Index: Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h |
diff --git a/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h b/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h |
deleted file mode 100644 |
index 32e78ed0e2557c6e70cdf6fcdfff0e1572bb9325..0000000000000000000000000000000000000000 |
--- a/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h |
+++ /dev/null |
@@ -1,48 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef WebGLSharedWebGraphicsContext3D_h |
-#define WebGLSharedWebGraphicsContext3D_h |
- |
-#include "wtf/Forward.h" |
-#include "wtf/RefCounted.h" |
-#include "wtf/RefPtr.h" |
- |
-namespace blink { |
- |
-class WebGraphicsContext3D; |
-class DrawingBuffer; |
- |
-#if ENABLE(OILPAN) |
-// The attached WebGLContextObjects are finalized using the |
-// WebGraphicsContext3D object of this object's DrawingBuffer. |
-// Naturally the DrawingBuffer must then be kept alive until those |
-// finalizers have run. With Oilpan, accomplish that by having the |
-// WebGLContextObjects keep a RefPtr<> to an off-heap object that |
-// safely handles the eventual release of the underlying |
-// DrawingBuffer. |
-class WebGLSharedWebGraphicsContext3D final : public RefCounted<WebGLSharedWebGraphicsContext3D> { |
-public: |
- static PassRefPtr<WebGLSharedWebGraphicsContext3D> create(PassRefPtr<DrawingBuffer>); |
- |
- ~WebGLSharedWebGraphicsContext3D(); |
- |
- // Disposing and updating the underlying DrawingBuffer; |
- // needed when handling loss and restoration of graphics contexts. |
- void dispose(); |
- void update(PassRefPtr<DrawingBuffer>); |
- |
- DrawingBuffer* drawingBuffer() const; |
- |
- WebGraphicsContext3D* webContext() const; |
-private: |
- explicit WebGLSharedWebGraphicsContext3D(PassRefPtr<DrawingBuffer>); |
- |
- RefPtr<DrawingBuffer> m_buffer; |
-}; |
-#endif |
- |
-} // namespace blink |
- |
-#endif // WebGLSharedWebGraphicsContext3D_h |