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| 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 /** | 5 /** |
| 6 * @constructor | 6 * @constructor |
| 7 * @param {number} width | 7 * @param {number} width |
| 8 * @param {number} height | 8 * @param {number} height |
| 9 * @param {number} marginTop | 9 * @param {number} marginTop |
| 10 * @param {number} controlPointRadius | 10 * @param {number} controlPointRadius |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 71 | 71 |
| 72 /** | 72 /** |
| 73 * @param {?WebInspector.Geometry.CubicBezier} bezier | 73 * @param {?WebInspector.Geometry.CubicBezier} bezier |
| 74 * @param {!Element} svg | 74 * @param {!Element} svg |
| 75 */ | 75 */ |
| 76 drawCurve: function(bezier, svg) | 76 drawCurve: function(bezier, svg) |
| 77 { | 77 { |
| 78 if (!bezier) | 78 if (!bezier) |
| 79 return; | 79 return; |
| 80 var width = this.curveWidth(); | 80 var width = this.curveWidth(); |
| 81 var height = this.curveHeight();; | 81 var height = this.curveHeight(); |
| 82 svg.setAttribute("width", this.width); | 82 svg.setAttribute("width", this.width); |
| 83 svg.setAttribute("height", this.height); | 83 svg.setAttribute("height", this.height); |
| 84 svg.removeChildren(); | 84 svg.removeChildren(); |
| 85 var group = svg.createSVGChild("g"); | 85 var group = svg.createSVGChild("g"); |
| 86 | 86 |
| 87 if (this.linearLine) | 87 if (this.linearLine) |
| 88 this._drawLine(group, "linear-line", 0, height, width, 0); | 88 this._drawLine(group, "linear-line", 0, height, width, 0); |
| 89 | 89 |
| 90 var curve = group.createSVGChild("path", "bezier-path"); | 90 var curve = group.createSVGChild("path", "bezier-path"); |
| 91 var curvePoints = [ | 91 var curvePoints = [ |
| 92 new WebInspector.Geometry.Point(bezier.controlPoints[0].x * width +
this.radius, (1 - bezier.controlPoints[0].y) * height + this.radius + this.margi
nTop), | 92 new WebInspector.Geometry.Point(bezier.controlPoints[0].x * width +
this.radius, (1 - bezier.controlPoints[0].y) * height + this.radius + this.margi
nTop), |
| 93 new WebInspector.Geometry.Point(bezier.controlPoints[1].x * width +
this.radius, (1 - bezier.controlPoints[1].y) * height + this.radius + this.margi
nTop), | 93 new WebInspector.Geometry.Point(bezier.controlPoints[1].x * width +
this.radius, (1 - bezier.controlPoints[1].y) * height + this.radius + this.margi
nTop), |
| 94 new WebInspector.Geometry.Point(width + this.radius, this.marginTop
+ this.radius) | 94 new WebInspector.Geometry.Point(width + this.radius, this.marginTop
+ this.radius) |
| 95 ]; | 95 ]; |
| 96 curve.setAttribute("d", "M" + this.radius + "," + (height + this.radius
+ this.marginTop) + " C" + curvePoints.join(" ")); | 96 curve.setAttribute("d", "M" + this.radius + "," + (height + this.radius
+ this.marginTop) + " C" + curvePoints.join(" ")); |
| 97 | 97 |
| 98 this._drawControlPoints(group, 0, height, bezier.controlPoints[0].x * wi
dth, (1 - bezier.controlPoints[0].y) * height); | 98 this._drawControlPoints(group, 0, height, bezier.controlPoints[0].x * wi
dth, (1 - bezier.controlPoints[0].y) * height); |
| 99 this._drawControlPoints(group, width, 0, bezier.controlPoints[1].x * wid
th, (1 - bezier.controlPoints[1].y) * height); | 99 this._drawControlPoints(group, width, 0, bezier.controlPoints[1].x * wid
th, (1 - bezier.controlPoints[1].y) * height); |
| 100 } | 100 } |
| 101 } | 101 } |
| 102 | 102 |
| 103 WebInspector.BezierUI.Height = 32; |
| 104 |
| 103 /** | 105 /** |
| 104 * @param {!WebInspector.Geometry.CubicBezier} bezier | 106 * @param {!WebInspector.Geometry.CubicBezier} bezier |
| 105 * @param {!Element} path | 107 * @param {!Element} path |
| 106 * @param {number} width | 108 * @param {number} width |
| 107 */ | 109 */ |
| 108 WebInspector.BezierUI.drawVelocityChart = function(bezier, path, width) | 110 WebInspector.BezierUI.drawVelocityChart = function(bezier, path, width) |
| 109 { | 111 { |
| 110 var height = WebInspector.AnimationUI.Options.AnimationHeight; | 112 var height = WebInspector.BezierUI.Height; |
| 111 var pathBuilder = ["M", 0, height]; | 113 var pathBuilder = ["M", 0, height]; |
| 112 const sampleSize = 1 / 40; | 114 const sampleSize = 1 / 40; |
| 113 | 115 |
| 114 var prev = bezier.evaluateAt(0); | 116 var prev = bezier.evaluateAt(0); |
| 115 for (var t = sampleSize; t < 1 + sampleSize; t += sampleSize) { | 117 for (var t = sampleSize; t < 1 + sampleSize; t += sampleSize) { |
| 116 var current = bezier.evaluateAt(t); | 118 var current = bezier.evaluateAt(t); |
| 117 var slope = (current.y - prev.y) / (current.x - prev.x); | 119 var slope = (current.y - prev.y) / (current.x - prev.x); |
| 118 var weightedX = prev.x * (1 - t) + current.x * t; | 120 var weightedX = prev.x * (1 - t) + current.x * t; |
| 119 slope = Math.tanh(slope / 1.5); // Normalise slope | 121 slope = Math.tanh(slope / 1.5); // Normalise slope |
| 120 pathBuilder = pathBuilder.concat(["L", (weightedX * width).toFixed(2), (
height - slope * height).toFixed(2) ]); | 122 pathBuilder = pathBuilder.concat(["L", (weightedX * width).toFixed(2), (
height - slope * height).toFixed(2) ]); |
| 121 prev = current; | 123 prev = current; |
| 122 } | 124 } |
| 123 pathBuilder = pathBuilder.concat(["L", width.toFixed(2), height, "Z"]); | 125 pathBuilder = pathBuilder.concat(["L", width.toFixed(2), height, "Z"]); |
| 124 path.setAttribute("d", pathBuilder.join(" ")); | 126 path.setAttribute("d", pathBuilder.join(" ")); |
| 125 } | 127 } |
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