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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_WM_CORE_FOCUS_CONTROLLER_H_ | 5 #ifndef UI_WM_CORE_FOCUS_CONTROLLER_H_ |
6 #define UI_WM_CORE_FOCUS_CONTROLLER_H_ | 6 #define UI_WM_CORE_FOCUS_CONTROLLER_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/observer_list.h" | 10 #include "base/observer_list.h" |
11 #include "base/scoped_observer.h" | 11 #include "base/scoped_observer.h" |
12 #include "ui/aura/client/focus_client.h" | 12 #include "ui/aura/client/focus_client.h" |
13 #include "ui/aura/window_observer.h" | 13 #include "ui/aura/window_observer.h" |
14 #include "ui/events/event_handler.h" | 14 #include "ui/events/event_handler.h" |
| 15 #include "ui/wm/public/activation_change_observer.h" |
15 #include "ui/wm/public/activation_client.h" | 16 #include "ui/wm/public/activation_client.h" |
16 #include "ui/wm/wm_export.h" | 17 #include "ui/wm/wm_export.h" |
17 | 18 |
18 namespace wm { | 19 namespace wm { |
19 | 20 |
20 class FocusRules; | 21 class FocusRules; |
21 | 22 |
22 // FocusController handles focus and activation changes for an environment | 23 // FocusController handles focus and activation changes for an environment |
23 // encompassing one or more RootWindows. Within an environment there can be | 24 // encompassing one or more RootWindows. Within an environment there can be |
24 // only one focused and one active window at a time. When focus or activation | 25 // only one focused and one active window at a time. When focus or activation |
25 // changes notifications are sent using the | 26 // changes notifications are sent using the |
26 // aura::client::Focus/ActivationChangeObserver interfaces. | 27 // aura::client::Focus/ActivationChangeObserver interfaces. |
27 // Changes to focus and activation can be from three sources: | 28 // Changes to focus and activation can be from three sources. The source can be |
28 // . the Aura Client API (implemented here in aura::client::ActivationClient). | 29 // determined by the ActivationReason parameter in |
29 // (The FocusController must be set as the ActivationClient implementation | 30 // ActivationChangeObserver::OnWindowActivated(...). |
30 // for all RootWindows). | 31 // . ActivationReason::ACTIVATION_CLIENT: The Aura Client API (implemented here |
31 // . input events (implemented here in ui::EventHandler). | 32 // in aura::client::ActivationClient). (The FocusController must be set as the |
32 // (The FocusController must be registered as a pre-target handler for | 33 // ActivationClient implementation for all RootWindows). |
33 // the applicable environment owner, either a RootWindow or another type). | 34 // . ActivationReason::INPUT_EVENT: Input events (implemented here in |
34 // . Window disposition changes (implemented here in aura::WindowObserver). | 35 // ui::EventHandler). (The FocusController must be registered as a pre-target |
35 // (The FocusController registers itself as an observer of the active and | 36 // handler for the applicable environment owner, either a RootWindow or |
36 // focused windows). | 37 // another type). |
| 38 // . ActivationReason::WINDOW_DISPOSITION_CHANGED: Window disposition changes |
| 39 // (implemented here in aura::WindowObserver). (The FocusController registers |
| 40 // itself as an observer of the active and focused windows). |
37 class WM_EXPORT FocusController : public aura::client::ActivationClient, | 41 class WM_EXPORT FocusController : public aura::client::ActivationClient, |
38 public aura::client::FocusClient, | 42 public aura::client::FocusClient, |
39 public ui::EventHandler, | 43 public ui::EventHandler, |
40 public aura::WindowObserver { | 44 public aura::WindowObserver { |
41 public: | 45 public: |
42 // |rules| cannot be NULL. | 46 // |rules| cannot be NULL. |
43 explicit FocusController(FocusRules* rules); | 47 explicit FocusController(FocusRules* rules); |
44 ~FocusController() override; | 48 ~FocusController() override; |
45 | 49 |
46 private: | 50 private: |
(...skipping 21 matching lines...) Expand all Loading... |
68 void OnScrollEvent(ui::ScrollEvent* event) override; | 72 void OnScrollEvent(ui::ScrollEvent* event) override; |
69 void OnTouchEvent(ui::TouchEvent* event) override; | 73 void OnTouchEvent(ui::TouchEvent* event) override; |
70 void OnGestureEvent(ui::GestureEvent* event) override; | 74 void OnGestureEvent(ui::GestureEvent* event) override; |
71 | 75 |
72 // Overridden from aura::WindowObserver: | 76 // Overridden from aura::WindowObserver: |
73 void OnWindowVisibilityChanged(aura::Window* window, bool visible) override; | 77 void OnWindowVisibilityChanged(aura::Window* window, bool visible) override; |
74 void OnWindowDestroying(aura::Window* window) override; | 78 void OnWindowDestroying(aura::Window* window) override; |
75 void OnWindowHierarchyChanging(const HierarchyChangeParams& params) override; | 79 void OnWindowHierarchyChanging(const HierarchyChangeParams& params) override; |
76 void OnWindowHierarchyChanged(const HierarchyChangeParams& params) override; | 80 void OnWindowHierarchyChanged(const HierarchyChangeParams& params) override; |
77 | 81 |
| 82 // Internal implementation that coordinates window focus and activation |
| 83 // changes. |
| 84 void FocusAndActivateWindow( |
| 85 aura::client::ActivationChangeObserver::ActivationReason reason, |
| 86 aura::Window* window); |
| 87 |
78 // Internal implementation that sets the focused window, fires events etc. | 88 // Internal implementation that sets the focused window, fires events etc. |
79 // This function must be called with a valid focusable window. | 89 // This function must be called with a valid focusable window. |
80 void SetFocusedWindow(aura::Window* window); | 90 void SetFocusedWindow(aura::Window* window); |
81 | 91 |
82 // Internal implementation that sets the active window, fires events etc. | 92 // Internal implementation that sets the active window, fires events etc. |
83 // This function must be called with a valid |activatable_window|. | 93 // This function must be called with a valid |activatable_window|. |
84 // |requested window| refers to the window that was passed in to an external | 94 // |requested_window| refers to the window that was passed in to an external |
85 // request (e.g. FocusWindow or ActivateWindow). It may be NULL, e.g. if | 95 // request (e.g. FocusWindow or ActivateWindow). It may be NULL, e.g. if |
86 // SetActiveWindow was not called by an external request. |activatable_window| | 96 // SetActiveWindow was not called by an external request. |activatable_window| |
87 // refers to the actual window to be activated, which may be different. | 97 // refers to the actual window to be activated, which may be different. |
88 void SetActiveWindow(aura::Window* requested_window, | 98 void SetActiveWindow( |
89 aura::Window* activatable_window); | 99 aura::client::ActivationChangeObserver::ActivationReason reason, |
| 100 aura::Window* requested_window, |
| 101 aura::Window* activatable_window); |
90 | 102 |
91 // Called when a window's disposition changed such that it and its hierarchy | 103 // Called when a window's disposition changed such that it and its hierarchy |
92 // are no longer focusable/activatable. |next| is a valid window that is used | 104 // are no longer focusable/activatable. |next| is a valid window that is used |
93 // as a starting point for finding a window to focus next based on rules. | 105 // as a starting point for finding a window to focus next based on rules. |
94 void WindowLostFocusFromDispositionChange(aura::Window* window, | 106 void WindowLostFocusFromDispositionChange(aura::Window* window, |
95 aura::Window* next); | 107 aura::Window* next); |
96 | 108 |
97 // Called when an attempt is made to focus or activate a window via an input | 109 // Called when an attempt is made to focus or activate a window via an input |
98 // event targeted at that window. Rules determine the best focusable window | 110 // event targeted at that window. Rules determine the best focusable window |
99 // for the input window. | 111 // for the input window. |
(...skipping 11 matching lines...) Expand all Loading... |
111 ObserverList<aura::client::FocusChangeObserver> focus_observers_; | 123 ObserverList<aura::client::FocusChangeObserver> focus_observers_; |
112 | 124 |
113 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; | 125 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; |
114 | 126 |
115 DISALLOW_COPY_AND_ASSIGN(FocusController); | 127 DISALLOW_COPY_AND_ASSIGN(FocusController); |
116 }; | 128 }; |
117 | 129 |
118 } // namespace wm | 130 } // namespace wm |
119 | 131 |
120 #endif // UI_WM_CORE_FOCUS_CONTROLLER_H_ | 132 #endif // UI_WM_CORE_FOCUS_CONTROLLER_H_ |
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