| Index: sdk/lib/io/timer_impl.dart
|
| diff --git a/sdk/lib/io/timer_impl.dart b/sdk/lib/io/timer_impl.dart
|
| index ecbf17f451ee6f6d292e1e46f66846415370f823..883d09e42488bbefb6614636d2d12a9e363f82c4 100644
|
| --- a/sdk/lib/io/timer_impl.dart
|
| +++ b/sdk/lib/io/timer_impl.dart
|
| @@ -4,135 +4,19 @@
|
|
|
| part of dart.io;
|
|
|
| -// Timer heap implemented as a array-based binary heap[0].
|
| -// This allows for O(1) `first`, O(log(n)) `remove`/`removeFirst` and O(log(n))
|
| -// `add`.
|
| -//
|
| -// To ensure the timers are ordered by insertion time, the _Timer class has a
|
| -// `_id` field set when added to the heap.
|
| -//
|
| -// [0] http://en.wikipedia.org/wiki/Binary_heap
|
| -class _TimerHeap {
|
| - List<_Timer> _list;
|
| - int _used = 0;
|
| -
|
| - _TimerHeap([int initSize = 7])
|
| - : _list = new List<_Timer>(initSize);
|
| -
|
| - bool get isEmpty => _used == 0;
|
| - bool get isNotEmpty => _used > 0;
|
| -
|
| - _Timer get first => _list[0];
|
| -
|
| - bool isFirst(_Timer timer) => timer._indexOrNext == 0;
|
| -
|
| - void add(_Timer timer) {
|
| - if (_used == _list.length) {
|
| - _resize();
|
| - }
|
| - timer._indexOrNext = _used++;
|
| - _list[timer._indexOrNext] = timer;
|
| - _bubbleUp(timer);
|
| - }
|
| -
|
| - _Timer removeFirst() {
|
| - var f = first;
|
| - remove(f);
|
| - return f;
|
| - }
|
| -
|
| - void remove(_Timer timer) {
|
| - _used--;
|
| - timer._id = -1;
|
| - if (isEmpty) {
|
| - _list[0] = null;
|
| - timer._indexOrNext = null;
|
| - return;
|
| - }
|
| - var last = _list[_used];
|
| - last._indexOrNext = timer._indexOrNext;
|
| - _list[last._indexOrNext] = last;
|
| - if (last._compareTo(timer) < 0) {
|
| - _bubbleUp(last);
|
| - } else {
|
| - _bubbleDown(last);
|
| - }
|
| - _list[_used] = null;
|
| - timer._indexOrNext = null;
|
| - }
|
| -
|
| - void _resize() {
|
| - var newList = new List(_list.length * 2 + 1);
|
| - newList.setRange(0, _used, _list);
|
| - _list = newList;
|
| - }
|
| -
|
| - void _bubbleUp(_Timer timer) {
|
| - while (!isFirst(timer)) {
|
| - Timer parent = _parent(timer);
|
| - if (timer._compareTo(parent) < 0) {
|
| - _swap(timer, parent);
|
| - } else {
|
| - break;
|
| - }
|
| - }
|
| - }
|
| -
|
| - void _bubbleDown(_Timer timer) {
|
| - while (true) {
|
| - int leftIndex = _leftChildIndex(timer._indexOrNext);
|
| - int rightIndex = _rightChildIndex(timer._indexOrNext);
|
| - _Timer newest = timer;
|
| - if (leftIndex < _used && _list[leftIndex]._compareTo(newest) < 0) {
|
| - newest = _list[leftIndex];
|
| - }
|
| - if (rightIndex < _used && _list[rightIndex]._compareTo(newest) < 0) {
|
| - newest = _list[rightIndex];
|
| - }
|
| - if (newest == timer) {
|
| - // We are where we should be, break.
|
| - break;
|
| - }
|
| - _swap(newest, timer);
|
| - }
|
| - }
|
| -
|
| - void _swap(_Timer first, _Timer second) {
|
| - int tmp = first._indexOrNext;
|
| - first._indexOrNext = second._indexOrNext;
|
| - second._indexOrNext = tmp;
|
| - _list[first._indexOrNext] = first;
|
| - _list[second._indexOrNext] = second;
|
| - }
|
| -
|
| - Timer _parent(_Timer timer) => _list[_parentIndex(timer._indexOrNext)];
|
| - Timer _leftChild(_Timer timer) => _list[_leftChildIndex(timer._indexOrNext)];
|
| - Timer _rightChild(_Timer timer) =>
|
| - _list[_rightChildIndex(timer._indexOrNext)];
|
| -
|
| - static int _parentIndex(int index) => (index - 1) ~/ 2;
|
| - static int _leftChildIndex(int index) => 2 * index + 1;
|
| - static int _rightChildIndex(int index) => 2 * index + 2;
|
| -}
|
| -
|
| -class _Timer implements Timer {
|
| +class _Timer extends LinkedListEntry<_Timer> implements Timer {
|
| // Disables the timer.
|
| static const int _NO_TIMER = -1;
|
|
|
| // Timers are ordered by wakeup time.
|
| - static _TimerHeap _heap = new _TimerHeap();
|
| - static _Timer _firstZeroTimer;
|
| - static _Timer _lastZeroTimer;
|
| - static int _idCount = 0;
|
| + static LinkedList<_Timer> _timers = new LinkedList<_Timer>();
|
|
|
| static RawReceivePort _receivePort;
|
| - static bool _handlingCallbacks = false;
|
| + static bool _handling_callbacks = false;
|
|
|
| Function _callback;
|
| int _milliSeconds;
|
| int _wakeupTime = 0;
|
| - var _indexOrNext;
|
| - int _id = -1;
|
|
|
| static Timer _createTimer(void callback(Timer timer),
|
| int milliSeconds,
|
| @@ -148,7 +32,8 @@ class _Timer implements Timer {
|
| new DateTime.now().millisecondsSinceEpoch + 1 + milliSeconds;
|
| }
|
| timer._milliSeconds = repeating ? milliSeconds : -1;
|
| - if (timer._addTimerToHeap()) {
|
| + timer._addTimerToList();
|
| + if (identical(timer, _timers.first)) {
|
| // The new timer is the first in queue. Update event handler.
|
| timer._notifyEventHandler();
|
| }
|
| @@ -165,16 +50,10 @@ class _Timer implements Timer {
|
|
|
| _Timer._internal() {}
|
|
|
| - bool get _isInHeap => _id >= 0;
|
| -
|
| void _clear() {
|
| _callback = null;
|
| - }
|
| -
|
| - int _compareTo(_Timer other) {
|
| - int c = _wakeupTime - other._wakeupTime;
|
| - if (c != 0) return c;
|
| - return _id - other._id;
|
| + _milliSeconds = 0;
|
| + _wakeupTime = 0;
|
| }
|
|
|
| bool get _repeating => _milliSeconds >= 0;
|
| @@ -185,11 +64,12 @@ class _Timer implements Timer {
|
| // the given timer is the earliest timer the native timer is reset.
|
| void cancel() {
|
| _clear();
|
| - if (!_isInHeap) return;
|
| - assert(_wakeupTime != 0);
|
| - bool update = _firstZeroTimer == null && _heap.isFirst(this);
|
| - _heap.remove(this);
|
| - if (update) {
|
| + // Return if already canceled.
|
| + if (list == null) return;
|
| + assert(!_timers.isEmpty);
|
| + _Timer first = _timers.first;
|
| + unlink();
|
| + if (identical(first, this)) {
|
| _notifyEventHandler();
|
| }
|
| }
|
| @@ -201,32 +81,34 @@ class _Timer implements Timer {
|
|
|
| // Adds a timer to the timer list. Timers with the same wakeup time are
|
| // enqueued in order and notified in FIFO order.
|
| - bool _addTimerToHeap() {
|
| - if (_wakeupTime == 0) {
|
| - if (_firstZeroTimer == null) {
|
| - _lastZeroTimer = _firstZeroTimer = this;
|
| - return true;
|
| - } else {
|
| - _lastZeroTimer = _lastZeroTimer._indexOrNext = this;
|
| - return false;
|
| + void _addTimerToList() {
|
| + _Timer entry = _timers.isEmpty ? null : _timers.first;
|
| + // If timer is last, add to end.
|
| + if (entry == null || _timers.last._wakeupTime <= _wakeupTime) {
|
| + _timers.add(this);
|
| + return;
|
| + }
|
| + // Otherwise scan through and find the right position.
|
| + while (entry != null) {
|
| + if (_wakeupTime < entry._wakeupTime) {
|
| + entry.insertBefore(this);
|
| + return;
|
| }
|
| - } else {
|
| - _id = _idCount++;
|
| - _heap.add(this);
|
| - return _firstZeroTimer == null && _heap.isFirst(this);
|
| + entry = entry.next;
|
| }
|
| + _timers.add(this);
|
| }
|
|
|
|
|
| void _notifyEventHandler() {
|
| - if (_handlingCallbacks) {
|
| + if (_handling_callbacks) {
|
| // While we are already handling callbacks we will not notify the event
|
| // handler. _handleTimeout will call _notifyEventHandler once all pending
|
| // timers are processed.
|
| return;
|
| }
|
|
|
| - if (_firstZeroTimer == null && _heap.isEmpty) {
|
| + if (_timers.isEmpty) {
|
| // No pending timers: Close the receive port and let the event handler
|
| // know.
|
| if (_receivePort != null) {
|
| @@ -241,63 +123,61 @@ class _Timer implements Timer {
|
| }
|
| _EventHandler._sendData(null,
|
| _receivePort,
|
| - _firstZeroTimer != null ?
|
| - 0 : _heap.first._wakeupTime);
|
| + _timers.first._wakeupTime);
|
| }
|
| }
|
|
|
| - void _handleTimeout(_) {
|
| - int currentTime = new DateTime.now().millisecondsSinceEpoch;
|
| - // Collect all pending timers.
|
| - var timer = _firstZeroTimer;
|
| - var nextTimer = _lastZeroTimer;
|
| - _firstZeroTimer = _lastZeroTimer = null;
|
| - while (_heap.isNotEmpty && _heap.first._wakeupTime <= currentTime) {
|
| - var next = _heap.removeFirst();
|
| - if (timer == null) {
|
| - nextTimer = timer = next;
|
| - } else {
|
| - nextTimer = nextTimer._indexOrNext = next;
|
| +
|
| + // Creates a receive port and registers the timer handler on that
|
| + // receive port.
|
| + void _createTimerHandler() {
|
| +
|
| + void _handleTimeout() {
|
| + int currentTime = new DateTime.now().millisecondsSinceEpoch;
|
| +
|
| + // Collect all pending timers.
|
| + var pending_timers = new List();
|
| + while (!_timers.isEmpty) {
|
| + _Timer entry = _timers.first;
|
| + if (entry._wakeupTime <= currentTime) {
|
| + entry.unlink();
|
| + pending_timers.add(entry);
|
| + } else {
|
| + break;
|
| + }
|
| }
|
| - }
|
|
|
| - // Trigger all of the pending timers. New timers added as part of the
|
| - // callbacks will be enqueued now and notified in the next spin at the
|
| - // earliest.
|
| - _handlingCallbacks = true;
|
| - try {
|
| - while (timer != null) {
|
| - var next = timer._indexOrNext;
|
| - timer._indexOrNext = null;
|
| - // One of the timers in the pending_timers list can cancel
|
| - // one of the later timers which will set the callback to
|
| - // null.
|
| - if (timer._callback != null) {
|
| - var callback = timer._callback;
|
| - if (!timer._repeating) {
|
| - // Mark timer as inactive.
|
| - timer._callback = null;
|
| - }
|
| - callback(timer);
|
| - // Re-insert repeating timer if not canceled.
|
| - if (timer._repeating && timer._callback != null) {
|
| - timer._advanceWakeupTime();
|
| - timer._addTimerToHeap();
|
| + // Trigger all of the pending timers. New timers added as part of the
|
| + // callbacks will be enqueued now and notified in the next spin at the
|
| + // earliest.
|
| + _handling_callbacks = true;
|
| + try {
|
| + for (var timer in pending_timers) {
|
| + // One of the timers in the pending_timers list can cancel
|
| + // one of the later timers which will set the callback to
|
| + // null.
|
| + if (timer._callback != null) {
|
| + var callback = timer._callback;
|
| + if (!timer._repeating) {
|
| + //Mark timer as inactive.
|
| + timer._callback = null;
|
| + }
|
| + callback(timer);
|
| + // Re-insert repeating timer if not canceled.
|
| + if (timer._repeating && timer._callback != null) {
|
| + timer._advanceWakeupTime();
|
| + timer._addTimerToList();
|
| + }
|
| }
|
| }
|
| - timer = next;
|
| + } finally {
|
| + _handling_callbacks = false;
|
| + _notifyEventHandler();
|
| }
|
| - } finally {
|
| - _handlingCallbacks = false;
|
| - _notifyEventHandler();
|
| }
|
| - }
|
|
|
| - // Creates a receive port and registers the timer handler on that
|
| - // receive port.
|
| - void _createTimerHandler() {
|
| if(_receivePort == null) {
|
| - _receivePort = new RawReceivePort(_handleTimeout);
|
| + _receivePort = new RawReceivePort((_) { _handleTimeout(); });
|
| }
|
| }
|
|
|
|
|