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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #ifndef GrCaps_DEFINED | 8 #ifndef GrCaps_DEFINED |
| 9 #define GrCaps_DEFINED | 9 #define GrCaps_DEFINED |
| 10 | 10 |
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| 62 GrShaderCaps& operator= (const GrShaderCaps&); | 62 GrShaderCaps& operator= (const GrShaderCaps&); |
| 63 | 63 |
| 64 virtual void reset(); | 64 virtual void reset(); |
| 65 virtual SkString dump() const; | 65 virtual SkString dump() const; |
| 66 | 66 |
| 67 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } | 67 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
| 68 bool geometryShaderSupport() const { return fGeometryShaderSupport; } | 68 bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
| 69 bool pathRenderingSupport() const { return fPathRenderingSupport; } | 69 bool pathRenderingSupport() const { return fPathRenderingSupport; } |
| 70 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } | 70 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
| 71 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} | 71 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport;
} |
| 72 bool mixedSamplesSupport() const { return fMixedSamplesSupport; } |
| 72 | 73 |
| 73 /** | 74 /** |
| 74 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL
Type, etc in a | 75 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL
Type, etc in a |
| 75 * given shader type. If the shader type is not supported or the precision le
vel is not | 76 * given shader type. If the shader type is not supported or the precision le
vel is not |
| 76 * supported in that shader type then the returned struct will report false w
hen supported() is | 77 * supported in that shader type then the returned struct will report false w
hen supported() is |
| 77 * called. | 78 * called. |
| 78 */ | 79 */ |
| 79 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, | 80 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, |
| 80 GrSLPrecision precision) const { | 81 GrSLPrecision precision) const { |
| 81 return fFloatPrecisions[shaderType][precision]; | 82 return fFloatPrecisions[shaderType][precision]; |
| 82 }; | 83 }; |
| 83 | 84 |
| 84 /** | 85 /** |
| 85 * Is there any difference between the float shader variable precision types?
If this is true | 86 * Is there any difference between the float shader variable precision types?
If this is true |
| 86 * then unless the shader type is not supported, any call to getFloatShaderPr
ecisionInfo() would | 87 * then unless the shader type is not supported, any call to getFloatShaderPr
ecisionInfo() would |
| 87 * report the same info for all precisions in all shader types. | 88 * report the same info for all precisions in all shader types. |
| 88 */ | 89 */ |
| 89 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } | 90 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } |
| 90 | 91 |
| 91 protected: | 92 protected: |
| 92 bool fShaderDerivativeSupport : 1; | 93 bool fShaderDerivativeSupport : 1; |
| 93 bool fGeometryShaderSupport : 1; | 94 bool fGeometryShaderSupport : 1; |
| 94 bool fPathRenderingSupport : 1; | 95 bool fPathRenderingSupport : 1; |
| 95 bool fDstReadInShaderSupport : 1; | 96 bool fDstReadInShaderSupport : 1; |
| 96 bool fDualSourceBlendingSupport : 1; | 97 bool fDualSourceBlendingSupport : 1; |
| 98 bool fMixedSamplesSupport : 1; |
| 97 | 99 |
| 98 bool fShaderPrecisionVaries; | 100 bool fShaderPrecisionVaries; |
| 99 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; | 101 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; |
| 100 | 102 |
| 101 private: | 103 private: |
| 102 typedef SkRefCnt INHERITED; | 104 typedef SkRefCnt INHERITED; |
| 103 }; | 105 }; |
| 104 | 106 |
| 105 /** | 107 /** |
| 106 * Represents the capabilities of a GrContext. | 108 * Represents the capabilities of a GrContext. |
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| 226 | 228 |
| 227 // The first entry for each config is without msaa and the second is with. | 229 // The first entry for each config is without msaa and the second is with. |
| 228 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; | 230 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; |
| 229 bool fConfigTextureSupport[kGrPixelConfigCnt]; | 231 bool fConfigTextureSupport[kGrPixelConfigCnt]; |
| 230 | 232 |
| 231 private: | 233 private: |
| 232 typedef SkRefCnt INHERITED; | 234 typedef SkRefCnt INHERITED; |
| 233 }; | 235 }; |
| 234 | 236 |
| 235 #endif | 237 #endif |
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