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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrAAConvexTessellator_DEFINED | 8 #ifndef GrAAConvexTessellator_DEFINED |
| 9 #define GrAAConvexTessellator_DEFINED | 9 #define GrAAConvexTessellator_DEFINED |
| 10 | 10 |
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| 139 const SkPoint& bisector(int index) const { return fPts[index].fBisector;
} | 139 const SkPoint& bisector(int index) const { return fPts[index].fBisector;
} |
| 140 int index(int index) const { return fPts[index].fIndex; } | 140 int index(int index) const { return fPts[index].fIndex; } |
| 141 int origEdgeID(int index) const { return fPts[index].fOrigEdgeId; } | 141 int origEdgeID(int index) const { return fPts[index].fOrigEdgeId; } |
| 142 | 142 |
| 143 #if GR_AA_CONVEX_TESSELLATOR_VIZ | 143 #if GR_AA_CONVEX_TESSELLATOR_VIZ |
| 144 void draw(SkCanvas* canvas, const GrAAConvexTessellator& tess) const; | 144 void draw(SkCanvas* canvas, const GrAAConvexTessellator& tess) const; |
| 145 #endif | 145 #endif |
| 146 | 146 |
| 147 private: | 147 private: |
| 148 void computeNormals(const GrAAConvexTessellator& result); | 148 void computeNormals(const GrAAConvexTessellator& result); |
| 149 void computeBisectors(); | 149 void computeBisectors(const GrAAConvexTessellator& tess); |
| 150 | 150 |
| 151 SkDEBUGCODE(bool isConvex(const GrAAConvexTessellator& tess) const;) | 151 SkDEBUGCODE(bool isConvex(const GrAAConvexTessellator& tess) const;) |
| 152 | 152 |
| 153 struct PointData { | 153 struct PointData { |
| 154 SkPoint fNorm; | 154 SkPoint fNorm; |
| 155 SkPoint fBisector; | 155 SkPoint fBisector; |
| 156 int fIndex; | 156 int fIndex; |
| 157 int fOrigEdgeId; | 157 int fOrigEdgeId; |
| 158 }; | 158 }; |
| 159 | 159 |
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| 235 | 235 |
| 236 // If some goes wrong with the inset computation the tessellator will | 236 // If some goes wrong with the inset computation the tessellator will |
| 237 // truncate the creation of the inset polygon. In this case the depth | 237 // truncate the creation of the inset polygon. In this case the depth |
| 238 // check will complain. | 238 // check will complain. |
| 239 SkDEBUGCODE(bool fShouldCheckDepths;) | 239 SkDEBUGCODE(bool fShouldCheckDepths;) |
| 240 }; | 240 }; |
| 241 | 241 |
| 242 | 242 |
| 243 #endif | 243 #endif |
| 244 | 244 |
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