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Side by Side Diff: gm/texdata.cpp

Issue 1151283004: Split drawing functionality out of GrContext and into new GrDrawContext (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix no-GPU builds Created 5 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This test only works with the GPU backend. 9 // This test only works with the GPU backend.
10 10
11 #include "gm.h" 11 #include "gm.h"
12 12
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrDrawContext.h"
15 #include "SkColorPriv.h" 16 #include "SkColorPriv.h"
16 #include "effects/GrPorterDuffXferProcessor.h" 17 #include "effects/GrPorterDuffXferProcessor.h"
17 #include "effects/GrSimpleTextureEffect.h" 18 #include "effects/GrSimpleTextureEffect.h"
18 19
19 namespace skiagm { 20 namespace skiagm {
20 21
21 static const int S = 200; 22 static const int S = 200;
22 23
23 class TexDataGM : public GM { 24 class TexDataGM : public GM {
24 public: 25 public:
25 TexDataGM() { 26 TexDataGM() {
26 this->setBGColor(0xff000000); 27 this->setBGColor(0xff000000);
27 } 28 }
28 29
29 protected: 30 protected:
30 SkString onShortName() override { 31 SkString onShortName() override {
31 return SkString("texdata"); 32 return SkString("texdata");
32 } 33 }
33 34
34 SkISize onISize() override { 35 SkISize onISize() override {
35 return SkISize::Make(2*S, 2*S); 36 return SkISize::Make(2*S, 2*S);
36 } 37 }
37 38
38 void onDraw(SkCanvas* canvas) override { 39 void onDraw(SkCanvas* canvas) override {
39 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa rget(); 40 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa rget();
40 GrContext* ctx = canvas->getGrContext(); 41 GrContext* ctx = canvas->getGrContext();
41 if (ctx && target) { 42 GrDrawContext* drawContext = ctx ? ctx->drawContext() : NULL;
43 if (drawContext && target) {
42 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); 44 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
43 static const int stride = 2 * S; 45 static const int stride = 2 * S;
44 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); 46 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
45 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); 47 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
46 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); 48 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
47 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); 49 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
48 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); 50 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
49 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); 51 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
50 for (int i = 0; i < 2; ++i) { 52 for (int i = 0; i < 2; ++i) {
51 int offset = 0; 53 int offset = 0;
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
104 S * SK_Scalar1, 106 S * SK_Scalar1,
105 S * SK_Scalar1); 107 S * SK_Scalar1);
106 } else { 108 } else {
107 vm.reset(); 109 vm.reset();
108 } 110 }
109 SkMatrix tm; 111 SkMatrix tm;
110 tm = vm; 112 tm = vm;
111 tm.postIDiv(2*S, 2*S); 113 tm.postIDiv(2*S, 2*S);
112 paint.addColorTextureProcessor(texture, tm); 114 paint.addColorTextureProcessor(texture, tm);
113 115
114 ctx->drawRect(target, clip, paint, vm, SkRect::MakeWH(2*S, 2*S)) ; 116 drawContext->drawRect(target, clip, paint, vm, SkRect::MakeWH(2* S, 2*S));
115 117
116 // now update the lower right of the texture in first pass 118 // now update the lower right of the texture in first pass
117 // or upper right in second pass 119 // or upper right in second pass
118 offset = 0; 120 offset = 0;
119 for (int y = 0; y < S; ++y) { 121 for (int y = 0; y < S; ++y) {
120 for (int x = 0; x < S; ++x) { 122 for (int x = 0; x < S; ++x) {
121 gTextureData[offset + y * stride + x] = 123 gTextureData[offset + y * stride + x] =
122 ((x + y) % 2) ? (i ? green : red) : blue; 124 ((x + y) % 2) ? (i ? green : red) : blue;
123 } 125 }
124 } 126 }
125 texture->writePixels(S, (i ? 0 : S), S, S, 127 texture->writePixels(S, (i ? 0 : S), S, S,
126 texture->config(), gTextureData.get(), 128 texture->config(), gTextureData.get(),
127 4 * stride); 129 4 * stride);
128 ctx->drawRect(target, clip, paint, vm, SkRect::MakeWH(2*S, 2*S)) ; 130 drawContext->drawRect(target, clip, paint, vm, SkRect::MakeWH(2* S, 2*S));
129 } 131 }
130 } else { 132 } else {
131 this->drawGpuOnlyMessage(canvas); 133 this->drawGpuOnlyMessage(canvas);
132 } 134 }
133 } 135 }
134 136
135 private: 137 private:
136 typedef GM INHERITED; 138 typedef GM INHERITED;
137 }; 139 };
138 140
139 ////////////////////////////////////////////////////////////////////////////// 141 //////////////////////////////////////////////////////////////////////////////
140 142
141 static GM* MyFactory(void*) { return new TexDataGM; } 143 static GM* MyFactory(void*) { return new TexDataGM; }
142 static GMRegistry reg(MyFactory); 144 static GMRegistry reg(MyFactory);
143 145
144 } 146 }
145 147
146 #endif 148 #endif
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