| Index: Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
|
| diff --git a/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h b/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
|
| deleted file mode 100644
|
| index 32e78ed0e2557c6e70cdf6fcdfff0e1572bb9325..0000000000000000000000000000000000000000
|
| --- a/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
|
| +++ /dev/null
|
| @@ -1,48 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef WebGLSharedWebGraphicsContext3D_h
|
| -#define WebGLSharedWebGraphicsContext3D_h
|
| -
|
| -#include "wtf/Forward.h"
|
| -#include "wtf/RefCounted.h"
|
| -#include "wtf/RefPtr.h"
|
| -
|
| -namespace blink {
|
| -
|
| -class WebGraphicsContext3D;
|
| -class DrawingBuffer;
|
| -
|
| -#if ENABLE(OILPAN)
|
| -// The attached WebGLContextObjects are finalized using the
|
| -// WebGraphicsContext3D object of this object's DrawingBuffer.
|
| -// Naturally the DrawingBuffer must then be kept alive until those
|
| -// finalizers have run. With Oilpan, accomplish that by having the
|
| -// WebGLContextObjects keep a RefPtr<> to an off-heap object that
|
| -// safely handles the eventual release of the underlying
|
| -// DrawingBuffer.
|
| -class WebGLSharedWebGraphicsContext3D final : public RefCounted<WebGLSharedWebGraphicsContext3D> {
|
| -public:
|
| - static PassRefPtr<WebGLSharedWebGraphicsContext3D> create(PassRefPtr<DrawingBuffer>);
|
| -
|
| - ~WebGLSharedWebGraphicsContext3D();
|
| -
|
| - // Disposing and updating the underlying DrawingBuffer;
|
| - // needed when handling loss and restoration of graphics contexts.
|
| - void dispose();
|
| - void update(PassRefPtr<DrawingBuffer>);
|
| -
|
| - DrawingBuffer* drawingBuffer() const;
|
| -
|
| - WebGraphicsContext3D* webContext() const;
|
| -private:
|
| - explicit WebGLSharedWebGraphicsContext3D(PassRefPtr<DrawingBuffer>);
|
| -
|
| - RefPtr<DrawingBuffer> m_buffer;
|
| -};
|
| -#endif
|
| -
|
| -} // namespace blink
|
| -
|
| -#endif // WebGLSharedWebGraphicsContext3D_h
|
|
|