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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_IMAGE_H_ | 5 #ifndef UI_GL_GL_IMAGE_H_ |
6 #define UI_GL_GL_IMAGE_H_ | 6 #define UI_GL_GL_IMAGE_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
| 9 #include "ui/gfx/geometry/point.h" |
9 #include "ui/gfx/geometry/rect.h" | 10 #include "ui/gfx/geometry/rect.h" |
10 #include "ui/gfx/geometry/rect_f.h" | 11 #include "ui/gfx/geometry/rect_f.h" |
11 #include "ui/gfx/geometry/size.h" | 12 #include "ui/gfx/geometry/size.h" |
12 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
13 #include "ui/gfx/overlay_transform.h" | 14 #include "ui/gfx/overlay_transform.h" |
14 #include "ui/gl/gl_export.h" | 15 #include "ui/gl/gl_export.h" |
15 | 16 |
16 namespace gfx { | 17 namespace gfx { |
17 | 18 |
18 // Encapsulates an image that can be bound to a texture, hiding platform | 19 // Encapsulates an image that can be bound to a texture, hiding platform |
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29 | 30 |
30 // Get the internal format of the image. | 31 // Get the internal format of the image. |
31 virtual unsigned GetInternalFormat() = 0; | 32 virtual unsigned GetInternalFormat() = 0; |
32 | 33 |
33 // Bind image to texture currently bound to |target|. | 34 // Bind image to texture currently bound to |target|. |
34 virtual bool BindTexImage(unsigned target) = 0; | 35 virtual bool BindTexImage(unsigned target) = 0; |
35 | 36 |
36 // Release image from texture currently bound to |target|. | 37 // Release image from texture currently bound to |target|. |
37 virtual void ReleaseTexImage(unsigned target) = 0; | 38 virtual void ReleaseTexImage(unsigned target) = 0; |
38 | 39 |
39 // Copy image to texture currently bound to |target|. | 40 // Copy |rect| of image to |offset| in texture currently bound to |target|. |
40 virtual bool CopyTexImage(unsigned target) = 0; | 41 virtual bool CopyTexSubImage(unsigned target, |
| 42 const Point& offset, |
| 43 const Rect& rect) = 0; |
41 | 44 |
42 // Called before the texture is used for drawing. | 45 // Called before the texture is used for drawing. |
43 virtual void WillUseTexImage() = 0; | 46 virtual void WillUseTexImage() = 0; |
44 | 47 |
45 // Called after the texture has been used for drawing. | 48 // Called after the texture has been used for drawing. |
46 virtual void DidUseTexImage() = 0; | 49 virtual void DidUseTexImage() = 0; |
47 | 50 |
48 // Called before the texture image data will be modified. | 51 // Called before the texture image data will be modified. |
49 virtual void WillModifyTexImage() = 0; | 52 virtual void WillModifyTexImage() = 0; |
50 | 53 |
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63 | 66 |
64 private: | 67 private: |
65 friend class base::RefCounted<GLImage>; | 68 friend class base::RefCounted<GLImage>; |
66 | 69 |
67 DISALLOW_COPY_AND_ASSIGN(GLImage); | 70 DISALLOW_COPY_AND_ASSIGN(GLImage); |
68 }; | 71 }; |
69 | 72 |
70 } // namespace gfx | 73 } // namespace gfx |
71 | 74 |
72 #endif // UI_GL_GL_IMAGE_H_ | 75 #endif // UI_GL_GL_IMAGE_H_ |
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