERT(s >= 0.0 && s <= 1.0); | 359 SkASSERT(s >= 0.0 && s <= 1.0); |
319 p->fX = SkDoubleToScalar(fTop->fPoint.fX + s * fDX); | 360 p->fX = SkDoubleToScalar(fTop->fPoint.fX + s * fDX); |
320 p->fY = SkDoubleToScalar(fTop->fPoint.fY + s * fDY); | 361 p->fY = SkDoubleToScalar(fTop->fPoint.fY + s * fDY); |
321 return true; | 362 return true; |
322 } | 363 } |
323 bool isActive(EdgeList* activeEdges) const { | 364 }; |
324 return activeEdges && (fLeft || fRight || activeEdges->fHead == this); | 365 |
| 366 struct EdgeList { |
| 367 EdgeList() : fHead(nullptr), fTail(nullptr), fNext(nullptr), fCount(0) {} |
| 368 Edge* fHead; |
| 369 Edge* fTail; |
| 370 EdgeList* fNext; |
| 371 int fCount; |
| 372 void insert(Edge* edge, Edge* prev, Edge* next) { |
| 373 list_insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, &fHead,
&fTail); |
| 374 fCount++; |
| 375 } |
| 376 void append(Edge* e) { |
| 377 insert(e, fTail, nullptr); |
| 378 } |
| 379 void remove(Edge* edge) { |
| 380 list_remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, &fHead, &fTail); |
| 381 fCount--; |
| 382 } |
| 383 void close() { |
| 384 if (fHead && fTail) { |
| 385 fTail->fRight = fHead; |
| 386 fHead->fLeft = fTail; |
| 387 } |
| 388 } |
| 389 bool contains(Edge* edge) const { |
| 390 return edge->fLeft || edge->fRight || fHead == edge; |
325 } | 391 } |
326 }; | 392 }; |
327 | 393 |
328 /*******************************************************************************
********/ | 394 /*******************************************************************************
********/ |
329 | 395 |
330 struct Poly { | 396 struct Poly { |
331 Poly(Vertex* v, int winding) | 397 Poly(Vertex* v, int winding) |
332 : fFirstVertex(v) | 398 : fFirstVertex(v) |
333 , fWinding(winding) | 399 , fWinding(winding) |
334 , fHead(nullptr) | 400 , fHead(nullptr) |
(...skipping 30 matching lines...) Expand all Loading... |
365 edge, fLastEdge, nullptr, &fFirstEdge, &fLastEdge); | 431 edge, fLastEdge, nullptr, &fFirstEdge, &fLastEdge); |
366 edge->fUsedInRightPoly = true; | 432 edge->fUsedInRightPoly = true; |
367 } else { | 433 } else { |
368 SkASSERT(!edge->fUsedInLeftPoly); | 434 SkASSERT(!edge->fUsedInLeftPoly); |
369 list_insert<Edge, &Edge::fLeftPolyPrev, &Edge::fLeftPolyNext>( | 435 list_insert<Edge, &Edge::fLeftPolyPrev, &Edge::fLeftPolyNext>( |
370 edge, fLastEdge, nullptr, &fFirstEdge, &fLastEdge); | 436 edge, fLastEdge, nullptr, &fFirstEdge, &fLastEdge); |
371 edge->fUsedInLeftPoly = true; | 437 edge->fUsedInLeftPoly = true; |
372 } | 438 } |
373 } | 439 } |
374 | 440 |
375 SkPoint* emit(SkPoint* data) { | 441 void* emit(const AAParams* aaParams, void* data) { |
376 Edge* e = fFirstEdge; | 442 Edge* e = fFirstEdge; |
377 e->fTop->fPrev = e->fTop->fNext = nullptr; | 443 e->fTop->fPrev = e->fTop->fNext = nullptr; |
378 VertexList vertices; | 444 VertexList vertices; |
379 vertices.append(e->fTop); | 445 vertices.append(e->fTop); |
380 while (e != nullptr) { | 446 while (e != nullptr) { |
381 e->fBottom->fPrev = e->fBottom->fNext = nullptr; | 447 e->fBottom->fPrev = e->fBottom->fNext = nullptr; |
382 if (kRight_Side == fSide) { | 448 if (kRight_Side == fSide) { |
383 vertices.append(e->fBottom); | 449 vertices.append(e->fBottom); |
384 e = e->fRightPolyNext; | 450 e = e->fRightPolyNext; |
385 } else { | 451 } else { |
386 vertices.prepend(e->fBottom); | 452 vertices.prepend(e->fBottom); |
387 e = e->fLeftPolyNext; | 453 e = e->fLeftPolyNext; |
388 } | 454 } |
389 } | 455 } |
390 Vertex* first = vertices.fHead; | 456 Vertex* first = vertices.fHead; |
391 Vertex* v = first->fNext; | 457 Vertex* v = first->fNext; |
392 while (v != vertices.fTail) { | 458 while (v != vertices.fTail) { |
393 SkASSERT(v && v->fPrev && v->fNext); | 459 SkASSERT(v && v->fPrev && v->fNext); |
394 Vertex* prev = v->fPrev; | 460 Vertex* prev = v->fPrev; |
395 Vertex* curr = v; | 461 Vertex* curr = v; |
396 Vertex* next = v->fNext; | 462 Vertex* next = v->fNext; |
397 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint.
fX; | 463 double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint.
fX; |
398 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint.
fY; | 464 double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint.
fY; |
399 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint.
fX; | 465 double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint.
fX; |
400 double by = static_cast<double>(next->fPoint.fY) - curr->fPoint.
fY; | 466 double by = static_cast<double>(next->fPoint.fY) - curr->fPoint.
fY; |
401 if (ax * by - ay * bx >= 0.0) { | 467 if (ax * by - ay * bx >= 0.0) { |
402 data = emit_triangle(prev, curr, next, data); | 468 data = emit_triangle(prev, curr, next, aaParams, data); |
403 v->fPrev->fNext = v->fNext; | 469 v->fPrev->fNext = v->fNext; |
404 v->fNext->fPrev = v->fPrev; | 470 v->fNext->fPrev = v->fPrev; |
405 if (v->fPrev == first) { | 471 if (v->fPrev == first) { |
406 v = v->fNext; | 472 v = v->fNext; |
407 } else { | 473 } else { |
408 v = v->fPrev; | 474 v = v->fPrev; |
409 } | 475 } |
410 } else { | 476 } else { |
411 v = v->fNext; | 477 v = v->fNext; |
412 } | 478 } |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
448 poly = partner; | 514 poly = partner; |
449 } else { | 515 } else { |
450 MonotonePoly* m = ALLOC_NEW(MonotonePoly, (e, side), alloc); | 516 MonotonePoly* m = ALLOC_NEW(MonotonePoly, (e, side), alloc); |
451 m->fPrev = fTail; | 517 m->fPrev = fTail; |
452 fTail->fNext = m; | 518 fTail->fNext = m; |
453 fTail = m; | 519 fTail = m; |
454 } | 520 } |
455 } | 521 } |
456 return poly; | 522 return poly; |
457 } | 523 } |
458 SkPoint* emit(SkPoint *data) { | 524 void* emit(const AAParams* aaParams, void *data) { |
459 if (fCount < 3) { | 525 if (fCount < 3) { |
460 return data; | 526 return data; |
461 } | 527 } |
462 LOG("emit() %d, size %d\n", fID, fCount); | 528 LOG("emit() %d, size %d\n", fID, fCount); |
463 for (MonotonePoly* m = fHead; m != nullptr; m = m->fNext) { | 529 for (MonotonePoly* m = fHead; m != nullptr; m = m->fNext) { |
464 data = m->emit(data); | 530 data = m->emit(aaParams, data); |
465 } | 531 } |
466 return data; | 532 return data; |
467 } | 533 } |
468 Vertex* lastVertex() const { return fTail ? fTail->fLastEdge->fBottom : fFir
stVertex; } | 534 Vertex* lastVertex() const { return fTail ? fTail->fLastEdge->fBottom : fFir
stVertex; } |
469 Vertex* fFirstVertex; | 535 Vertex* fFirstVertex; |
470 int fWinding; | 536 int fWinding; |
471 MonotonePoly* fHead; | 537 MonotonePoly* fHead; |
472 MonotonePoly* fTail; | 538 MonotonePoly* fTail; |
473 Poly* fNext; | 539 Poly* fNext; |
474 Poly* fPartner; | 540 Poly* fPartner; |
475 int fCount; | 541 int fCount; |
476 #if LOGGING_ENABLED | 542 #if LOGGING_ENABLED |
477 int fID; | 543 int fID; |
478 #endif | 544 #endif |
479 }; | 545 }; |
480 | 546 |
481 /*******************************************************************************
********/ | 547 /*******************************************************************************
********/ |
482 | 548 |
483 bool coincident(const SkPoint& a, const SkPoint& b) { | 549 bool coincident(const SkPoint& a, const SkPoint& b) { |
484 return a == b; | 550 return a == b; |
485 } | 551 } |
486 | 552 |
487 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { | 553 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { |
488 Poly* poly = ALLOC_NEW(Poly, (v, winding), alloc); | 554 Poly* poly = ALLOC_NEW(Poly, (v, winding), alloc); |
489 poly->fNext = *head; | 555 poly->fNext = *head; |
490 *head = poly; | 556 *head = poly; |
491 return poly; | 557 return poly; |
492 } | 558 } |
493 | 559 |
| 560 EdgeList* new_contour(EdgeList** head, SkChunkAlloc& alloc) { |
| 561 EdgeList* contour = ALLOC_NEW(EdgeList, (), alloc); |
| 562 contour->fNext = *head; |
| 563 *head = contour; |
| 564 return contour; |
| 565 } |
| 566 |
494 Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head, | 567 Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head, |
495 SkChunkAlloc& alloc) { | 568 SkChunkAlloc& alloc) { |
496 Vertex* v = ALLOC_NEW(Vertex, (p), alloc); | 569 Vertex* v = ALLOC_NEW(Vertex, (p, 255), alloc); |
497 #if LOGGING_ENABLED | 570 #if LOGGING_ENABLED |
498 static float gID = 0.0f; | 571 static float gID = 0.0f; |
499 v->fID = gID++; | 572 v->fID = gID++; |
500 #endif | 573 #endif |
501 if (prev) { | 574 if (prev) { |
502 prev->fNext = v; | 575 prev->fNext = v; |
503 v->fPrev = prev; | 576 v->fPrev = prev; |
504 } else { | 577 } else { |
505 *head = v; | 578 *head = v; |
506 } | 579 } |
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
571 | 644 |
572 SkPoint pts[4]; | 645 SkPoint pts[4]; |
573 bool done = false; | 646 bool done = false; |
574 *isLinear = true; | 647 *isLinear = true; |
575 SkPath::Iter iter(path, false); | 648 SkPath::Iter iter(path, false); |
576 Vertex* prev = nullptr; | 649 Vertex* prev = nullptr; |
577 Vertex* head = nullptr; | 650 Vertex* head = nullptr; |
578 if (path.isInverseFillType()) { | 651 if (path.isInverseFillType()) { |
579 SkPoint quad[4]; | 652 SkPoint quad[4]; |
580 clipBounds.toQuad(quad); | 653 clipBounds.toQuad(quad); |
581 for (int i = 3; i >= 0; i--) { | 654 for (int i = 0; i < 4; i++) { |
582 prev = append_point_to_contour(quad[i], prev, &head, alloc); | 655 prev = append_point_to_contour(quad[i], prev, &head, alloc); |
583 } | 656 } |
584 head->fPrev = prev; | 657 head->fPrev = prev; |
585 prev->fNext = head; | 658 prev->fNext = head; |
586 *contours++ = head; | 659 *contours++ = head; |
587 head = prev = nullptr; | 660 head = prev = nullptr; |
588 } | 661 } |
589 SkAutoConicToQuads converter; | 662 SkAutoConicToQuads converter; |
590 while (!done) { | 663 while (!done) { |
591 SkPath::Verb verb = iter.next(pts); | 664 SkPath::Verb verb = iter.next(pts); |
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
642 head->fPrev = prev; | 715 head->fPrev = prev; |
643 prev->fNext = head; | 716 prev->fNext = head; |
644 *contours++ = head; | 717 *contours++ = head; |
645 } | 718 } |
646 done = true; | 719 done = true; |
647 break; | 720 break; |
648 } | 721 } |
649 } | 722 } |
650 } | 723 } |
651 | 724 |
652 inline bool apply_fill_type(SkPath::FillType fillType, int winding) { | 725 inline bool apply_fill_type(SkPath::FillType fillType, Poly* poly) { |
| 726 if (!poly) { |
| 727 return false; |
| 728 } |
| 729 int winding = poly->fWinding; |
653 switch (fillType) { | 730 switch (fillType) { |
654 case SkPath::kWinding_FillType: | 731 case SkPath::kWinding_FillType: |
655 return winding != 0; | 732 return winding != 0; |
656 case SkPath::kEvenOdd_FillType: | 733 case SkPath::kEvenOdd_FillType: |
657 return (winding & 1) != 0; | 734 return (winding & 1) != 0; |
658 case SkPath::kInverseWinding_FillType: | 735 case SkPath::kInverseWinding_FillType: |
659 return winding == 1; | 736 return winding == -1; |
660 case SkPath::kInverseEvenOdd_FillType: | 737 case SkPath::kInverseEvenOdd_FillType: |
661 return (winding & 1) == 1; | 738 return (winding & 1) == 1; |
662 default: | 739 default: |
663 SkASSERT(false); | 740 SkASSERT(false); |
664 return false; | 741 return false; |
665 } | 742 } |
666 } | 743 } |
667 | 744 |
668 Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator& c) { | 745 Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator& c, |
669 int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1; | 746 int winding_scale = 1) { |
| 747 int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? winding_scale : -wind
ing_scale; |
670 Vertex* top = winding < 0 ? next : prev; | 748 Vertex* top = winding < 0 ? next : prev; |
671 Vertex* bottom = winding < 0 ? prev : next; | 749 Vertex* bottom = winding < 0 ? prev : next; |
672 return ALLOC_NEW(Edge, (top, bottom, winding), alloc); | 750 return ALLOC_NEW(Edge, (top, bottom, winding), alloc); |
673 } | 751 } |
674 | 752 |
675 void remove_edge(Edge* edge, EdgeList* edges) { | 753 void remove_edge(Edge* edge, EdgeList* edges) { |
676 LOG("removing edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); | 754 LOG("removing edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); |
677 SkASSERT(edge->isActive(edges)); | 755 SkASSERT(edges->contains(edge)); |
678 list_remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, &edges->fHead, &edges->
fTail); | 756 edges->remove(edge); |
679 } | 757 } |
680 | 758 |
681 void insert_edge(Edge* edge, Edge* prev, EdgeList* edges) { | 759 void insert_edge(Edge* edge, Edge* prev, EdgeList* edges) { |
682 LOG("inserting edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); | 760 LOG("inserting edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); |
683 SkASSERT(!edge->isActive(edges)); | 761 SkASSERT(!edges->contains(edge)); |
684 Edge* next = prev ? prev->fRight : edges->fHead; | 762 Edge* next = prev ? prev->fRight : edges->fHead; |
685 list_insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, &edges->fHe
ad, &edges->fTail); | 763 edges->insert(edge, prev, next); |
686 } | 764 } |
687 | 765 |
688 void find_enclosing_edges(Vertex* v, EdgeList* edges, Edge** left, Edge** right)
{ | 766 void find_enclosing_edges(Vertex* v, EdgeList* edges, Edge** left, Edge** right)
{ |
689 if (v->fFirstEdgeAbove) { | 767 if (v->fFirstEdgeAbove) { |
690 *left = v->fFirstEdgeAbove->fLeft; | 768 *left = v->fFirstEdgeAbove->fLeft; |
691 *right = v->fLastEdgeAbove->fRight; | 769 *right = v->fLastEdgeAbove->fRight; |
692 return; | 770 return; |
693 } | 771 } |
694 Edge* next = nullptr; | 772 Edge* next = nullptr; |
695 Edge* prev; | 773 Edge* prev; |
(...skipping 19 matching lines...) Expand all Loading... |
715 edge->isLeftOf(next->fBottom))) { | 793 edge->isLeftOf(next->fBottom))) { |
716 break; | 794 break; |
717 } | 795 } |
718 prev = next; | 796 prev = next; |
719 } | 797 } |
720 *left = prev; | 798 *left = prev; |
721 *right = next; | 799 *right = next; |
722 } | 800 } |
723 | 801 |
724 void fix_active_state(Edge* edge, EdgeList* activeEdges, Comparator& c) { | 802 void fix_active_state(Edge* edge, EdgeList* activeEdges, Comparator& c) { |
725 if (edge->isActive(activeEdges)) { | 803 if (activeEdges && activeEdges->contains(edge)) { |
726 if (edge->fBottom->fProcessed || !edge->fTop->fProcessed) { | 804 if (edge->fBottom->fProcessed || !edge->fTop->fProcessed) { |
727 remove_edge(edge, activeEdges); | 805 remove_edge(edge, activeEdges); |
728 } | 806 } |
729 } else if (edge->fTop->fProcessed && !edge->fBottom->fProcessed) { | 807 } else if (edge->fTop->fProcessed && !edge->fBottom->fProcessed) { |
730 Edge* left; | 808 Edge* left; |
731 Edge* right; | 809 Edge* right; |
732 find_enclosing_edges(edge, activeEdges, c, &left, &right); | 810 find_enclosing_edges(edge, activeEdges, c, &left, &right); |
733 insert_edge(edge, left, activeEdges); | 811 insert_edge(edge, left, activeEdges); |
734 } | 812 } |
735 } | 813 } |
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
784 edge, &edge->fTop->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow); | 862 edge, &edge->fTop->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow); |
785 } | 863 } |
786 | 864 |
787 void erase_edge_if_zero_winding(Edge* edge, EdgeList* edges) { | 865 void erase_edge_if_zero_winding(Edge* edge, EdgeList* edges) { |
788 if (edge->fWinding != 0) { | 866 if (edge->fWinding != 0) { |
789 return; | 867 return; |
790 } | 868 } |
791 LOG("erasing edge (%g -> %g)\n", edge->fTop->fID, edge->fBottom->fID); | 869 LOG("erasing edge (%g -> %g)\n", edge->fTop->fID, edge->fBottom->fID); |
792 remove_edge_above(edge); | 870 remove_edge_above(edge); |
793 remove_edge_below(edge); | 871 remove_edge_below(edge); |
794 if (edge->isActive(edges)) { | 872 if (edges && edges->contains(edge)) { |
795 remove_edge(edge, edges); | 873 remove_edge(edge, edges); |
796 } | 874 } |
797 } | 875 } |
798 | 876 |
799 void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Comparator& c); | 877 void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Comparator& c); |
800 | 878 |
801 void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) { | 879 void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) { |
802 remove_edge_below(edge); | 880 remove_edge_below(edge); |
803 edge->fTop = v; | 881 edge->fTop = v; |
804 edge->recompute(); | 882 edge->recompute(); |
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
921 Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), allo
c); | 999 Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), allo
c); |
922 insert_edge_below(newEdge, v, c); | 1000 insert_edge_below(newEdge, v, c); |
923 insert_edge_above(newEdge, edge->fBottom, c); | 1001 insert_edge_above(newEdge, edge->fBottom, c); |
924 set_bottom(edge, v, activeEdges, c); | 1002 set_bottom(edge, v, activeEdges, c); |
925 cleanup_active_edges(edge, activeEdges, c, alloc); | 1003 cleanup_active_edges(edge, activeEdges, c, alloc); |
926 fix_active_state(newEdge, activeEdges, c); | 1004 fix_active_state(newEdge, activeEdges, c); |
927 merge_collinear_edges(newEdge, activeEdges, c); | 1005 merge_collinear_edges(newEdge, activeEdges, c); |
928 } | 1006 } |
929 } | 1007 } |
930 | 1008 |
| 1009 Edge* connect(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator c, |
| 1010 int winding_scale = 1) { |
| 1011 Edge* edge = new_edge(prev, next, alloc, c, winding_scale); |
| 1012 if (edge->fWinding > 0) { |
| 1013 insert_edge_below(edge, prev, c); |
| 1014 insert_edge_above(edge, next, c); |
| 1015 } else { |
| 1016 insert_edge_below(edge, next, c); |
| 1017 insert_edge_above(edge, prev, c); |
| 1018 } |
| 1019 merge_collinear_edges(edge, nullptr, c); |
| 1020 return edge; |
| 1021 } |
| 1022 |
931 void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, Comparator& c, SkCh
unkAlloc& alloc) { | 1023 void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, Comparator& c, SkCh
unkAlloc& alloc) { |
932 LOG("found coincident verts at %g, %g; merging %g into %g\n", src->fPoint.fX
, src->fPoint.fY, | 1024 LOG("found coincident verts at %g, %g; merging %g into %g\n", src->fPoint.fX
, src->fPoint.fY, |
933 src->fID, dst->fID); | 1025 src->fID, dst->fID); |
| 1026 dst->fAlpha = SkTMax(src->fAlpha, dst->fAlpha); |
934 for (Edge* edge = src->fFirstEdgeAbove; edge;) { | 1027 for (Edge* edge = src->fFirstEdgeAbove; edge;) { |
935 Edge* next = edge->fNextEdgeAbove; | 1028 Edge* next = edge->fNextEdgeAbove; |
936 set_bottom(edge, dst, nullptr, c); | 1029 set_bottom(edge, dst, nullptr, c); |
937 edge = next; | 1030 edge = next; |
938 } | 1031 } |
939 for (Edge* edge = src->fFirstEdgeBelow; edge;) { | 1032 for (Edge* edge = src->fFirstEdgeBelow; edge;) { |
940 Edge* next = edge->fNextEdgeBelow; | 1033 Edge* next = edge->fNextEdgeBelow; |
941 set_top(edge, dst, nullptr, c); | 1034 set_top(edge, dst, nullptr, c); |
942 edge = next; | 1035 edge = next; |
943 } | 1036 } |
944 list_remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, nullptr); | 1037 list_remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, nullptr); |
945 } | 1038 } |
946 | 1039 |
| 1040 uint8_t max_edge_alpha(Edge* a, Edge* b) { |
| 1041 return SkTMax(SkTMax(a->fTop->fAlpha, a->fBottom->fAlpha), |
| 1042 SkTMax(b->fTop->fAlpha, b->fBottom->fAlpha)); |
| 1043 } |
| 1044 |
947 Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, C
omparator& c, | 1045 Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, C
omparator& c, |
948 SkChunkAlloc& alloc) { | 1046 SkChunkAlloc& alloc) { |
949 SkPoint p; | 1047 SkPoint p; |
950 if (!edge || !other) { | 1048 if (!edge || !other) { |
951 return nullptr; | 1049 return nullptr; |
952 } | 1050 } |
953 if (edge->intersect(*other, &p)) { | 1051 if (edge->intersect(*other, &p)) { |
954 Vertex* v; | 1052 Vertex* v; |
955 LOG("found intersection, pt is %g, %g\n", p.fX, p.fY); | 1053 LOG("found intersection, pt is %g, %g\n", p.fX, p.fY); |
956 if (p == edge->fTop->fPoint || c.sweep_lt(p, edge->fTop->fPoint)) { | 1054 if (p == edge->fTop->fPoint || c.sweep_lt(p, edge->fTop->fPoint)) { |
(...skipping 15 matching lines...) Expand all Loading... |
972 } | 1070 } |
973 while (c.sweep_lt(nextV->fPoint, p)) { | 1071 while (c.sweep_lt(nextV->fPoint, p)) { |
974 nextV = nextV->fNext; | 1072 nextV = nextV->fNext; |
975 } | 1073 } |
976 Vertex* prevV = nextV->fPrev; | 1074 Vertex* prevV = nextV->fPrev; |
977 if (coincident(prevV->fPoint, p)) { | 1075 if (coincident(prevV->fPoint, p)) { |
978 v = prevV; | 1076 v = prevV; |
979 } else if (coincident(nextV->fPoint, p)) { | 1077 } else if (coincident(nextV->fPoint, p)) { |
980 v = nextV; | 1078 v = nextV; |
981 } else { | 1079 } else { |
982 v = ALLOC_NEW(Vertex, (p), alloc); | 1080 uint8_t alpha = max_edge_alpha(edge, other); |
| 1081 v = ALLOC_NEW(Vertex, (p, alpha), alloc); |
983 LOG("inserting between %g (%g, %g) and %g (%g, %g)\n", | 1082 LOG("inserting between %g (%g, %g) and %g (%g, %g)\n", |
984 prevV->fID, prevV->fPoint.fX, prevV->fPoint.fY, | 1083 prevV->fID, prevV->fPoint.fX, prevV->fPoint.fY, |
985 nextV->fID, nextV->fPoint.fX, nextV->fPoint.fY); | 1084 nextV->fID, nextV->fPoint.fX, nextV->fPoint.fY); |
986 #if LOGGING_ENABLED | 1085 #if LOGGING_ENABLED |
987 v->fID = (nextV->fID + prevV->fID) * 0.5f; | 1086 v->fID = (nextV->fID + prevV->fID) * 0.5f; |
988 #endif | 1087 #endif |
989 v->fPrev = prevV; | 1088 v->fPrev = prevV; |
990 v->fNext = nextV; | 1089 v->fNext = nextV; |
991 prevV->fNext = v; | 1090 prevV->fNext = v; |
992 nextV->fPrev = v; | 1091 nextV->fPrev = v; |
993 } | 1092 } |
994 split_edge(edge, v, activeEdges, c, alloc); | 1093 split_edge(edge, v, activeEdges, c, alloc); |
995 split_edge(other, v, activeEdges, c, alloc); | 1094 split_edge(other, v, activeEdges, c, alloc); |
996 } | 1095 } |
997 return v; | 1096 return v; |
998 } | 1097 } |
999 return nullptr; | 1098 return nullptr; |
1000 } | 1099 } |
1001 | 1100 |
1002 void sanitize_contours(Vertex** contours, int contourCnt) { | 1101 void sanitize_contours(Vertex** contours, int contourCnt, bool approximate) { |
1003 for (int i = 0; i < contourCnt; ++i) { | 1102 for (int i = 0; i < contourCnt; ++i) { |
1004 SkASSERT(contours[i]); | 1103 SkASSERT(contours[i]); |
1005 for (Vertex* v = contours[i];;) { | 1104 for (Vertex* v = contours[i];;) { |
| 1105 if (approximate) { |
| 1106 round(&v->fPoint); |
| 1107 } |
1006 if (coincident(v->fPrev->fPoint, v->fPoint)) { | 1108 if (coincident(v->fPrev->fPoint, v->fPoint)) { |
1007 LOG("vertex %g,%g coincident; removing\n", v->fPoint.fX, v->fPoi
nt.fY); | 1109 LOG("vertex %g,%g coincident; removing\n", v->fPoint.fX, v->fPoi
nt.fY); |
1008 if (v->fPrev == v) { | 1110 if (v->fPrev == v) { |
1009 contours[i] = nullptr; | 1111 contours[i] = nullptr; |
1010 break; | 1112 break; |
1011 } | 1113 } |
1012 v->fPrev->fNext = v->fNext; | 1114 v->fPrev->fNext = v->fNext; |
1013 v->fNext->fPrev = v->fPrev; | 1115 v->fNext->fPrev = v->fPrev; |
1014 if (contours[i] == v) { | 1116 if (contours[i] == v) { |
1015 contours[i] = v->fNext; | 1117 contours[i] = v->fNext; |
(...skipping 19 matching lines...) Expand all Loading... |
1035 } | 1137 } |
1036 | 1138 |
1037 // Stage 2: convert the contours to a mesh of edges connecting the vertices. | 1139 // Stage 2: convert the contours to a mesh of edges connecting the vertices. |
1038 | 1140 |
1039 Vertex* build_edges(Vertex** contours, int contourCnt, Comparator& c, SkChunkAll
oc& alloc) { | 1141 Vertex* build_edges(Vertex** contours, int contourCnt, Comparator& c, SkChunkAll
oc& alloc) { |
1040 Vertex* vertices = nullptr; | 1142 Vertex* vertices = nullptr; |
1041 Vertex* prev = nullptr; | 1143 Vertex* prev = nullptr; |
1042 for (int i = 0; i < contourCnt; ++i) { | 1144 for (int i = 0; i < contourCnt; ++i) { |
1043 for (Vertex* v = contours[i]; v != nullptr;) { | 1145 for (Vertex* v = contours[i]; v != nullptr;) { |
1044 Vertex* vNext = v->fNext; | 1146 Vertex* vNext = v->fNext; |
1045 Edge* edge = new_edge(v->fPrev, v, alloc, c); | 1147 connect(v->fPrev, v, alloc, c); |
1046 if (edge->fWinding > 0) { | |
1047 insert_edge_below(edge, v->fPrev, c); | |
1048 insert_edge_above(edge, v, c); | |
1049 } else { | |
1050 insert_edge_below(edge, v, c); | |
1051 insert_edge_above(edge, v->fPrev, c); | |
1052 } | |
1053 merge_collinear_edges(edge, nullptr, c); | |
1054 if (prev) { | 1148 if (prev) { |
1055 prev->fNext = v; | 1149 prev->fNext = v; |
1056 v->fPrev = prev; | 1150 v->fPrev = prev; |
1057 } else { | 1151 } else { |
1058 vertices = v; | 1152 vertices = v; |
1059 } | 1153 } |
1060 prev = v; | 1154 prev = v; |
1061 v = vNext; | 1155 v = vNext; |
1062 if (v == contours[i]) break; | 1156 if (v == contours[i]) break; |
1063 } | 1157 } |
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1138 // Stage 4: Simplify the mesh by inserting new vertices at intersecting edges. | 1232 // Stage 4: Simplify the mesh by inserting new vertices at intersecting edges. |
1139 | 1233 |
1140 void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) { | 1234 void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) { |
1141 LOG("simplifying complex polygons\n"); | 1235 LOG("simplifying complex polygons\n"); |
1142 EdgeList activeEdges; | 1236 EdgeList activeEdges; |
1143 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { | 1237 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { |
1144 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { | 1238 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { |
1145 continue; | 1239 continue; |
1146 } | 1240 } |
1147 #if LOGGING_ENABLED | 1241 #if LOGGING_ENABLED |
1148 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); | 1242 LOG("\nvertex %g: (%g,%g), alpha %d\n", v->fID, v->fPoint.fX, v->fPoint.
fY, v->fAlpha); |
1149 #endif | 1243 #endif |
1150 Edge* leftEnclosingEdge = nullptr; | 1244 Edge* leftEnclosingEdge = nullptr; |
1151 Edge* rightEnclosingEdge = nullptr; | 1245 Edge* rightEnclosingEdge = nullptr; |
1152 bool restartChecks; | 1246 bool restartChecks; |
1153 do { | 1247 do { |
1154 restartChecks = false; | 1248 restartChecks = false; |
1155 find_enclosing_edges(v, &activeEdges, &leftEnclosingEdge, &rightEncl
osingEdge); | 1249 find_enclosing_edges(v, &activeEdges, &leftEnclosingEdge, &rightEncl
osingEdge); |
1156 if (v->fFirstEdgeBelow) { | 1250 if (v->fFirstEdgeBelow) { |
1157 for (Edge* edge = v->fFirstEdgeBelow; edge != nullptr; edge = ed
ge->fNextEdgeBelow) { | 1251 for (Edge* edge = v->fFirstEdgeBelow; edge != nullptr; edge = ed
ge->fNextEdgeBelow) { |
1158 if (check_for_intersection(edge, leftEnclosingEdge, &activeE
dges, c, alloc)) { | 1252 if (check_for_intersection(edge, leftEnclosingEdge, &activeE
dges, c, alloc)) { |
1159 restartChecks = true; | 1253 restartChecks = true; |
1160 break; | 1254 break; |
1161 } | 1255 } |
1162 if (check_for_intersection(edge, rightEnclosingEdge, &active
Edges, c, alloc)) { | 1256 if (check_for_intersection(edge, rightEnclosingEdge, &active
Edges, c, alloc)) { |
1163 restartChecks = true; | 1257 restartChecks = true; |
1164 break; | 1258 break; |
1165 } | 1259 } |
1166 } | 1260 } |
1167 } else { | 1261 } else { |
1168 if (Vertex* pv = check_for_intersection(leftEnclosingEdge, right
EnclosingEdge, | 1262 if (Vertex* pv = check_for_intersection(leftEnclosingEdge, right
EnclosingEdge, |
1169 &activeEdges, c, alloc))
{ | 1263 &activeEdges, c, alloc))
{ |
1170 if (c.sweep_lt(pv->fPoint, v->fPoint)) { | 1264 if (c.sweep_lt(pv->fPoint, v->fPoint)) { |
1171 v = pv; | 1265 v = pv; |
1172 } | 1266 } |
1173 restartChecks = true; | 1267 restartChecks = true; |
1174 } | 1268 } |
1175 | 1269 |
1176 } | 1270 } |
1177 } while (restartChecks); | 1271 } while (restartChecks); |
| 1272 if (v->fAlpha == 0) { |
| 1273 if ((leftEnclosingEdge && leftEnclosingEdge->fWinding < 0) && |
| 1274 (rightEnclosingEdge && rightEnclosingEdge->fWinding > 0)) { |
| 1275 v->fAlpha = max_edge_alpha(leftEnclosingEdge, rightEnclosingEdge
); |
| 1276 } |
| 1277 } |
1178 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { | 1278 for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { |
1179 remove_edge(e, &activeEdges); | 1279 remove_edge(e, &activeEdges); |
1180 } | 1280 } |
1181 Edge* leftEdge = leftEnclosingEdge; | 1281 Edge* leftEdge = leftEnclosingEdge; |
1182 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { | 1282 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { |
1183 insert_edge(e, leftEdge, &activeEdges); | 1283 insert_edge(e, leftEdge, &activeEdges); |
1184 leftEdge = e; | 1284 leftEdge = e; |
1185 } | 1285 } |
1186 v->fProcessed = true; | 1286 v->fProcessed = true; |
1187 } | 1287 } |
1188 } | 1288 } |
1189 | 1289 |
1190 // Stage 5: Tessellate the simplified mesh into monotone polygons. | 1290 // Stage 5: Tessellate the simplified mesh into monotone polygons. |
1191 | 1291 |
1192 Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) { | 1292 Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) { |
1193 LOG("tessellating simple polygons\n"); | 1293 LOG("tessellating simple polygons\n"); |
1194 EdgeList activeEdges; | 1294 EdgeList activeEdges; |
1195 Poly* polys = nullptr; | 1295 Poly* polys = nullptr; |
1196 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { | 1296 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { |
1197 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { | 1297 if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { |
1198 continue; | 1298 continue; |
1199 } | 1299 } |
1200 #if LOGGING_ENABLED | 1300 #if LOGGING_ENABLED |
1201 LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); | 1301 LOG("\nvertex %g: (%g,%g), alpha %d\n", v->fID, v->fPoint.fX, v->fPoint.
fY, v->fAlpha); |
1202 #endif | 1302 #endif |
1203 Edge* leftEnclosingEdge = nullptr; | 1303 Edge* leftEnclosingEdge = nullptr; |
1204 Edge* rightEnclosingEdge = nullptr; | 1304 Edge* rightEnclosingEdge = nullptr; |
1205 find_enclosing_edges(v, &activeEdges, &leftEnclosingEdge, &rightEnclosin
gEdge); | 1305 find_enclosing_edges(v, &activeEdges, &leftEnclosingEdge, &rightEnclosin
gEdge); |
1206 Poly* leftPoly = nullptr; | 1306 Poly* leftPoly = nullptr; |
1207 Poly* rightPoly = nullptr; | 1307 Poly* rightPoly = nullptr; |
1208 if (v->fFirstEdgeAbove) { | 1308 if (v->fFirstEdgeAbove) { |
1209 leftPoly = v->fFirstEdgeAbove->fLeftPoly; | 1309 leftPoly = v->fFirstEdgeAbove->fLeftPoly; |
1210 rightPoly = v->fLastEdgeAbove->fRightPoly; | 1310 rightPoly = v->fLastEdgeAbove->fRightPoly; |
1211 } else { | 1311 } else { |
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1291 LOG("\nactive edges:\n"); | 1391 LOG("\nactive edges:\n"); |
1292 for (Edge* e = activeEdges.fHead; e != nullptr; e = e->fRight) { | 1392 for (Edge* e = activeEdges.fHead; e != nullptr; e = e->fRight) { |
1293 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, | 1393 LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, |
1294 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight
Poly->fID : -1); | 1394 e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRight
Poly->fID : -1); |
1295 } | 1395 } |
1296 #endif | 1396 #endif |
1297 } | 1397 } |
1298 return polys; | 1398 return polys; |
1299 } | 1399 } |
1300 | 1400 |
| 1401 bool is_boundary_edge(Edge* edge, SkPath::FillType fillType) { |
| 1402 return apply_fill_type(fillType, edge->fLeftPoly) != |
| 1403 apply_fill_type(fillType, edge->fRightPoly); |
| 1404 } |
| 1405 |
| 1406 bool is_boundary_start(Edge* edge, SkPath::FillType fillType) { |
| 1407 return !apply_fill_type(fillType, edge->fLeftPoly) && |
| 1408 apply_fill_type(fillType, edge->fRightPoly); |
| 1409 } |
| 1410 |
| 1411 Vertex* remove_non_boundary_edges(Vertex* vertices, SkPath::FillType fillType, |
| 1412 SkChunkAlloc& alloc) { |
| 1413 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { |
| 1414 for (Edge* e = v->fFirstEdgeBelow; e != nullptr;) { |
| 1415 Edge* next = e->fNextEdgeBelow; |
| 1416 if (!is_boundary_edge(e, fillType)) { |
| 1417 remove_edge_above(e); |
| 1418 remove_edge_below(e); |
| 1419 } |
| 1420 e = next; |
| 1421 } |
| 1422 } |
| 1423 return vertices; |
| 1424 } |
| 1425 |
| 1426 // This is different from Edge::intersect, in that it intersects lines, not line
segments. |
| 1427 bool intersect(const Edge& a, const Edge& b, SkPoint* point) { |
| 1428 double denom = a.fDX * b.fDY - a.fDY * b.fDX; |
| 1429 if (denom == 0.0) { |
| 1430 return false; |
| 1431 } |
| 1432 double scale = 1.0f / denom; |
| 1433 point->fX = SkDoubleToScalar((b.fDX * a.fC - a.fDX * b.fC) * scale); |
| 1434 point->fY = SkDoubleToScalar((b.fDY * a.fC - a.fDY * b.fC) * scale); |
| 1435 round(point); |
| 1436 return true; |
| 1437 } |
| 1438 |
| 1439 void get_edge_normal(const Edge* e, SkVector* normal) { |
| 1440 normal->setNormalize(SkDoubleToScalar(e->fDX) * e->fWinding, |
| 1441 SkDoubleToScalar(e->fDY) * e->fWinding); |
| 1442 } |
| 1443 |
| 1444 // Stage 5c: detect and remove "pointy" vertices whose edge normals point in opp
osite directions |
| 1445 // and whose adjacent vertices are less than a quarter pixel from an edge. These
are guaranteed to |
| 1446 // invert on stroking. |
| 1447 |
| 1448 void simplify_boundary(EdgeList* boundary, Comparator& c, SkChunkAlloc& alloc) { |
| 1449 Edge* prevEdge = boundary->fTail; |
| 1450 SkVector prevNormal; |
| 1451 get_edge_normal(prevEdge, &prevNormal); |
| 1452 for (Edge* e = boundary->fHead; e != nullptr;) { |
| 1453 Vertex* prev = prevEdge->fWinding == 1 ? prevEdge->fTop : prevEdge->fBot
tom; |
| 1454 Vertex* next = e->fWinding == 1 ? e->fBottom : e->fTop; |
| 1455 double dist = e->dist(prev->fPoint); |
| 1456 SkVector normal; |
| 1457 get_edge_normal(e, &normal); |
| 1458 float denom = 0.25f * static_cast<float>(e->fDX * e->fDX + e->fDY * e->f
DY); |
| 1459 if (prevNormal.dot(normal) < 0.0 && (dist * dist) <= denom) { |
| 1460 Edge* join = new_edge(prev, next, alloc, c); |
| 1461 insert_edge(join, e, boundary); |
| 1462 remove_edge(prevEdge, boundary); |
| 1463 remove_edge(e, boundary); |
| 1464 if (join->fLeft && join->fRight) { |
| 1465 prevEdge = join->fLeft; |
| 1466 e = join; |
| 1467 } else { |
| 1468 prevEdge = boundary->fTail; |
| 1469 e = boundary->fHead; // join->fLeft ? join->fLeft : join; |
| 1470 } |
| 1471 get_edge_normal(prevEdge, &prevNormal); |
| 1472 } else { |
| 1473 prevEdge = e; |
| 1474 prevNormal = normal; |
| 1475 e = e->fRight; |
| 1476 } |
| 1477 } |
| 1478 } |
| 1479 |
| 1480 // Stage 5d: Displace edges by half a pixel inward and outward along their norma
ls. Intersect to |
| 1481 // find new vertices, and set zero alpha on the exterior and one alpha on the in
terior. Build a |
| 1482 // new antialiased mesh from those vertices. |
| 1483 |
| 1484 void boundary_to_aa_mesh(EdgeList* boundary, VertexList* mesh, Comparator& c, Sk
ChunkAlloc& alloc) { |
| 1485 EdgeList outerContour; |
| 1486 Edge* prevEdge = boundary->fTail; |
| 1487 float radius = 0.5f; |
| 1488 double offset = radius * sqrt(prevEdge->fDX * prevEdge->fDX + prevEdge->fDY
* prevEdge->fDY) |
| 1489 * prevEdge->fWinding; |
| 1490 Edge prevInner(prevEdge->fTop, prevEdge->fBottom, prevEdge->fWinding); |
| 1491 prevInner.fC -= offset; |
| 1492 Edge prevOuter(prevEdge->fTop, prevEdge->fBottom, prevEdge->fWinding); |
| 1493 prevOuter.fC += offset; |
| 1494 VertexList innerVertices; |
| 1495 VertexList outerVertices; |
| 1496 SkScalar innerCount = SK_Scalar1, outerCount = SK_Scalar1; |
| 1497 for (Edge* e = boundary->fHead; e != nullptr; e = e->fRight) { |
| 1498 double offset = radius * sqrt(e->fDX * e->fDX + e->fDY * e->fDY) * e->fW
inding; |
| 1499 Edge inner(e->fTop, e->fBottom, e->fWinding); |
| 1500 inner.fC -= offset; |
| 1501 Edge outer(e->fTop, e->fBottom, e->fWinding); |
| 1502 outer.fC += offset; |
| 1503 SkPoint innerPoint, outerPoint; |
| 1504 if (intersect(prevInner, inner, &innerPoint) && |
| 1505 intersect(prevOuter, outer, &outerPoint)) { |
| 1506 Vertex* innerVertex = ALLOC_NEW(Vertex, (innerPoint, 255), alloc); |
| 1507 Vertex* outerVertex = ALLOC_NEW(Vertex, (outerPoint, 0), alloc); |
| 1508 if (innerVertices.fTail && outerVertices.fTail) { |
| 1509 Edge innerEdge(innerVertices.fTail, innerVertex, 1); |
| 1510 Edge outerEdge(outerVertices.fTail, outerVertex, 1); |
| 1511 SkVector innerNormal; |
| 1512 get_edge_normal(&innerEdge, &innerNormal); |
| 1513 SkVector outerNormal; |
| 1514 get_edge_normal(&outerEdge, &outerNormal); |
| 1515 SkVector normal; |
| 1516 get_edge_normal(prevEdge, &normal); |
| 1517 if (normal.dot(innerNormal) < 0) { |
| 1518 innerPoint += innerVertices.fTail->fPoint * innerCount; |
| 1519 innerCount++; |
| 1520 innerPoint *= SkScalarInvert(innerCount); |
| 1521 innerVertices.fTail->fPoint = innerVertex->fPoint = innerPoi
nt; |
| 1522 } else { |
| 1523 innerCount = SK_Scalar1; |
| 1524 } |
| 1525 if (normal.dot(outerNormal) < 0) { |
| 1526 outerPoint += outerVertices.fTail->fPoint * outerCount; |
| 1527 outerCount++; |
| 1528 outerPoint *= SkScalarInvert(outerCount); |
| 1529 outerVertices.fTail->fPoint = outerVertex->fPoint = outerPoi
nt; |
| 1530 } else { |
| 1531 outerCount = SK_Scalar1; |
| 1532 } |
| 1533 } |
| 1534 innerVertices.append(innerVertex); |
| 1535 outerVertices.append(outerVertex); |
| 1536 prevEdge = e; |
| 1537 } |
| 1538 prevInner = inner; |
| 1539 prevOuter = outer; |
| 1540 } |
| 1541 innerVertices.close(); |
| 1542 outerVertices.close(); |
| 1543 |
| 1544 Vertex* innerVertex = innerVertices.fHead; |
| 1545 Vertex* outerVertex = outerVertices.fHead; |
| 1546 // Alternate clockwise and counterclockwise polys, so the tesselator |
| 1547 // doesn't cancel out the interior edges. |
| 1548 if (!innerVertex || !outerVertex) { |
| 1549 return; |
| 1550 } |
| 1551 do { |
| 1552 connect(outerVertex->fNext, outerVertex, alloc, c); |
| 1553 connect(innerVertex->fNext, innerVertex, alloc, c, 2); |
| 1554 connect(innerVertex, outerVertex->fNext, alloc, c, 2); |
| 1555 connect(outerVertex, innerVertex, alloc, c, 2); |
| 1556 Vertex* innerNext = innerVertex->fNext; |
| 1557 Vertex* outerNext = outerVertex->fNext; |
| 1558 mesh->append(innerVertex); |
| 1559 mesh->append(outerVertex); |
| 1560 innerVertex = innerNext; |
| 1561 outerVertex = outerNext; |
| 1562 } while (innerVertex != innerVertices.fHead && outerVertex != outerVertices.
fHead); |
| 1563 } |
| 1564 |
| 1565 void extract_boundary(EdgeList* boundary, Edge* e, SkPath::FillType fillType, Sk
ChunkAlloc& alloc) { |
| 1566 bool down = is_boundary_start(e, fillType); |
| 1567 while (e) { |
| 1568 e->fWinding = down ? 1 : -1; |
| 1569 Edge* next; |
| 1570 boundary->append(e); |
| 1571 if (down) { |
| 1572 // Find outgoing edge, in clockwise order. |
| 1573 if ((next = e->fNextEdgeAbove)) { |
| 1574 down = false; |
| 1575 } else if ((next = e->fBottom->fLastEdgeBelow)) { |
| 1576 down = true; |
| 1577 } else if ((next = e->fPrevEdgeAbove)) { |
| 1578 down = false; |
| 1579 } |
| 1580 } else { |
| 1581 // Find outgoing edge, in counter-clockwise order. |
| 1582 if ((next = e->fPrevEdgeBelow)) { |
| 1583 down = true; |
| 1584 } else if ((next = e->fTop->fFirstEdgeAbove)) { |
| 1585 down = false; |
| 1586 } else if ((next = e->fNextEdgeBelow)) { |
| 1587 down = true; |
| 1588 } |
| 1589 } |
| 1590 remove_edge_above(e); |
| 1591 remove_edge_below(e); |
| 1592 e = next; |
| 1593 } |
| 1594 } |
| 1595 |
| 1596 // Stage 5b: Extract boundary edges. |
| 1597 |
| 1598 EdgeList* extract_boundaries(Vertex* vertices, SkPath::FillType fillType, SkChun
kAlloc& alloc) { |
| 1599 LOG("extracting boundaries\n"); |
| 1600 vertices = remove_non_boundary_edges(vertices, fillType, alloc); |
| 1601 EdgeList* boundaries = nullptr; |
| 1602 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { |
| 1603 while (v->fFirstEdgeBelow) { |
| 1604 EdgeList* boundary = new_contour(&boundaries, alloc); |
| 1605 extract_boundary(boundary, v->fFirstEdgeBelow, fillType, alloc); |
| 1606 } |
| 1607 } |
| 1608 return boundaries; |
| 1609 } |
| 1610 |
1301 // This is a driver function which calls stages 2-5 in turn. | 1611 // This is a driver function which calls stages 2-5 in turn. |
1302 | 1612 |
1303 Poly* contours_to_polys(Vertex** contours, int contourCnt, const SkRect& pathBou
nds, | 1613 Vertex* contours_to_mesh(Vertex** contours, int contourCnt, bool antialias, |
1304 SkChunkAlloc& alloc) { | 1614 Comparator& c, SkChunkAlloc& alloc) { |
1305 Comparator c; | |
1306 if (pathBounds.width() > pathBounds.height()) { | |
1307 c.sweep_lt = sweep_lt_horiz; | |
1308 c.sweep_gt = sweep_gt_horiz; | |
1309 } else { | |
1310 c.sweep_lt = sweep_lt_vert; | |
1311 c.sweep_gt = sweep_gt_vert; | |
1312 } | |
1313 #if LOGGING_ENABLED | 1615 #if LOGGING_ENABLED |
1314 for (int i = 0; i < contourCnt; ++i) { | 1616 for (int i = 0; i < contourCnt; ++i) { |
1315 Vertex* v = contours[i]; | 1617 Vertex* v = contours[i]; |
1316 SkASSERT(v); | 1618 SkASSERT(v); |
1317 LOG("path.moveTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); | 1619 LOG("path.moveTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); |
1318 for (v = v->fNext; v != contours[i]; v = v->fNext) { | 1620 for (v = v->fNext; v != contours[i]; v = v->fNext) { |
1319 LOG("path.lineTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); | 1621 LOG("path.lineTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); |
1320 } | 1622 } |
1321 } | 1623 } |
1322 #endif | 1624 #endif |
1323 sanitize_contours(contours, contourCnt); | 1625 sanitize_contours(contours, contourCnt, antialias); |
1324 Vertex* vertices = build_edges(contours, contourCnt, c, alloc); | 1626 return build_edges(contours, contourCnt, c, alloc); |
1325 if (!vertices) { | 1627 } |
| 1628 |
| 1629 Poly* mesh_to_polys(Vertex** vertices, SkPath::FillType fillType, Comparator& c, |
| 1630 SkChunkAlloc& alloc) { |
| 1631 if (!vertices || !*vertices) { |
1326 return nullptr; | 1632 return nullptr; |
1327 } | 1633 } |
1328 | 1634 |
1329 // Sort vertices in Y (secondarily in X). | 1635 // Sort vertices in Y (secondarily in X). |
1330 merge_sort(&vertices, c); | 1636 merge_sort(vertices, c); |
1331 merge_coincident_vertices(&vertices, c, alloc); | 1637 merge_coincident_vertices(vertices, c, alloc); |
1332 #if LOGGING_ENABLED | 1638 #if LOGGING_ENABLED |
1333 for (Vertex* v = vertices; v != nullptr; v = v->fNext) { | 1639 for (Vertex* v = *vertices; v != nullptr; v = v->fNext) { |
1334 static float gID = 0.0f; | 1640 static float gID = 0.0f; |
1335 v->fID = gID++; | 1641 v->fID = gID++; |
1336 } | 1642 } |
1337 #endif | 1643 #endif |
1338 simplify(vertices, c, alloc); | 1644 simplify(*vertices, c, alloc); |
1339 return tessellate(vertices, alloc); | 1645 return tessellate(*vertices, alloc); |
| 1646 } |
| 1647 |
| 1648 Poly* contours_to_polys(Vertex** contours, int contourCnt, SkPath::FillType fill
Type, |
| 1649 const SkRect& pathBounds, bool antialias, |
| 1650 SkChunkAlloc& alloc) { |
| 1651 Comparator c; |
| 1652 if (pathBounds.width() > pathBounds.height()) { |
| 1653 c.sweep_lt = sweep_lt_horiz; |
| 1654 c.sweep_gt = sweep_gt_horiz; |
| 1655 } else { |
| 1656 c.sweep_lt = sweep_lt_vert; |
| 1657 c.sweep_gt = sweep_gt_vert; |
| 1658 } |
| 1659 Vertex* mesh = contours_to_mesh(contours, contourCnt, antialias, c, alloc); |
| 1660 Poly* polys = mesh_to_polys(&mesh, fillType, c, alloc); |
| 1661 if (antialias) { |
| 1662 EdgeList* boundaries = extract_boundaries(mesh, fillType, alloc); |
| 1663 VertexList aaMesh; |
| 1664 for (EdgeList* boundary = boundaries; boundary != nullptr; boundary = bo
undary->fNext) { |
| 1665 simplify_boundary(boundary, c, alloc); |
| 1666 if (boundary->fCount > 2) { |
| 1667 boundary_to_aa_mesh(boundary, &aaMesh, c, alloc); |
| 1668 } |
| 1669 } |
| 1670 return mesh_to_polys(&aaMesh.fHead, SkPath::kWinding_FillType, c, alloc)
; |
| 1671 } |
| 1672 return polys; |
| 1673 } |
| 1674 |
| 1675 // Stage 6: Triangulate the monotone polygons into a vertex buffer. |
| 1676 void* polys_to_triangles(Poly* polys, SkPath::FillType fillType, const AAParams*
aaParams, |
| 1677 void* data) { |
| 1678 for (Poly* poly = polys; poly; poly = poly->fNext) { |
| 1679 if (apply_fill_type(fillType, poly)) { |
| 1680 data = poly->emit(aaParams, data); |
| 1681 } |
| 1682 } |
| 1683 return data; |
1340 } | 1684 } |
1341 | 1685 |
1342 Poly* path_to_polys(const SkPath& path, SkScalar tolerance, const SkRect& clipBo
unds, | 1686 Poly* path_to_polys(const SkPath& path, SkScalar tolerance, const SkRect& clipBo
unds, |
1343 int contourCnt, SkChunkAlloc& alloc, bool* isLinear) { | 1687 int contourCnt, SkChunkAlloc& alloc, bool antialias, bool* i
sLinear) { |
1344 SkPath::FillType fillType = path.getFillType(); | 1688 SkPath::FillType fillType = path.getFillType(); |
1345 if (SkPath::IsInverseFillType(fillType)) { | 1689 if (SkPath::IsInverseFillType(fillType)) { |
1346 contourCnt++; | 1690 contourCnt++; |
1347 } | 1691 } |
1348 SkAutoTDeleteArray<Vertex*> contours(new Vertex* [contourCnt]); | 1692 SkAutoTDeleteArray<Vertex*> contours(new Vertex* [contourCnt]); |
1349 | 1693 |
1350 path_to_contours(path, tolerance, clipBounds, contours.get(), alloc, isLinea
r); | 1694 path_to_contours(path, tolerance, clipBounds, contours.get(), alloc, isLinea
r); |
1351 return contours_to_polys(contours.get(), contourCnt, path.getBounds(), alloc
); | 1695 return contours_to_polys(contours.get(), contourCnt, path.getFillType(), pat
h.getBounds(), |
| 1696 antialias, alloc); |
1352 } | 1697 } |
1353 | 1698 |
1354 void get_contour_count_and_size_estimate(const SkPath& path, SkScalar tolerance,
int* contourCnt, | 1699 void get_contour_count_and_size_estimate(const SkPath& path, SkScalar tolerance,
int* contourCnt, |
1355 int* sizeEstimate) { | 1700 int* sizeEstimate) { |
1356 int maxPts = GrPathUtils::worstCasePointCount(path, contourCnt, tolerance); | 1701 int maxPts = GrPathUtils::worstCasePointCount(path, contourCnt, tolerance); |
1357 if (maxPts <= 0) { | 1702 if (maxPts <= 0) { |
1358 *contourCnt = 0; | 1703 *contourCnt = 0; |
1359 return; | 1704 return; |
1360 } | 1705 } |
1361 if (maxPts > ((int)SK_MaxU16 + 1)) { | 1706 if (maxPts > ((int)SK_MaxU16 + 1)) { |
1362 SkDebugf("Path not rendered, too many verts (%d)\n", maxPts); | 1707 SkDebugf("Path not rendered, too many verts (%d)\n", maxPts); |
1363 *contourCnt = 0; | 1708 *contourCnt = 0; |
1364 return; | 1709 return; |
1365 } | 1710 } |
1366 // For the initial size of the chunk allocator, estimate based on the point
count: | 1711 // For the initial size of the chunk allocator, estimate based on the point
count: |
1367 // one vertex per point for the initial passes, plus two for the vertices in
the | 1712 // one vertex per point for the initial passes, plus two for the vertices in
the |
1368 // resulting Polys, since the same point may end up in two Polys. Assume mi
nimal | 1713 // resulting Polys, since the same point may end up in two Polys. Assume mi
nimal |
1369 // connectivity of one Edge per Vertex (will grow for intersections). | 1714 // connectivity of one Edge per Vertex (will grow for intersections). |
1370 *sizeEstimate = maxPts * (3 * sizeof(Vertex) + sizeof(Edge)); | 1715 *sizeEstimate = maxPts * (3 * sizeof(Vertex) + sizeof(Edge)); |
1371 } | 1716 } |
1372 | 1717 |
1373 int count_points(Poly* polys, SkPath::FillType fillType) { | 1718 int count_points(Poly* polys, SkPath::FillType fillType) { |
1374 int count = 0; | 1719 int count = 0; |
1375 for (Poly* poly = polys; poly; poly = poly->fNext) { | 1720 for (Poly* poly = polys; poly; poly = poly->fNext) { |
1376 if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) { | 1721 if (apply_fill_type(fillType, poly) && poly->fCount >= 3) { |
1377 count += (poly->fCount - 2) * (TESSELLATOR_WIREFRAME ? 6 : 3); | 1722 count += (poly->fCount - 2) * (TESSELLATOR_WIREFRAME ? 6 : 3); |
1378 } | 1723 } |
1379 } | 1724 } |
1380 return count; | 1725 return count; |
1381 } | 1726 } |
1382 | 1727 |
1383 } // namespace | 1728 } // namespace |
1384 | 1729 |
1385 namespace GrTessellator { | 1730 namespace GrTessellator { |
1386 | 1731 |
1387 // Stage 6: Triangulate the monotone polygons into a vertex buffer. | 1732 // Stage 6: Triangulate the monotone polygons into a vertex buffer. |
1388 | 1733 |
1389 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo
unds, | 1734 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo
unds, |
1390 VertexAllocator* vertexAllocator, bool* isLinear) { | 1735 VertexAllocator* vertexAllocator, bool antialias, const GrCo
lor& color, |
| 1736 bool canTweakAlphaForCoverage, bool* isLinear) { |
1391 int contourCnt; | 1737 int contourCnt; |
1392 int sizeEstimate; | 1738 int sizeEstimate; |
1393 get_contour_count_and_size_estimate(path, tolerance, &contourCnt, &sizeEstim
ate); | 1739 get_contour_count_and_size_estimate(path, tolerance, &contourCnt, &sizeEstim
ate); |
1394 if (contourCnt <= 0) { | 1740 if (contourCnt <= 0) { |
1395 *isLinear = true; | 1741 *isLinear = true; |
1396 return 0; | 1742 return 0; |
1397 } | 1743 } |
1398 SkChunkAlloc alloc(sizeEstimate); | 1744 SkChunkAlloc alloc(sizeEstimate); |
1399 Poly* polys = path_to_polys(path, tolerance, clipBounds, contourCnt, alloc,
isLinear); | 1745 Poly* polys = path_to_polys(path, tolerance, clipBounds, contourCnt, alloc,
antialias, |
| 1746 isLinear); |
1400 SkPath::FillType fillType = path.getFillType(); | 1747 SkPath::FillType fillType = path.getFillType(); |
1401 int count = count_points(polys, fillType); | 1748 int count = count_points(polys, fillType); |
1402 if (0 == count) { | 1749 if (0 == count) { |
1403 return 0; | 1750 return 0; |
1404 } | 1751 } |
1405 | 1752 |
1406 SkPoint* verts = vertexAllocator->lock(count); | 1753 void* verts = vertexAllocator->lock(count); |
1407 if (!verts) { | 1754 if (!verts) { |
1408 SkDebugf("Could not allocate vertices\n"); | 1755 SkDebugf("Could not allocate vertices\n"); |
1409 return 0; | 1756 return 0; |
1410 } | 1757 } |
1411 SkPoint* end = verts; | 1758 |
1412 for (Poly* poly = polys; poly; poly = poly->fNext) { | 1759 LOG("emitting %d verts\n", count); |
1413 if (apply_fill_type(fillType, poly->fWinding)) { | 1760 AAParams aaParams; |
1414 end = poly->emit(end); | 1761 aaParams.fTweakAlpha = canTweakAlphaForCoverage; |
1415 } | 1762 aaParams.fColor = color; |
1416 } | 1763 |
1417 int actualCount = static_cast<int>(end - verts); | 1764 void* end = polys_to_triangles(polys, fillType, antialias ? &aaParams : null
ptr, verts); |
1418 LOG("actual count: %d\n", actualCount); | 1765 int actualCount = static_cast<int>((static_cast<uint8_t*>(end) - static_cast
<uint8_t*>(verts)) |
| 1766 / vertexAllocator->stride()); |
1419 SkASSERT(actualCount <= count); | 1767 SkASSERT(actualCount <= count); |
1420 vertexAllocator->unlock(actualCount); | 1768 vertexAllocator->unlock(actualCount); |
1421 return actualCount; | 1769 return actualCount; |
1422 } | 1770 } |
1423 | 1771 |
1424 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou
nds, | 1772 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou
nds, |
1425 GrTessellator::WindingVertex** verts) { | 1773 GrTessellator::WindingVertex** verts) { |
1426 int contourCnt; | 1774 int contourCnt; |
1427 int sizeEstimate; | 1775 int sizeEstimate; |
1428 get_contour_count_and_size_estimate(path, tolerance, &contourCnt, &sizeEstim
ate); | 1776 get_contour_count_and_size_estimate(path, tolerance, &contourCnt, &sizeEstim
ate); |
1429 if (contourCnt <= 0) { | 1777 if (contourCnt <= 0) { |
1430 return 0; | 1778 return 0; |
1431 } | 1779 } |
1432 SkChunkAlloc alloc(sizeEstimate); | 1780 SkChunkAlloc alloc(sizeEstimate); |
1433 bool isLinear; | 1781 bool isLinear; |
1434 Poly* polys = path_to_polys(path, tolerance, clipBounds, contourCnt, alloc,
&isLinear); | 1782 Poly* polys = path_to_polys(path, tolerance, clipBounds, contourCnt, alloc,
false, &isLinear); |
1435 SkPath::FillType fillType = path.getFillType(); | 1783 SkPath::FillType fillType = path.getFillType(); |
1436 int count = count_points(polys, fillType); | 1784 int count = count_points(polys, fillType); |
1437 if (0 == count) { | 1785 if (0 == count) { |
1438 *verts = nullptr; | 1786 *verts = nullptr; |
1439 return 0; | 1787 return 0; |
1440 } | 1788 } |
1441 | 1789 |
1442 *verts = new GrTessellator::WindingVertex[count]; | 1790 *verts = new GrTessellator::WindingVertex[count]; |
1443 GrTessellator::WindingVertex* vertsEnd = *verts; | 1791 GrTessellator::WindingVertex* vertsEnd = *verts; |
1444 SkPoint* points = new SkPoint[count]; | 1792 SkPoint* points = new SkPoint[count]; |
1445 SkPoint* pointsEnd = points; | 1793 SkPoint* pointsEnd = points; |
1446 for (Poly* poly = polys; poly; poly = poly->fNext) { | 1794 for (Poly* poly = polys; poly; poly = poly->fNext) { |
1447 if (apply_fill_type(fillType, poly->fWinding)) { | 1795 if (apply_fill_type(fillType, poly)) { |
1448 SkPoint* start = pointsEnd; | 1796 SkPoint* start = pointsEnd; |
1449 pointsEnd = poly->emit(pointsEnd); | 1797 pointsEnd = static_cast<SkPoint*>(poly->emit(nullptr, pointsEnd)); |
1450 while (start != pointsEnd) { | 1798 while (start != pointsEnd) { |
1451 vertsEnd->fPos = *start; | 1799 vertsEnd->fPos = *start; |
1452 vertsEnd->fWinding = poly->fWinding; | 1800 vertsEnd->fWinding = poly->fWinding; |
1453 ++start; | 1801 ++start; |
1454 ++vertsEnd; | 1802 ++vertsEnd; |
1455 } | 1803 } |
1456 } | 1804 } |
1457 } | 1805 } |
1458 int actualCount = static_cast<int>(vertsEnd - *verts); | 1806 int actualCount = static_cast<int>(vertsEnd - *verts); |
1459 SkASSERT(actualCount <= count); | 1807 SkASSERT(actualCount <= count); |
1460 SkASSERT(pointsEnd - points == actualCount); | 1808 SkASSERT(pointsEnd - points == actualCount); |
1461 delete[] points; | 1809 delete[] points; |
1462 return actualCount; | 1810 return actualCount; |
1463 } | 1811 } |
1464 | 1812 |
1465 } // namespace | 1813 } // namespace |
OLD | NEW |