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Unified Diff: sky/sdk/lib/framework/components2/scaffold.dart

Issue 1152163007: Fix scaffold to work for the toolbar. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 7 months ago
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Index: sky/sdk/lib/framework/components2/scaffold.dart
diff --git a/sky/sdk/lib/framework/components2/scaffold.dart b/sky/sdk/lib/framework/components2/scaffold.dart
index 79b772bd9291d862cc8113c6246c85362ce21197..2f600fcdcc91c1fcbda31613e8b590e307f6599f 100644
--- a/sky/sdk/lib/framework/components2/scaffold.dart
+++ b/sky/sdk/lib/framework/components2/scaffold.dart
@@ -3,12 +3,19 @@
// found in the LICENSE file.
import '../fn2.dart';
-import '../theme/typography.dart' as typography;
import 'dart:sky' as sky;
import '../rendering/box.dart';
import '../rendering/node.dart';
-// RenderNode
+
+enum ScaffoldSlots {
+ Toolbar,
+ Body,
+ StatusBar,
+ Drawer,
+ FloatingActionButton
+}
+
class RenderScaffold extends RenderBox {
RenderScaffold({
@@ -18,66 +25,36 @@ class RenderScaffold extends RenderBox {
RenderBox drawer,
RenderBox floatingActionButton
}) {
- this.toolbar = toolbar;
- this.body = body;
- this.statusbar = statusbar;
- this.drawer = drawer;
- this.floatingActionButton = floatingActionButton;
- }
-
- RenderBox _toolbar;
- RenderBox get toolbar => _toolbar;
- void set toolbar (RenderBox value) {
- if (_toolbar != null)
- dropChild(_toolbar);
- _toolbar = value;
- if (_toolbar != null)
- adoptChild(_toolbar);
- markNeedsLayout();
- }
-
- RenderBox _body;
- RenderBox get body => _body;
- void set body (RenderBox value) {
- if (_body != null)
- dropChild(_body);
- _body = value;
- if (_body != null)
- adoptChild(_body);
- markNeedsLayout();
- }
-
- RenderBox _statusbar;
- RenderBox get statusbar => _statusbar;
- void set statusbar (RenderBox value) {
- if (_statusbar != null)
- dropChild(_statusbar);
- _statusbar = value;
- if (_statusbar != null)
- adoptChild(_statusbar);
- markNeedsLayout();
+ this[ScaffoldSlots.Toolbar] = toolbar;
+ this[ScaffoldSlots.Body] = body;
+ this[ScaffoldSlots.StatusBar] = statusbar;
+ this[ScaffoldSlots.Drawer] = drawer;
+ this[ScaffoldSlots.FloatingActionButton] = floatingActionButton;
}
- RenderBox _drawer;
- RenderBox get drawer => _drawer;
- void set drawer (RenderBox value) {
- if (_drawer != null)
- dropChild(_drawer);
- _drawer = value;
- if (_drawer != null)
- adoptChild(_drawer);
+ Map<ScaffoldSlots, RenderBox> _slots = new Map<ScaffoldSlots, RenderBox>();
+ RenderBox operator[] (ScaffoldSlots slot) => _slots[slot];
+ void operator[]= (ScaffoldSlots slot, RenderBox value) {
+ RenderBox old = _slots[slot];
+ if (old == value)
+ return;
+ if (old != null)
+ dropChild(old);
+ _slots[slot] = value;
+ if (value != null)
+ adoptChild(value);
markNeedsLayout();
}
- RenderBox _floatingActionButton;
- RenderBox get floatingActionButton => _floatingActionButton;
- void set floatingActionButton (RenderBox value) {
- if (_floatingActionButton != null)
- dropChild(_floatingActionButton);
- _floatingActionButton = value;
- if (_floatingActionButton != null)
- adoptChild(_floatingActionButton);
- markNeedsLayout();
+ ScaffoldSlots remove(RenderBox child) {
+ assert(child != null);
+ for (ScaffoldSlots slot in ScaffoldSlots) {
+ if (_slots[slot] == child) {
+ this[slot] = null;
+ return slot;
+ }
+ }
+ return null;
}
bool get sizedByParent => true;
@@ -95,30 +72,35 @@ class RenderScaffold extends RenderBox {
void performLayout() {
double bodyHeight = size.height;
double bodyPosition = 0.0;
- if (toolbar != null) {
+ if (_slots[ScaffoldSlots.Toolbar] != null) {
+ RenderBox toolbar = _slots[ScaffoldSlots.Toolbar];
toolbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kToolbarHeight)));
assert(toolbar.parentData is BoxParentData);
toolbar.parentData.position = new sky.Point(0.0, 0.0);
bodyPosition = kToolbarHeight;
bodyHeight -= kToolbarHeight;
}
- if (statusbar != null) {
+ if (_slots[ScaffoldSlots.StatusBar] != null) {
+ RenderBox statusbar = _slots[ScaffoldSlots.StatusBar];
statusbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kStatusbarHeight)));
assert(statusbar.parentData is BoxParentData);
statusbar.parentData.position = new sky.Point(0.0, size.height - kStatusbarHeight);
bodyHeight -= kStatusbarHeight;
}
- if (body != null) {
+ if (_slots[ScaffoldSlots.Body] != null) {
+ RenderBox body = _slots[ScaffoldSlots.Body];
body.layout(new BoxConstraints.tight(new sky.Size(size.width, bodyHeight)));
assert(body.parentData is BoxParentData);
body.parentData.position = new sky.Point(0.0, bodyPosition);
}
- if (drawer != null) {
+ if (_slots[ScaffoldSlots.Drawer] != null) {
+ RenderBox drawer = _slots[ScaffoldSlots.Drawer];
drawer.layout(new BoxConstraints(minWidth: 0.0, maxWidth: size.width, minHeight: size.height, maxHeight: size.height));
assert(drawer.parentData is BoxParentData);
drawer.parentData.position = new sky.Point(0.0, 0.0);
}
- if (floatingActionButton != null) {
+ if (_slots[ScaffoldSlots.FloatingActionButton] != null) {
+ RenderBox floatingActionButton = _slots[ScaffoldSlots.FloatingActionButton];
floatingActionButton.layout(new BoxConstraints(minWidth: 0.0, maxWidth: size.width, minHeight: size.height, maxHeight: size.height));
assert(floatingActionButton.parentData is BoxParentData);
floatingActionButton.parentData.position = new sky.Point(size.width - kButtonX, bodyPosition + bodyHeight - kButtonY);
@@ -126,32 +108,25 @@ class RenderScaffold extends RenderBox {
}
void paint(RenderNodeDisplayList canvas) {
- if (body != null)
- canvas.paintChild(body, (body.parentData as BoxParentData).position);
- if (statusbar != null)
- canvas.paintChild(statusbar, (statusbar.parentData as BoxParentData).position);
- if (toolbar != null)
- canvas.paintChild(toolbar, (toolbar.parentData as BoxParentData).position);
- if (floatingActionButton != null)
- canvas.paintChild(floatingActionButton, (floatingActionButton.parentData as BoxParentData).position);
- if (drawer != null)
- canvas.paintChild(drawer, (drawer.parentData as BoxParentData).position);
+ for (ScaffoldSlots slot in [ScaffoldSlots.Body, ScaffoldSlots.StatusBar, ScaffoldSlots.Toolbar, ScaffoldSlots.FloatingActionButton, ScaffoldSlots.Drawer]) {
+ RenderBox box = _slots[slot];
+ if (box != null) {
+ assert(box.parentData is BoxParentData);
+ canvas.paintChild(box, box.parentData.position);
+ }
+ }
}
void hitTestChildren(HitTestResult result, { sky.Point position }) {
- assert(floatingActionButton == null || floatingActionButton.parentData is BoxParentData);
- assert(statusbar == null || statusbar.parentData is BoxParentData);
- if ((drawer != null) && (position.x < drawer.size.width)) {
- drawer.hitTest(result, position: position);
- } else if ((floatingActionButton != null) && (position.x >= floatingActionButton.parentData.position.x) && (position.x < floatingActionButton.parentData.position.x + floatingActionButton.size.width)
- && (position.y >= floatingActionButton.parentData.position.y) && (position.y < floatingActionButton.parentData.position.y + floatingActionButton.size.height)) {
- floatingActionButton.hitTest(result, position: new sky.Point(position.x - floatingActionButton.parentData.position.x, position.y - floatingActionButton.parentData.position.y));
- } else if ((toolbar != null) && (position.y < toolbar.size.height)) {
- toolbar.hitTest(result, position: position);
- } else if ((statusbar != null) && (position.y > statusbar.parentData.position.y)) {
- statusbar.hitTest(result, position: new sky.Point(position.x, position.y - statusbar.parentData.position.y));
- } else if (body != null) {
- body.hitTest(result, position: new sky.Point(position.x, position.y - body.parentData.position.y));
+ for (ScaffoldSlots slot in [ScaffoldSlots.Drawer, ScaffoldSlots.FloatingActionButton, ScaffoldSlots.Toolbar, ScaffoldSlots.StatusBar, ScaffoldSlots.Body]) {
+ RenderBox box = _slots[slot];
+ if (box != null) {
+ assert(box.parentData is BoxParentData);
+ if (new sky.Rect.fromPointAndSize(box.parentData.position, box.size).contains(position)) {
+ if (box.hitTest(result, position: (position - box.parentData.position).toPoint()))
+ return;
+ }
+ }
}
}
@@ -183,38 +158,23 @@ class Scaffold extends RenderNodeWrapper {
RenderScaffold root;
RenderScaffold createNode() => new RenderScaffold();
- void insert(RenderNodeWrapper child, dynamic slot) {
- switch (slot) {
- case #toolbar: root.toolbar = toolbar == null ? null : toolbar.root; break;
- case #body: root.body = body == null ? null : body.root; break;
- case #statusbar: root.statusbar = statusbar == null ? null : statusbar.root; break;
- case #drawer: root.drawer = drawer == null ? null : drawer.root; break;
- case #floatingActionButton: root.floatingActionButton = floatingActionButton == null ? null : floatingActionButton.root; break;
- default: assert(false);
- }
+ void insert(RenderNodeWrapper child, ScaffoldSlots slot) {
+ root[slot] = child != null ? child.root : null;
}
void removeChild(UINode node) {
- if (node == root.toolbar)
- root.toolbar = null;
- if (node == root.body)
- root.body = null;
- if (node == root.statusbar)
- root.statusbar = null;
- if (node == root.drawer)
- root.drawer = null;
- if (node == root.floatingActionButton)
- root.floatingActionButton = null;
+ assert(node != null);
+ root.remove(node.root);
super.removeChild(node);
}
void syncRenderNode(UINode old) {
super.syncRenderNode(old);
- syncChild(toolbar, old is Scaffold ? old.toolbar : null, #toolbar);
- syncChild(body, old is Scaffold ? old.body : null, #body);
- syncChild(statusbar, old is Scaffold ? old.statusbar : null, #statusbar);
- syncChild(drawer, old is Scaffold ? old.drawer : null, #drawer);
- syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton : null, #floatingActionButton);
+ syncChild(toolbar, old is Scaffold ? old.toolbar : null, ScaffoldSlots.Toolbar);
+ syncChild(body, old is Scaffold ? old.body : null, ScaffoldSlots.Body);
+ syncChild(statusbar, old is Scaffold ? old.statusbar : null, ScaffoldSlots.StatusBar);
+ syncChild(drawer, old is Scaffold ? old.drawer : null, ScaffoldSlots.Drawer);
+ syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton : null, ScaffoldSlots.FloatingActionButton);
}
}
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