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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
| 6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
| 13 #include "base/compiler_specific.h" | 13 #include "base/compiler_specific.h" |
| 14 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
| 15 #include "base/observer_list.h" | 15 #include "base/observer_list.h" |
| 16 #include "base/strings/string16.h" | 16 #include "base/strings/string16.h" |
| 17 #include "ui/aura/aura_export.h" | 17 #include "ui/aura/aura_export.h" |
| 18 #include "ui/aura/client/window_types.h" | |
| 19 #include "ui/aura/window_layer_type.h" | 18 #include "ui/aura/window_layer_type.h" |
| 20 #include "ui/aura/window_observer.h" | 19 #include "ui/aura/window_observer.h" |
| 21 #include "ui/compositor/layer_animator.h" | 20 #include "ui/compositor/layer_animator.h" |
| 22 #include "ui/compositor/layer_delegate.h" | 21 #include "ui/compositor/layer_delegate.h" |
| 23 #include "ui/compositor/layer_owner.h" | 22 #include "ui/compositor/layer_owner.h" |
| 24 #include "ui/compositor/layer_type.h" | 23 #include "ui/compositor/layer_type.h" |
| 25 #include "ui/events/event_constants.h" | 24 #include "ui/events/event_constants.h" |
| 26 #include "ui/events/event_target.h" | 25 #include "ui/events/event_target.h" |
| 27 #include "ui/events/event_targeter.h" | 26 #include "ui/events/event_targeter.h" |
| 28 #include "ui/events/gestures/gesture_types.h" | 27 #include "ui/events/gestures/gesture_types.h" |
| 29 #include "ui/gfx/insets.h" | 28 #include "ui/gfx/insets.h" |
| 30 #include "ui/gfx/native_widget_types.h" | 29 #include "ui/gfx/native_widget_types.h" |
| 31 #include "ui/gfx/rect.h" | 30 #include "ui/gfx/rect.h" |
| 31 #include "ui/wm/public/window_types.h" |
| 32 | 32 |
| 33 namespace gfx { | 33 namespace gfx { |
| 34 class Display; | 34 class Display; |
| 35 class Transform; | 35 class Transform; |
| 36 class Vector2d; | 36 class Vector2d; |
| 37 } | 37 } |
| 38 | 38 |
| 39 namespace ui { | 39 namespace ui { |
| 40 class EventHandler; | 40 class EventHandler; |
| 41 class Layer; | 41 class Layer; |
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| 93 ui::Layer* RecreateLayer() WARN_UNUSED_RESULT; | 93 ui::Layer* RecreateLayer() WARN_UNUSED_RESULT; |
| 94 | 94 |
| 95 void set_owned_by_parent(bool owned_by_parent) { | 95 void set_owned_by_parent(bool owned_by_parent) { |
| 96 owned_by_parent_ = owned_by_parent; | 96 owned_by_parent_ = owned_by_parent; |
| 97 } | 97 } |
| 98 bool owned_by_parent() const { return owned_by_parent_; } | 98 bool owned_by_parent() const { return owned_by_parent_; } |
| 99 | 99 |
| 100 // A type is used to identify a class of Windows and customize behavior such | 100 // A type is used to identify a class of Windows and customize behavior such |
| 101 // as event handling and parenting. This field should only be consumed by the | 101 // as event handling and parenting. This field should only be consumed by the |
| 102 // shell -- Aura itself shouldn't contain type-specific logic. | 102 // shell -- Aura itself shouldn't contain type-specific logic. |
| 103 client::WindowType type() const { return type_; } | 103 ui::wm::WindowType type() const { return type_; } |
| 104 void SetType(client::WindowType type); | 104 void SetType(ui::wm::WindowType type); |
| 105 | 105 |
| 106 int id() const { return id_; } | 106 int id() const { return id_; } |
| 107 void set_id(int id) { id_ = id; } | 107 void set_id(int id) { id_ = id; } |
| 108 | 108 |
| 109 const std::string& name() const { return name_; } | 109 const std::string& name() const { return name_; } |
| 110 void SetName(const std::string& name); | 110 void SetName(const std::string& name); |
| 111 | 111 |
| 112 const base::string16 title() const { return title_; } | 112 const base::string16 title() const { return title_; } |
| 113 void set_title(const base::string16& title) { title_ = title; } | 113 void set_title(const base::string16& title) { title_ = title; } |
| 114 | 114 |
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| 541 const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const; | 541 const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const; |
| 542 | 542 |
| 543 // Bounds of this window relative to the parent. This is cached as the bounds | 543 // Bounds of this window relative to the parent. This is cached as the bounds |
| 544 // of the Layer and Window are not necessarily the same. In particular bounds | 544 // of the Layer and Window are not necessarily the same. In particular bounds |
| 545 // of the Layer are relative to the first ancestor with a Layer, where as this | 545 // of the Layer are relative to the first ancestor with a Layer, where as this |
| 546 // is relative to the parent Window. | 546 // is relative to the parent Window. |
| 547 gfx::Rect bounds_; | 547 gfx::Rect bounds_; |
| 548 | 548 |
| 549 WindowEventDispatcher* dispatcher_; | 549 WindowEventDispatcher* dispatcher_; |
| 550 | 550 |
| 551 client::WindowType type_; | 551 ui::wm::WindowType type_; |
| 552 | 552 |
| 553 // True if the Window is owned by its parent - i.e. it will be deleted by its | 553 // True if the Window is owned by its parent - i.e. it will be deleted by its |
| 554 // parent during its parents destruction. True is the default. | 554 // parent during its parents destruction. True is the default. |
| 555 bool owned_by_parent_; | 555 bool owned_by_parent_; |
| 556 | 556 |
| 557 WindowDelegate* delegate_; | 557 WindowDelegate* delegate_; |
| 558 | 558 |
| 559 // The Window's parent. | 559 // The Window's parent. |
| 560 Window* parent_; | 560 Window* parent_; |
| 561 | 561 |
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| 606 }; | 606 }; |
| 607 | 607 |
| 608 std::map<const void*, Value> prop_map_; | 608 std::map<const void*, Value> prop_map_; |
| 609 | 609 |
| 610 DISALLOW_COPY_AND_ASSIGN(Window); | 610 DISALLOW_COPY_AND_ASSIGN(Window); |
| 611 }; | 611 }; |
| 612 | 612 |
| 613 } // namespace aura | 613 } // namespace aura |
| 614 | 614 |
| 615 #endif // UI_AURA_WINDOW_H_ | 615 #endif // UI_AURA_WINDOW_H_ |
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