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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLPrimitiveProcessor.h" | 8 #include "GrGLPrimitiveProcessor.h" |
9 | 9 |
10 #include "builders/GrGLProgramBuilder.h" | 10 #include "builders/GrGLProgramBuilder.h" |
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37 GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder(); | 37 GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder(); |
38 SkASSERT(colorUniform); | 38 SkASSERT(colorUniform); |
39 const char* stagedLocalVarName; | 39 const char* stagedLocalVarName; |
40 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 40 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
41 kVec4f_GrSLType, | 41 kVec4f_GrSLType, |
42 kDefault_GrSLPrecision, | 42 kDefault_GrSLPrecision, |
43 "Color", | 43 "Color", |
44 &stagedLocalVarName); | 44 &stagedLocalVarName); |
45 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); | 45 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); |
46 } | 46 } |
47 | |
48 void GrGLPrimitiveProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) { | |
49 fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, | |
50 kMat33f_GrSLType, kHigh_GrSLPrecision, | |
51 "uViewM", | |
52 &fViewMatrixName); | |
53 } | |
54 | |
55 void GrGLPrimitiveProcessor::setUniformViewMatrix(const GrGLProgramDataManager&
pdman, | |
56 const SkMatrix& viewMatrix) { | |
57 if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) { | |
58 SkASSERT(fViewMatrixUniform.isValid()); | |
59 fViewMatrix = viewMatrix; | |
60 | |
61 GrGLfloat viewMatrix[3 * 3]; | |
62 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); | |
63 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); | |
64 } | |
65 } | |
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