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Issue 115113006: Rename Launcher to Shelf. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: more fixes Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "ash/ash_switches.h" 8 #include "ash/ash_switches.h"
9 #include "ash/display/display_manager.h" 9 #include "ash/display/display_manager.h"
10 #include "ash/launcher/launcher.h" 10 #include "ash/shelf/shelf.h"
11 #include "ash/shelf/shelf_widget.h" 11 #include "ash/shelf/shelf_widget.h"
12 #include "ash/shell.h" 12 #include "ash/shell.h"
13 #include "ash/test/ash_test_base.h" 13 #include "ash/test/ash_test_base.h"
14 #include "ash/wm/window_properties.h" 14 #include "ash/wm/window_properties.h"
15 #include "ash/wm/window_util.h" 15 #include "ash/wm/window_util.h"
16 #include "base/command_line.h" 16 #include "base/command_line.h"
17 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
18 #include "ui/aura/client/activation_client.h" 18 #include "ui/aura/client/activation_client.h"
19 #include "ui/aura/root_window.h" 19 #include "ui/aura/root_window.h"
20 #include "ui/aura/window.h" 20 #include "ui/aura/window.h"
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
55 EXPECT_EQ("1,1 2000x1800", 55 EXPECT_EQ("1,1 2000x1800",
56 display_info_2x.bounds_in_native().ToString()); 56 display_info_2x.bounds_in_native().ToString());
57 57
58 // Aura and views coordinates are in DIP, so they their bounds do not change. 58 // Aura and views coordinates are in DIP, so they their bounds do not change.
59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); 59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
60 work_area = display_2x.work_area(); 60 work_area = display_2x.work_area();
61 EXPECT_EQ("0,0 1000x853", work_area.ToString()); 61 EXPECT_EQ("0,0 1000x853", work_area.ToString());
62 EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString()); 62 EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString());
63 63
64 // Sanity check if the workarea's inset hight is same as 64 // Sanity check if the workarea's inset hight is same as
65 // the launcher's height. 65 // the shelf's height.
66 Launcher* launcher = Launcher::ForPrimaryDisplay(); 66 Shelf* shelf = Shelf::ForPrimaryDisplay();
67 EXPECT_EQ( 67 EXPECT_EQ(
68 display_2x.bounds().InsetsFrom(work_area).height(), 68 display_2x.bounds().InsetsFrom(work_area).height(),
69 launcher->shelf_widget()->GetNativeView()->layer()->bounds().height()); 69 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height());
70 } 70 }
71 71
72 TEST_F(DIPTest, WorkAreaForLegacyShelfLayout) { 72 TEST_F(DIPTest, WorkAreaForLegacyShelfLayout) {
73 CommandLine::ForCurrentProcess()->AppendSwitch( 73 CommandLine::ForCurrentProcess()->AppendSwitch(
74 ash::switches::kAshDisableAlternateShelfLayout); 74 ash::switches::kAshDisableAlternateShelfLayout);
75 UpdateDisplay("1000x900*1.0f"); 75 UpdateDisplay("1000x900*1.0f");
76 76
77 aura::Window* root = Shell::GetPrimaryRootWindow(); 77 aura::Window* root = Shell::GetPrimaryRootWindow();
78 const gfx::Display display = 78 const gfx::Display display =
79 Shell::GetScreen()->GetDisplayNearestWindow(root); 79 Shell::GetScreen()->GetDisplayNearestWindow(root);
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94 EXPECT_EQ("1,1 2000x1800", 94 EXPECT_EQ("1,1 2000x1800",
95 display_info_2x.bounds_in_native().ToString()); 95 display_info_2x.bounds_in_native().ToString());
96 96
97 // Aura and views coordinates are in DIP, so they their bounds do not change. 97 // Aura and views coordinates are in DIP, so they their bounds do not change.
98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); 98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
99 work_area = display_2x.work_area(); 99 work_area = display_2x.work_area();
100 EXPECT_EQ("0,0 1000x852", work_area.ToString()); 100 EXPECT_EQ("0,0 1000x852", work_area.ToString());
101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); 101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString());
102 102
103 // Sanity check if the workarea's inset hight is same as 103 // Sanity check if the workarea's inset hight is same as
104 // the launcher's height. 104 // the shelf's height.
105 Launcher* launcher = Launcher::ForPrimaryDisplay(); 105 Shelf* shelf = Shelf::ForPrimaryDisplay();
106 EXPECT_EQ( 106 EXPECT_EQ(
107 display_2x.bounds().InsetsFrom(work_area).height(), 107 display_2x.bounds().InsetsFrom(work_area).height(),
108 launcher->shelf_widget()->GetNativeView()->layer()->bounds().height()); 108 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height());
109 } 109 }
110 110
111 } // namespace ash 111 } // namespace ash
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