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Side by Side Diff: sky/engine/core/painting/Canvas.h

Issue 1152383002: A proof of concept for annular sector layout. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: add the Path C++ and IDL files which I forgot before Created 5 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVAS_H_ 5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVAS_H_
6 #define SKY_ENGINE_CORE_PAINTING_CANVAS_H_ 6 #define SKY_ENGINE_CORE_PAINTING_CANVAS_H_
7 7
8 #include "sky/engine/core/painting/CanvasPath.h"
8 #include "sky/engine/core/painting/Paint.h" 9 #include "sky/engine/core/painting/Paint.h"
9 #include "sky/engine/core/painting/Picture.h" 10 #include "sky/engine/core/painting/Picture.h"
10 #include "sky/engine/core/painting/Rect.h" 11 #include "sky/engine/core/painting/Rect.h"
11 #include "sky/engine/platform/graphics/DisplayList.h" 12 #include "sky/engine/platform/graphics/DisplayList.h"
12 #include "sky/engine/tonic/dart_wrappable.h" 13 #include "sky/engine/tonic/dart_wrappable.h"
13 #include "sky/engine/wtf/PassRefPtr.h" 14 #include "sky/engine/wtf/PassRefPtr.h"
14 #include "sky/engine/wtf/RefCounted.h" 15 #include "sky/engine/wtf/RefCounted.h"
15 16
16 namespace blink { 17 namespace blink {
17 class Element; 18 class Element;
(...skipping 19 matching lines...) Expand all
37 void skew(float sx, float sy); 38 void skew(float sx, float sy);
38 void concat(const Vector<float>& matrix); 39 void concat(const Vector<float>& matrix);
39 40
40 void clipRect(const Rect& rect); 41 void clipRect(const Rect& rect);
41 42
42 void drawPicture(Picture* picture); 43 void drawPicture(Picture* picture);
43 void drawPaint(const Paint* paint); 44 void drawPaint(const Paint* paint);
44 void drawRect(const Rect& rect, const Paint* paint); 45 void drawRect(const Rect& rect, const Paint* paint);
45 void drawOval(const Rect& rect, const Paint* paint); 46 void drawOval(const Rect& rect, const Paint* paint);
46 void drawCircle(float x, float y, float radius, const Paint* paint); 47 void drawCircle(float x, float y, float radius, const Paint* paint);
48 void drawPath(const CanvasPath* path, const Paint* paint);
47 49
48 SkCanvas* skCanvas() { return m_canvas; } 50 SkCanvas* skCanvas() { return m_canvas; }
49 51
50 protected: 52 protected:
51 PassRefPtr<DisplayList> finishRecording(); 53 PassRefPtr<DisplayList> finishRecording();
52 54
53 bool isRecording() const { return m_canvas; } 55 bool isRecording() const { return m_canvas; }
54 56
55 private: 57 private:
56 FloatSize m_size; 58 FloatSize m_size;
57 RefPtr<DisplayList> m_displayList; 59 RefPtr<DisplayList> m_displayList;
58 SkCanvas* m_canvas; 60 SkCanvas* m_canvas;
59 }; 61 };
60 62
61 } // namespace blink 63 } // namespace blink
62 64
63 #endif // SKY_ENGINE_CORE_PAINTING_CANVAS_H_ 65 #endif // SKY_ENGINE_CORE_PAINTING_CANVAS_H_
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