OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGeometryProcessor.h" | 8 #include "GrGLGeometryProcessor.h" |
9 | 9 |
10 #include "builders/GrGLProgramBuilder.h" | 10 #include "builders/GrGLProgramBuilder.h" |
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
84 } else { | 84 } else { |
85 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); | 85 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); |
86 } | 86 } |
87 } | 87 } |
88 } | 88 } |
89 } | 89 } |
90 } | 90 } |
91 | 91 |
92 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, | 92 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, |
93 GrGPArgs* gpArgs, | 93 GrGPArgs* gpArgs, |
| 94 const char* posName) { |
| 95 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
| 96 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 97 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam
e); |
| 98 } |
| 99 |
| 100 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, |
| 101 GrGPArgs* gpArgs, |
94 const char* posName, | 102 const char* posName, |
95 const SkMatrix& mat) { | 103 const SkMatrix& mat, |
| 104 UniformHandle* viewMatrixUniform) { |
96 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | 105 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
97 if (mat.isIdentity()) { | 106 if (mat.isIdentity()) { |
98 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 107 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
99 | |
100 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po
sName); | 108 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po
sName); |
101 } else if (!mat.hasPerspective()) { | |
102 this->addUniformViewMatrix(pb); | |
103 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
104 | |
105 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | |
106 gpArgs->fPositionVar.c_str(), this->uViewM(), pos
Name); | |
107 } else { | 109 } else { |
108 this->addUniformViewMatrix(pb); | 110 const char* viewMatrixName; |
109 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | 111 *viewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibili
ty, |
110 | 112 kMat33f_GrSLType, kHigh_GrSLPrecisio
n, |
111 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | 113 "uViewM", |
112 gpArgs->fPositionVar.c_str(), this->uViewM(), pos
Name); | 114 &viewMatrixName); |
| 115 if (!mat.hasPerspective()) { |
| 116 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| 117 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
| 118 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); |
| 119 } else { |
| 120 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
| 121 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
| 122 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); |
| 123 } |
113 } | 124 } |
114 } | 125 } |
OLD | NEW |