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| 1 part of game; |
| 2 |
| 3 const double _steeringThreshold = 20.0; |
| 4 const double _steeringMax = 50.0; |
| 5 |
| 6 class GameBox extends SpriteBox { |
| 7 |
| 8 GameBox(GameWorld game) : super(game, SpriteBoxTransformMode.letterbox); |
| 9 |
| 10 GameWorld get _gameWorld => this.rootNode; |
| 11 |
| 12 // Handle pointers |
| 13 int _firstPointer = -1; |
| 14 int _secondPointer = -1; |
| 15 Vector2 _firstPointerDownPos; |
| 16 |
| 17 void handleEvent(Event event) { |
| 18 if (event is PointerEvent) { |
| 19 Vector2 pointerPos = new Vector2(event.x, event.y); |
| 20 int pointer = event.pointer; |
| 21 |
| 22 switch (event.type) { |
| 23 case 'pointerdown': |
| 24 if (_firstPointer == -1) { |
| 25 // Assign the first pointer |
| 26 _firstPointer = pointer; |
| 27 _firstPointerDownPos = pointerPos; |
| 28 } |
| 29 else if (_secondPointer == -1) { |
| 30 // Assign second pointer |
| 31 _secondPointer = pointer; |
| 32 _gameWorld.controlThrust(1.0); |
| 33 } |
| 34 else { |
| 35 // There is a pointer used for steering, let's fire instead |
| 36 _gameWorld.controlFire(); |
| 37 } |
| 38 break; |
| 39 case 'pointermove': |
| 40 if (pointer == _firstPointer) { |
| 41 // Handle turning control |
| 42 double deltaX = pointerPos[0] - _firstPointerDownPos[0]; |
| 43 if (deltaX > _steeringThreshold || deltaX < -_steeringThreshold) { |
| 44 double turnForce = (deltaX - _steeringThreshold)/(_steeringMax - _
steeringThreshold); |
| 45 if (turnForce > 1.0) turnForce = 1.0; |
| 46 if (turnForce < -1.0) turnForce = -1.0; |
| 47 _gameWorld.controlSteering(turnForce); |
| 48 print("steering: $turnForce"); |
| 49 } |
| 50 } |
| 51 break; |
| 52 case 'pointerup': |
| 53 case 'pointercancel': |
| 54 if (pointer == _firstPointer) { |
| 55 // Un-assign the first pointer |
| 56 _firstPointer = -1; |
| 57 _firstPointerDownPos = null; |
| 58 _gameWorld.controlSteering(null); |
| 59 } |
| 60 else if (pointer == _secondPointer) { |
| 61 _secondPointer = -1; |
| 62 _gameWorld.controlThrust(null); |
| 63 } |
| 64 break; |
| 65 default: |
| 66 break; |
| 67 } |
| 68 } |
| 69 } |
| 70 |
| 71 } |
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