| Index: ash/wm/window_animations.cc
|
| diff --git a/ash/wm/window_animations.cc b/ash/wm/window_animations.cc
|
| index 894e11b0186e94ce29258e43ae0fcbf0b8871d55..71d73f353c6f987d38246090a470a38b9b5a6b19 100644
|
| --- a/ash/wm/window_animations.cc
|
| +++ b/ash/wm/window_animations.cc
|
| @@ -9,8 +9,8 @@
|
| #include <algorithm>
|
| #include <vector>
|
|
|
| -#include "ash/launcher/launcher.h"
|
| #include "ash/screen_ash.h"
|
| +#include "ash/shelf/shelf.h"
|
| #include "ash/shelf/shelf_layout_manager.h"
|
| #include "ash/shelf/shelf_widget.h"
|
| #include "ash/shell.h"
|
| @@ -501,11 +501,11 @@ void SetTransformForScaleAnimation(ui::Layer* layer,
|
| }
|
|
|
| gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) {
|
| - Launcher* launcher = Launcher::ForWindow(window);
|
| + Shelf* shelf = Shelf::ForWindow(window);
|
| // Shelf is created lazily and can be NULL.
|
| - if (!launcher)
|
| + if (!shelf)
|
| return gfx::Rect();
|
| - gfx::Rect item_rect = launcher->GetScreenBoundsOfItemIconForWindow(window);
|
| + gfx::Rect item_rect = shelf->GetScreenBoundsOfItemIconForWindow(window);
|
|
|
| // The launcher item is visible and has an icon.
|
| if (!item_rect.IsEmpty())
|
| @@ -519,10 +519,9 @@ gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) {
|
| // bar.
|
| if (item_rect.width() != 0 || item_rect.height() != 0) {
|
| internal::ShelfLayoutManager* layout_manager =
|
| - internal::ShelfLayoutManager::ForLauncher(window);
|
| + internal::ShelfLayoutManager::ForShelf(window);
|
| if (layout_manager->visibility_state() == SHELF_AUTO_HIDE) {
|
| - gfx::Rect shelf_bounds =
|
| - launcher->shelf_widget()->GetWindowBoundsInScreen();
|
| + gfx::Rect shelf_bounds = shelf->shelf_widget()->GetWindowBoundsInScreen();
|
| switch (layout_manager->GetAlignment()) {
|
| case SHELF_ALIGNMENT_BOTTOM:
|
| item_rect.set_y(shelf_bounds.y());
|
| @@ -541,7 +540,7 @@ gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) {
|
| }
|
| }
|
|
|
| - // Assume the launcher is overflowed, zoom off to the bottom right of the
|
| + // Assume the shelf is overflowed, zoom off to the bottom right of the
|
| // work area.
|
| gfx::Rect work_area =
|
| Shell::GetScreen()->GetDisplayNearestWindow(window).work_area();
|
|
|