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Side by Side Diff: test/Transforms/NaCl/life.ll

Issue 1151093004: Changes from 3.7 merge to files not in upstream (Closed) Base URL: https://chromium.googlesource.com/native_client/pnacl-llvm.git@master
Patch Set: Created 5 years, 7 months ago
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1 ; RUN: opt -pnacl-abi-simplify-postopt %s -S | \ 1 ; RUN: opt -pnacl-abi-simplify-postopt %s -S | \
2 ; RUN: opt -backend-canonicalize -S | FileCheck %s 2 ; RUN: opt -backend-canonicalize -S | FileCheck %s
3 3
4 ; Test that the SIMD game of life example from the NaCl SDK has an inner loop 4 ; Test that the SIMD game of life example from the NaCl SDK has an inner loop
5 ; that contains the expected shufflevector instructions. First run the ABI 5 ; that contains the expected shufflevector instructions. First run the ABI
6 ; simplifications on the code, then run the translator's peepholes. 6 ; simplifications on the code, then run the translator's peepholes.
7 ; 7 ;
8 ; The stable PNaCl bitcode ABI doesn't have shufflevector nor constant vectors, 8 ; The stable PNaCl bitcode ABI doesn't have shufflevector nor constant vectors,
9 ; it instead has insertelement, extractelement and load from globals. Note that 9 ; it instead has insertelement, extractelement and load from globals. Note that
10 ; `undef` becomes `0` in the constants. 10 ; `undef` becomes `0` in the constants.
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
48 ; CHECK-NEXT: shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 0, i8 0 , i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i32> <i32 16, i32 8, i32 16, i32 17, i32 16, i32 9, i32 16, i32 17, i32 16, i32 10, i32 16, i32 17, i32 16, i32 11, i32 16, i32 17> 48 ; CHECK-NEXT: shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 0, i8 0 , i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i32> <i32 16, i32 8, i32 16, i32 17, i32 16, i32 9, i32 16, i32 17, i32 16, i32 10, i32 16, i32 17, i32 16, i32 11, i32 16, i32 17>
49 ; CHECK-NEXT: shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 0, i8 0 , i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i32> <i32 16, i32 12, i32 16, i32 17, i32 16, i32 13, i32 16, i32 17, i32 16, i 32 14, i32 16, i32 17, i32 16, i32 15, i32 16, i32 17> 49 ; CHECK-NEXT: shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 0, i8 0 , i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i32> <i32 16, i32 12, i32 16, i32 17, i32 16, i32 13, i32 16, i32 17, i32 16, i 32 14, i32 16, i32 17, i32 16, i32 15, i32 16, i32 17>
50 ; CHECK-NOT: load 50 ; CHECK-NOT: load
51 ; CHECK-NOT: insertelement 51 ; CHECK-NOT: insertelement
52 ; CHECK-NOT: extractelement 52 ; CHECK-NOT: extractelement
53 %shuffle18 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 0, i32 16, i32 17, i32 16, i32 1, i32 16, i32 17, i32 16, i32 2, i32 16, i32 17, i32 1 6, i32 3, i32 16, i32 17> 53 %shuffle18 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 0, i32 16, i32 17, i32 16, i32 1, i32 16, i32 17, i32 16, i32 2, i32 16, i32 17, i32 1 6, i32 3, i32 16, i32 17>
54 %shuffle19 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 4, i32 16, i32 17, i32 16, i32 5, i32 16, i32 17, i32 16, i32 6, i32 16, i32 17, i32 1 6, i32 7, i32 16, i32 17> 54 %shuffle19 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 4, i32 16, i32 17, i32 16, i32 5, i32 16, i32 17, i32 16, i32 6, i32 16, i32 17, i32 1 6, i32 7, i32 16, i32 17>
55 %shuffle20 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 8, i32 16, i32 17, i32 16, i32 9, i32 16, i32 17, i32 16, i32 10, i32 16, i32 17, i32 16, i32 11, i32 16, i32 17> 55 %shuffle20 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 8, i32 16, i32 17, i32 16, i32 9, i32 16, i32 17, i32 16, i32 10, i32 16, i32 17, i32 16, i32 11, i32 16, i32 17>
56 %shuffle21 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 12, i3 2 16, i32 17, i32 16, i32 13, i32 16, i32 17, i32 16, i32 14, i32 16, i32 17, i3 2 16, i32 15, i32 16, i32 17> 56 %shuffle21 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 12, i3 2 16, i32 17, i32 16, i32 13, i32 16, i32 17, i32 16, i32 14, i32 16, i32 17, i3 2 16, i32 15, i32 16, i32 17>
57 store <16 x i8> %shuffle18, <16 x i8>* %pixel_line, align 16 57 store <16 x i8> %shuffle18, <16 x i8>* %pixel_line, align 16
58 %add.ptr22 = getelementptr inbounds <16 x i8>* %pixel_line, i32 1 58 %add.ptr22 = getelementptr inbounds <16 x i8>, <16 x i8>* %pixel_line, i32 1
59 store <16 x i8> %shuffle19, <16 x i8>* %add.ptr22, align 16 59 store <16 x i8> %shuffle19, <16 x i8>* %add.ptr22, align 16
60 %add.ptr23 = getelementptr inbounds <16 x i8>* %pixel_line, i32 2 60 %add.ptr23 = getelementptr inbounds <16 x i8>, <16 x i8>* %pixel_line, i32 2
61 store <16 x i8> %shuffle20, <16 x i8>* %add.ptr23, align 16 61 store <16 x i8> %shuffle20, <16 x i8>* %add.ptr23, align 16
62 %add.ptr24 = getelementptr inbounds <16 x i8>* %pixel_line, i32 3 62 %add.ptr24 = getelementptr inbounds <16 x i8>, <16 x i8>* %pixel_line, i32 3
63 store <16 x i8> %shuffle21, <16 x i8>* %add.ptr24, align 16 63 store <16 x i8> %shuffle21, <16 x i8>* %add.ptr24, align 16
64 %and25 = and <16 x i8> %and, <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1> 64 %and25 = and <16 x i8> %and, <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
65 ret <16 x i8> %and25 65 ret <16 x i8> %and25
66 } 66 }
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