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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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90 class WebGLDrawBuffers; | 90 class WebGLDrawBuffers; |
91 class WebGLExtension; | 91 class WebGLExtension; |
92 class WebGLFramebuffer; | 92 class WebGLFramebuffer; |
93 class WebGLLoseContext; | 93 class WebGLLoseContext; |
94 class WebGLObject; | 94 class WebGLObject; |
95 class WebGLProgram; | 95 class WebGLProgram; |
96 class WebGLRenderbuffer; | 96 class WebGLRenderbuffer; |
97 class WebGLShader; | 97 class WebGLShader; |
98 class WebGLShaderPrecisionFormat; | 98 class WebGLShaderPrecisionFormat; |
99 class WebGLSharedObject; | 99 class WebGLSharedObject; |
100 class WebGLSharedWebGraphicsContext3D; | |
101 class WebGLUniformLocation; | 100 class WebGLUniformLocation; |
102 class WebGLVertexArrayObjectBase; | 101 class WebGLVertexArrayObjectBase; |
103 | 102 |
104 class WebGLRenderingContextLostCallback; | 103 class WebGLRenderingContextLostCallback; |
105 class WebGLRenderingContextErrorMessageCallback; | 104 class WebGLRenderingContextErrorMessageCallback; |
106 | 105 |
107 class CORE_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext, pub
lic Page::MultisamplingChangedObserver, public ScriptWrappable { | 106 class CORE_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext, pub
lic Page::MultisamplingChangedObserver, public ScriptWrappable { |
108 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(WebGLRenderingContextBase); | 107 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(WebGLRenderingContextBase); |
109 public: | 108 public: |
110 virtual ~WebGLRenderingContextBase(); | 109 virtual ~WebGLRenderingContextBase(); |
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367 | 366 |
368 // GL_CHROMIUM_subscribe_uniform | 367 // GL_CHROMIUM_subscribe_uniform |
369 PassRefPtrWillBeRawPtr<CHROMIUMValuebuffer> createValuebufferCHROMIUM(); | 368 PassRefPtrWillBeRawPtr<CHROMIUMValuebuffer> createValuebufferCHROMIUM(); |
370 void deleteValuebufferCHROMIUM(CHROMIUMValuebuffer*); | 369 void deleteValuebufferCHROMIUM(CHROMIUMValuebuffer*); |
371 GLboolean isValuebufferCHROMIUM(CHROMIUMValuebuffer*); | 370 GLboolean isValuebufferCHROMIUM(CHROMIUMValuebuffer*); |
372 void bindValuebufferCHROMIUM(GLenum target, CHROMIUMValuebuffer*); | 371 void bindValuebufferCHROMIUM(GLenum target, CHROMIUMValuebuffer*); |
373 void subscribeValueCHROMIUM(GLenum target, GLenum subscription); | 372 void subscribeValueCHROMIUM(GLenum target, GLenum subscription); |
374 void populateSubscribedValuesCHROMIUM(GLenum target); | 373 void populateSubscribedValuesCHROMIUM(GLenum target); |
375 void uniformValuebufferCHROMIUM(const WebGLUniformLocation*, GLenum target,
GLenum subscription); | 374 void uniformValuebufferCHROMIUM(const WebGLUniformLocation*, GLenum target,
GLenum subscription); |
376 | 375 |
| 376 // Eagerly finalize WebGLRenderingContextBase in order for it |
| 377 // to (first) be able to detach its WebGLContextObjects, before |
| 378 // they're later swept and finalized. |
| 379 EAGERLY_FINALIZE(); |
377 DECLARE_VIRTUAL_TRACE(); | 380 DECLARE_VIRTUAL_TRACE(); |
378 | 381 |
379 // Returns approximate gpu memory allocated per pixel. | 382 // Returns approximate gpu memory allocated per pixel. |
380 int externallyAllocatedBytesPerPixel(); | 383 int externallyAllocatedBytesPerPixel(); |
381 | 384 |
382 class TextureUnitState { | 385 class TextureUnitState { |
383 ALLOW_ONLY_INLINE_ALLOCATION(); | 386 ALLOW_ONLY_INLINE_ALLOCATION(); |
384 public: | 387 public: |
385 RefPtrWillBeMember<WebGLTexture> m_texture2DBinding; | 388 RefPtrWillBeMember<WebGLTexture> m_texture2DBinding; |
386 RefPtrWillBeMember<WebGLTexture> m_textureCubeMapBinding; | 389 RefPtrWillBeMember<WebGLTexture> m_textureCubeMapBinding; |
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406 friend class WebGLCompressedTextureS3TC; | 409 friend class WebGLCompressedTextureS3TC; |
407 friend class WebGLRenderingContextErrorMessageCallback; | 410 friend class WebGLRenderingContextErrorMessageCallback; |
408 friend class WebGLVertexArrayObjectBase; | 411 friend class WebGLVertexArrayObjectBase; |
409 friend class ScopedTexture2DRestorer; | 412 friend class ScopedTexture2DRestorer; |
410 friend class ScopedFramebufferRestorer; | 413 friend class ScopedFramebufferRestorer; |
411 | 414 |
412 WebGLRenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3
D>, const WebGLContextAttributes&); | 415 WebGLRenderingContextBase(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3
D>, const WebGLContextAttributes&); |
413 PassRefPtr<DrawingBuffer> createDrawingBuffer(PassOwnPtr<WebGraphicsContext3
D>); | 416 PassRefPtr<DrawingBuffer> createDrawingBuffer(PassOwnPtr<WebGraphicsContext3
D>); |
414 void setupFlags(); | 417 void setupFlags(); |
415 | 418 |
416 #if ENABLE(OILPAN) | |
417 PassRefPtr<WebGLSharedWebGraphicsContext3D> sharedWebGraphicsContext3D() con
st; | |
418 #endif | |
419 | |
420 // CanvasRenderingContext implementation. | 419 // CanvasRenderingContext implementation. |
421 virtual bool is3d() const override { return true; } | 420 virtual bool is3d() const override { return true; } |
422 virtual bool isAccelerated() const override { return true; } | 421 virtual bool isAccelerated() const override { return true; } |
423 virtual void setIsHidden(bool) override; | 422 virtual void setIsHidden(bool) override; |
424 bool paintRenderingResultsToCanvas(SourceDrawingBuffer) override; | 423 bool paintRenderingResultsToCanvas(SourceDrawingBuffer) override; |
425 virtual WebLayer* platformLayer() const override; | 424 virtual WebLayer* platformLayer() const override; |
426 void stop() override; | 425 void stop() override; |
427 | 426 |
428 void addSharedObject(WebGLSharedObject*); | 427 void addSharedObject(WebGLSharedObject*); |
429 void addContextObject(WebGLContextObject*); | 428 void addContextObject(WebGLContextObject*); |
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451 void removeAllCompressedTextureFormats(); | 450 void removeAllCompressedTextureFormats(); |
452 | 451 |
453 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height, const c
har* functionName); | 452 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height, const c
har* functionName); |
454 | 453 |
455 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); | 454 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); |
456 | 455 |
457 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf
fer*); | 456 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf
fer*); |
458 | 457 |
459 // Structure for rendering to a DrawingBuffer, instead of directly | 458 // Structure for rendering to a DrawingBuffer, instead of directly |
460 // to the back-buffer of m_context. | 459 // to the back-buffer of m_context. |
461 #if ENABLE(OILPAN) | |
462 RefPtr<WebGLSharedWebGraphicsContext3D> m_sharedWebGraphicsContext3D; | |
463 #else | |
464 RefPtr<DrawingBuffer> m_drawingBuffer; | 460 RefPtr<DrawingBuffer> m_drawingBuffer; |
465 #endif | |
466 DrawingBuffer* drawingBuffer() const; | 461 DrawingBuffer* drawingBuffer() const; |
467 | 462 |
468 RefPtr<WebGLContextGroup> m_contextGroup; | 463 RefPtr<WebGLContextGroup> m_contextGroup; |
469 | 464 |
470 LostContextMode m_contextLostMode; | 465 LostContextMode m_contextLostMode; |
471 AutoRecoveryMethod m_autoRecoveryMethod; | 466 AutoRecoveryMethod m_autoRecoveryMethod; |
472 // Dispatches a context lost event once it is determined that one is needed. | 467 // Dispatches a context lost event once it is determined that one is needed. |
473 // This is used for synthetic, WEBGL_lose_context and real context losses. F
or real ones, it's | 468 // This is used for synthetic, WEBGL_lose_context and real context losses. F
or real ones, it's |
474 // likely that there's no JavaScript on the stack, but that might be depende
nt | 469 // likely that there's no JavaScript on the stack, but that might be depende
nt |
475 // on how exactly the platform discovers that the context was lost. For bett
er | 470 // on how exactly the platform discovers that the context was lost. For bett
er |
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1019 static IntSize oldestContextSize(); | 1014 static IntSize oldestContextSize(); |
1020 }; | 1015 }; |
1021 | 1016 |
1022 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1017 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
1023 | 1018 |
1024 } // namespace blink | 1019 } // namespace blink |
1025 | 1020 |
1026 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1021 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
1027 | 1022 |
1028 #endif // WebGLRenderingContextBase_h | 1023 #endif // WebGLRenderingContextBase_h |
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