| Index: ui/aura/window.h
|
| diff --git a/ui/aura/window.h b/ui/aura/window.h
|
| index d69d88e0089aa85007531139b331393fdb599e92..6b65be490345b3ffac9160168a409042379b7dc0 100644
|
| --- a/ui/aura/window.h
|
| +++ b/ui/aura/window.h
|
| @@ -15,7 +15,6 @@
|
| #include "base/observer_list.h"
|
| #include "base/strings/string16.h"
|
| #include "ui/aura/aura_export.h"
|
| -#include "ui/aura/client/window_types.h"
|
| #include "ui/aura/window_layer_type.h"
|
| #include "ui/aura/window_observer.h"
|
| #include "ui/compositor/layer_animator.h"
|
| @@ -29,6 +28,7 @@
|
| #include "ui/gfx/insets.h"
|
| #include "ui/gfx/native_widget_types.h"
|
| #include "ui/gfx/rect.h"
|
| +#include "ui/wm/public/window_types.h"
|
|
|
| namespace gfx {
|
| class Display;
|
| @@ -100,8 +100,8 @@ class AURA_EXPORT Window : public ui::LayerDelegate,
|
| // A type is used to identify a class of Windows and customize behavior such
|
| // as event handling and parenting. This field should only be consumed by the
|
| // shell -- Aura itself shouldn't contain type-specific logic.
|
| - client::WindowType type() const { return type_; }
|
| - void SetType(client::WindowType type);
|
| + ui::wm::WindowType type() const { return type_; }
|
| + void SetType(ui::wm::WindowType type);
|
|
|
| int id() const { return id_; }
|
| void set_id(int id) { id_ = id; }
|
| @@ -548,7 +548,7 @@ class AURA_EXPORT Window : public ui::LayerDelegate,
|
|
|
| WindowEventDispatcher* dispatcher_;
|
|
|
| - client::WindowType type_;
|
| + ui::wm::WindowType type_;
|
|
|
| // True if the Window is owned by its parent - i.e. it will be deleted by its
|
| // parent during its parents destruction. True is the default.
|
|
|