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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_IMAGE_H_ | 5 #ifndef UI_GL_GL_IMAGE_H_ |
| 6 #define UI_GL_GL_IMAGE_H_ | 6 #define UI_GL_GL_IMAGE_H_ |
| 7 | 7 |
| 8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
| 9 #include "ui/gfx/geometry/point.h" |
| 9 #include "ui/gfx/geometry/rect.h" | 10 #include "ui/gfx/geometry/rect.h" |
| 10 #include "ui/gfx/geometry/rect_f.h" | 11 #include "ui/gfx/geometry/rect_f.h" |
| 11 #include "ui/gfx/geometry/size.h" | 12 #include "ui/gfx/geometry/size.h" |
| 12 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
| 13 #include "ui/gfx/overlay_transform.h" | 14 #include "ui/gfx/overlay_transform.h" |
| 14 #include "ui/gl/gl_export.h" | 15 #include "ui/gl/gl_export.h" |
| 15 | 16 |
| 16 namespace gfx { | 17 namespace gfx { |
| 17 | 18 |
| 18 // Encapsulates an image that can be bound to a texture, hiding platform | 19 // Encapsulates an image that can be bound to a texture, hiding platform |
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| 29 | 30 |
| 30 // Get the internal format of the image. | 31 // Get the internal format of the image. |
| 31 virtual unsigned GetInternalFormat() = 0; | 32 virtual unsigned GetInternalFormat() = 0; |
| 32 | 33 |
| 33 // Bind image to texture currently bound to |target|. | 34 // Bind image to texture currently bound to |target|. |
| 34 virtual bool BindTexImage(unsigned target) = 0; | 35 virtual bool BindTexImage(unsigned target) = 0; |
| 35 | 36 |
| 36 // Release image from texture currently bound to |target|. | 37 // Release image from texture currently bound to |target|. |
| 37 virtual void ReleaseTexImage(unsigned target) = 0; | 38 virtual void ReleaseTexImage(unsigned target) = 0; |
| 38 | 39 |
| 39 // Copy image to texture currently bound to |target|. | 40 // Copy |rect| of image to |offset| in texture currently bound to |target|. |
| 40 virtual bool CopyTexImage(unsigned target) = 0; | 41 virtual bool CopyTexSubImage(unsigned target, |
| 42 const Point& offset, |
| 43 const Rect& rect) = 0; |
| 41 | 44 |
| 42 // Called before the texture is used for drawing. | 45 // Called before the texture is used for drawing. |
| 43 virtual void WillUseTexImage() = 0; | 46 virtual void WillUseTexImage() = 0; |
| 44 | 47 |
| 45 // Called after the texture has been used for drawing. | 48 // Called after the texture has been used for drawing. |
| 46 virtual void DidUseTexImage() = 0; | 49 virtual void DidUseTexImage() = 0; |
| 47 | 50 |
| 48 // Called before the texture image data will be modified. | 51 // Called before the texture image data will be modified. |
| 49 virtual void WillModifyTexImage() = 0; | 52 virtual void WillModifyTexImage() = 0; |
| 50 | 53 |
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| 63 | 66 |
| 64 private: | 67 private: |
| 65 friend class base::RefCounted<GLImage>; | 68 friend class base::RefCounted<GLImage>; |
| 66 | 69 |
| 67 DISALLOW_COPY_AND_ASSIGN(GLImage); | 70 DISALLOW_COPY_AND_ASSIGN(GLImage); |
| 68 }; | 71 }; |
| 69 | 72 |
| 70 } // namespace gfx | 73 } // namespace gfx |
| 71 | 74 |
| 72 #endif // UI_GL_GL_IMAGE_H_ | 75 #endif // UI_GL_GL_IMAGE_H_ |
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