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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLGeometryProcessor.h" | 8 #include "GrGLGeometryProcessor.h" |
| 9 | 9 |
| 10 #include "builders/GrGLProgramBuilder.h" | 10 #include "builders/GrGLProgramBuilder.h" |
| (...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 84 } else { | 84 } else { |
| 85 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); | 85 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); |
| 86 } | 86 } |
| 87 } | 87 } |
| 88 } | 88 } |
| 89 } | 89 } |
| 90 } | 90 } |
| 91 | 91 |
| 92 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, | 92 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, |
| 93 GrGPArgs* gpArgs, | 93 GrGPArgs* gpArgs, |
| 94 const char* posName) { |
| 95 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
| 96 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 97 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam
e); |
| 98 } |
| 99 |
| 100 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, |
| 101 GrGPArgs* gpArgs, |
| 94 const char* posName, | 102 const char* posName, |
| 95 const SkMatrix& mat) { | 103 const SkMatrix& mat, |
| 104 UniformHandle* viewMatrixUniform) { |
| 96 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | 105 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
| 97 if (mat.isIdentity()) { | 106 if (mat.isIdentity()) { |
| 98 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 107 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 99 | |
| 100 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po
sName); | 108 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po
sName); |
| 101 } else if (!mat.hasPerspective()) { | |
| 102 this->addUniformViewMatrix(pb); | |
| 103 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
| 104 | |
| 105 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | |
| 106 gpArgs->fPositionVar.c_str(), this->uViewM(), pos
Name); | |
| 107 } else { | 109 } else { |
| 108 this->addUniformViewMatrix(pb); | 110 const char* viewMatrixName; |
| 109 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | 111 *viewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibili
ty, |
| 110 | 112 kMat33f_GrSLType, kHigh_GrSLPrecisio
n, |
| 111 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | 113 "uViewM", |
| 112 gpArgs->fPositionVar.c_str(), this->uViewM(), pos
Name); | 114 &viewMatrixName); |
| 115 if (!mat.hasPerspective()) { |
| 116 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 117 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
| 118 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); |
| 119 } else { |
| 120 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
| 121 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
| 122 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); |
| 123 } |
| 113 } | 124 } |
| 114 } | 125 } |
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