Chromium Code Reviews| Index: go/src/infra/gae/libs/wrapper/mathrand.go |
| diff --git a/go/src/infra/gae/libs/wrapper/mathrand.go b/go/src/infra/gae/libs/wrapper/mathrand.go |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2ecd2cae65865653c0c59e6092bfd7df08527877 |
| --- /dev/null |
| +++ b/go/src/infra/gae/libs/wrapper/mathrand.go |
| @@ -0,0 +1,43 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +package wrapper |
| + |
| +import ( |
| + "math/rand" |
| + |
| + "golang.org/x/net/context" |
| +) |
| + |
| +// MathRandFactory is the function signature for factory methods compatible with |
|
M-A Ruel
2015/05/25 17:14:52
Why? I mean, I can see why a pseudo-random is usef
iannucci
2015/05/26 18:25:06
Exposed to who? This is just an interface. There c
|
| +// SetMathRandFactory. |
| +type MathRandFactory func(context.Context) *rand.Rand |
| + |
| +// GetMathRand gets a *"math/rand".Rand from the context. If one hasn't been |
| +// set, this creates a new Rand object with a Source initialized from the |
| +// current time accordint to GetTimeNow(c).UnixNano(). |
| +func GetMathRand(c context.Context) *rand.Rand { |
| + obj := c.Value(mathRandKey) |
| + if obj == nil || obj.(MathRandFactory) == nil { |
| + return rand.New(rand.NewSource(GetTimeNow(c).UnixNano())) |
| + } |
| + return obj.(MathRandFactory)(c) |
| +} |
| + |
| +// SetMathRandFactory sets the function to produce *"math/rand".Rand instances, |
| +// as returned by the GetMathRand method. |
| +func SetMathRandFactory(c context.Context, mrf MathRandFactory) context.Context { |
| + return context.WithValue(c, mathRandKey, mrf) |
| +} |
| + |
| +// SetMathRand sets the current *"math/rand".Rand object in the context. Useful |
| +// for testing with a quick mock. This is just a shorthand SetMathRandFactory |
| +// invocation to set a factory which always returns the same object. |
| +func SetMathRand(c context.Context, r *rand.Rand) context.Context { |
| + f := func(context.Context) *rand.Rand { return r } |
| + if r == nil { |
| + f = nil |
| + } |
| + return SetMathRandFactory(c, f) |
| +} |