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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrContextFactory_DEFINED | 8 #ifndef GrContextFactory_DEFINED |
9 #define GrContextFactory_DEFINED | 9 #define GrContextFactory_DEFINED |
10 | 10 |
11 #include "GrContext.h" | 11 #include "GrContext.h" |
12 #include "GrContextOptions.h" | |
13 | 12 |
14 #include "gl/SkGLContext.h" | 13 #include "gl/SkGLContext.h" |
15 #include "SkTArray.h" | 14 #include "SkTArray.h" |
16 | 15 |
17 /** | 16 /** |
18 * This is a simple class that is useful in test apps that use different | 17 * This is a simple class that is useful in test apps that use different |
19 * GrContexts backed by different types of GL contexts. It manages creating the | 18 * GrContexts backed by different types of GL contexts. It manages creating the |
20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the | 19 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the |
21 * factory is destroyed (though the caller can always grab a ref on the returned | 20 * factory is destroyed (though the caller can always grab a ref on the returned |
22 * Gr and GL contexts to make them outlive the factory). | 21 * Gr and GL contexts to make them outlive the factory). |
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74 #endif | 73 #endif |
75 case kNVPR_GLContextType: | 74 case kNVPR_GLContextType: |
76 return "nvpr"; | 75 return "nvpr"; |
77 case kDebug_GLContextType: | 76 case kDebug_GLContextType: |
78 return "debug"; | 77 return "debug"; |
79 default: | 78 default: |
80 SkFAIL("Unknown GL Context type."); | 79 SkFAIL("Unknown GL Context type."); |
81 } | 80 } |
82 } | 81 } |
83 | 82 |
84 explicit GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opt
s) { } | 83 explicit GrContextFactory(const GrContext::Options& opts) : fGlobalOptions(o
pts) { } |
85 GrContextFactory() { } | 84 GrContextFactory() { } |
86 | 85 |
87 ~GrContextFactory() { this->destroyContexts(); } | 86 ~GrContextFactory() { this->destroyContexts(); } |
88 | 87 |
89 void destroyContexts() { | 88 void destroyContexts() { |
90 for (int i = 0; i < fContexts.count(); ++i) { | 89 for (int i = 0; i < fContexts.count(); ++i) { |
91 if (fContexts[i].fGLContext) { // could be abandoned. | 90 if (fContexts[i].fGLContext) { // could be abandoned. |
92 fContexts[i].fGLContext->makeCurrent(); | 91 fContexts[i].fGLContext->makeCurrent(); |
93 } | 92 } |
94 fContexts[i].fGrContext->unref(); | 93 fContexts[i].fGrContext->unref(); |
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120 SkGLContext* getGLContext(GLContextType type) { | 119 SkGLContext* getGLContext(GLContextType type) { |
121 for (int i = 0; i < fContexts.count(); ++i) { | 120 for (int i = 0; i < fContexts.count(); ++i) { |
122 if (fContexts[i].fType == type) { | 121 if (fContexts[i].fType == type) { |
123 return fContexts[i].fGLContext; | 122 return fContexts[i].fGLContext; |
124 } | 123 } |
125 } | 124 } |
126 | 125 |
127 return NULL; | 126 return NULL; |
128 } | 127 } |
129 | 128 |
130 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } | 129 const GrContext::Options& getGlobalOptions() const { return fGlobalOptions;
} |
131 | 130 |
132 private: | 131 private: |
133 struct GPUContext { | 132 struct GPUContext { |
134 GLContextType fType; | 133 GLContextType fType; |
135 SkGLContext* fGLContext; | 134 SkGLContext* fGLContext; |
136 GrContext* fGrContext; | 135 GrContext* fGrContext; |
137 }; | 136 }; |
138 SkTArray<GPUContext, true> fContexts; | 137 SkTArray<GPUContext, true> fContexts; |
139 const GrContextOptions fGlobalOptions; | 138 const GrContext::Options fGlobalOptions; |
140 }; | 139 }; |
141 | 140 |
142 #endif | 141 #endif |
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