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Unified Diff: src/effects/SkGpuBlurUtils.cpp

Issue 1151283004: Split drawing functionality out of GrContext and into new GrDrawContext (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix no-GPU builds Created 5 years, 7 months ago
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Index: src/effects/SkGpuBlurUtils.cpp
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
index 6cb349e13686001a75c77655dc325b978de91877..4997afe22f7364d48e27275a4b7b499fd5bf2d0b 100644
--- a/src/effects/SkGpuBlurUtils.cpp
+++ b/src/effects/SkGpuBlurUtils.cpp
@@ -13,6 +13,7 @@
#include "effects/GrConvolutionEffect.h"
#include "effects/GrMatrixConvolutionEffect.h"
#include "GrContext.h"
+#include "GrDrawContext.h"
#endif
namespace SkGpuBlurUtils {
@@ -43,7 +44,7 @@ static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int
return sigma;
}
-static void convolve_gaussian_1d(GrContext* context,
+static void convolve_gaussian_1d(GrDrawContext* drawContext,
GrRenderTarget* rt,
const GrClip& clip,
const SkRect& srcRect,
@@ -58,10 +59,10 @@ static void convolve_gaussian_1d(GrContext* context,
SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian(
texture, direction, radius, sigma, useBounds, bounds));
paint.addColorProcessor(conv);
- context->drawNonAARectToRect(rt, clip, paint, SkMatrix::I(), dstRect, srcRect);
+ drawContext->drawNonAARectToRect(rt, clip, paint, SkMatrix::I(), dstRect, srcRect);
}
-static void convolve_gaussian_2d(GrContext* context,
+static void convolve_gaussian_2d(GrDrawContext* drawContext,
GrRenderTarget* rt,
const GrClip& clip,
const SkRect& srcRect,
@@ -81,10 +82,10 @@ static void convolve_gaussian_2d(GrContext* context,
useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_Mode,
true, sigmaX, sigmaY));
paint.addColorProcessor(conv);
- context->drawNonAARectToRect(rt, clip, paint, SkMatrix::I(), dstRect, srcRect);
+ drawContext->drawNonAARectToRect(rt, clip, paint, SkMatrix::I(), dstRect, srcRect);
}
-static void convolve_gaussian(GrContext* context,
+static void convolve_gaussian(GrDrawContext* drawContext,
GrRenderTarget* rt,
const GrClip& clip,
const SkRect& srcRect,
@@ -96,7 +97,7 @@ static void convolve_gaussian(GrContext* context,
bool cropToSrcRect) {
float bounds[2] = { 0.0f, 1.0f };
if (!cropToSrcRect) {
- convolve_gaussian_1d(context, rt, clip, srcRect, dstRect, texture,
+ convolve_gaussian_1d(drawContext, rt, clip, srcRect, dstRect, texture,
direction, radius, sigma, false, bounds);
return;
}
@@ -128,15 +129,15 @@ static void convolve_gaussian(GrContext* context,
}
if (radius >= size * SK_ScalarHalf) {
// Blur radius covers srcRect; use bounds over entire draw
- convolve_gaussian_1d(context, rt, clip, srcRect, dstRect, texture,
+ convolve_gaussian_1d(drawContext, rt, clip, srcRect, dstRect, texture,
direction, radius, sigma, true, bounds);
} else {
// Draw upper and lower margins with bounds; middle without.
- convolve_gaussian_1d(context, rt, clip, lowerSrcRect, lowerDstRect, texture,
+ convolve_gaussian_1d(drawContext, rt, clip, lowerSrcRect, lowerDstRect, texture,
direction, radius, sigma, true, bounds);
- convolve_gaussian_1d(context, rt, clip, upperSrcRect, upperDstRect, texture,
+ convolve_gaussian_1d(drawContext, rt, clip, upperSrcRect, upperDstRect, texture,
direction, radius, sigma, true, bounds);
- convolve_gaussian_1d(context, rt, clip, middleSrcRect, middleDstRect, texture,
+ convolve_gaussian_1d(drawContext, rt, clip, middleSrcRect, middleDstRect, texture,
direction, radius, sigma, false, bounds);
}
}
@@ -195,6 +196,11 @@ GrTexture* GaussianBlur(GrContext* context,
return NULL;
}
+ GrDrawContext* drawContext = context->drawContext();
+ if (!drawContext) {
+ return NULL;
+ }
+
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
GrPaint paint;
SkMatrix matrix;
@@ -219,8 +225,8 @@ GrTexture* GaussianBlur(GrContext* context,
}
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
i < scaleFactorY ? 0.5f : 1.0f);
- context->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint, SkMatrix::I(),
- dstRect, srcRect);
+ drawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint, SkMatrix::I(),
+ dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
SkTSwap(dstTexture, tempTexture);
@@ -235,7 +241,7 @@ GrTexture* GaussianBlur(GrContext* context,
// We shouldn't be scaling because this is a small size blur
SkASSERT((scaleFactorX == scaleFactorY) == 1);
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
- convolve_gaussian_2d(context, dstTexture->asRenderTarget(), clip, srcRect, dstRect,
+ convolve_gaussian_2d(drawContext, dstTexture->asRenderTarget(), clip, srcRect, dstRect,
srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect);
srcTexture = dstTexture;
srcRect = dstRect;
@@ -248,10 +254,10 @@ GrTexture* GaussianBlur(GrContext* context,
// X convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
radiusX, srcIRect.height());
- context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget());
+ drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false);
}
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
- convolve_gaussian(context, dstTexture->asRenderTarget(), clip, srcRect, dstRect,
+ convolve_gaussian(drawContext, dstTexture->asRenderTarget(), clip, srcRect, dstRect,
srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
cropToRect);
srcTexture = dstTexture;
@@ -265,11 +271,11 @@ GrTexture* GaussianBlur(GrContext* context,
// convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
srcIRect.width(), radiusY);
- context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget());
+ drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false);
}
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
- convolve_gaussian(context, dstTexture->asRenderTarget(), clip, srcRect,
+ convolve_gaussian(drawContext, dstTexture->asRenderTarget(), clip, srcRect,
dstRect, srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
cropToRect);
srcTexture = dstTexture;
@@ -283,10 +289,10 @@ GrTexture* GaussianBlur(GrContext* context,
// upsampling.
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
srcIRect.width() + 1, 1);
- context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget());
+ drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false);
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1, srcIRect.height());
- context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget());
+ drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false);
SkMatrix matrix;
matrix.setIDiv(srcTexture->width(), srcTexture->height());
@@ -297,8 +303,8 @@ GrTexture* GaussianBlur(GrContext* context,
SkRect dstRect(srcRect);
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
- context->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint,
- SkMatrix::I(), dstRect, srcRect);
+ drawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint,
+ SkMatrix::I(), dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
SkTSwap(dstTexture, tempTexture);
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