Index: ash/wm/window_animations.cc |
diff --git a/ash/wm/window_animations.cc b/ash/wm/window_animations.cc |
index 894e11b0186e94ce29258e43ae0fcbf0b8871d55..71d73f353c6f987d38246090a470a38b9b5a6b19 100644 |
--- a/ash/wm/window_animations.cc |
+++ b/ash/wm/window_animations.cc |
@@ -9,8 +9,8 @@ |
#include <algorithm> |
#include <vector> |
-#include "ash/launcher/launcher.h" |
#include "ash/screen_ash.h" |
+#include "ash/shelf/shelf.h" |
#include "ash/shelf/shelf_layout_manager.h" |
#include "ash/shelf/shelf_widget.h" |
#include "ash/shell.h" |
@@ -501,11 +501,11 @@ void SetTransformForScaleAnimation(ui::Layer* layer, |
} |
gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) { |
- Launcher* launcher = Launcher::ForWindow(window); |
+ Shelf* shelf = Shelf::ForWindow(window); |
// Shelf is created lazily and can be NULL. |
- if (!launcher) |
+ if (!shelf) |
return gfx::Rect(); |
- gfx::Rect item_rect = launcher->GetScreenBoundsOfItemIconForWindow(window); |
+ gfx::Rect item_rect = shelf->GetScreenBoundsOfItemIconForWindow(window); |
// The launcher item is visible and has an icon. |
if (!item_rect.IsEmpty()) |
@@ -519,10 +519,9 @@ gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) { |
// bar. |
if (item_rect.width() != 0 || item_rect.height() != 0) { |
internal::ShelfLayoutManager* layout_manager = |
- internal::ShelfLayoutManager::ForLauncher(window); |
+ internal::ShelfLayoutManager::ForShelf(window); |
if (layout_manager->visibility_state() == SHELF_AUTO_HIDE) { |
- gfx::Rect shelf_bounds = |
- launcher->shelf_widget()->GetWindowBoundsInScreen(); |
+ gfx::Rect shelf_bounds = shelf->shelf_widget()->GetWindowBoundsInScreen(); |
switch (layout_manager->GetAlignment()) { |
case SHELF_ALIGNMENT_BOTTOM: |
item_rect.set_y(shelf_bounds.y()); |
@@ -541,7 +540,7 @@ gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) { |
} |
} |
- // Assume the launcher is overflowed, zoom off to the bottom right of the |
+ // Assume the shelf is overflowed, zoom off to the bottom right of the |
// work area. |
gfx::Rect work_area = |
Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); |