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Side by Side Diff: src/gpu/gl/GrGLPathRendering.cpp

Issue 1150243003: Simplify path allocation, clean up resources correctly (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLPathRendering.h" 8 #include "gl/GrGLPathRendering.h"
9 #include "gl/GrGLNameAllocator.h"
10 #include "gl/GrGLUtil.h" 9 #include "gl/GrGLUtil.h"
11 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
12 11
13 #include "GrGLPath.h" 12 #include "GrGLPath.h"
14 #include "GrGLPathRange.h" 13 #include "GrGLPathRange.h"
15 #include "GrGLPathRendering.h" 14 #include "GrGLPathRendering.h"
16 15
17 #include "SkStream.h" 16 #include "SkStream.h"
18 #include "SkTypeface.h" 17 #include "SkTypeface.h"
19 18
20 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
22 21
22 // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL
23 // implementation. The call has a result value, and thus waiting for the call co mpletion is needed.
24 static const GrGLsizei kPathIDPreallocationAmount = 65536;
23 25
24 static const GrGLenum gIndexType2GLType[] = { 26 static const GrGLenum gIndexType2GLType[] = {
25 GR_GL_UNSIGNED_BYTE, 27 GR_GL_UNSIGNED_BYTE,
26 GR_GL_UNSIGNED_SHORT, 28 GR_GL_UNSIGNED_SHORT,
27 GR_GL_UNSIGNED_INT 29 GR_GL_UNSIGNED_INT
28 }; 30 };
29 31
30 GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType); 32 GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType);
31 GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType); 33 GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType);
32 GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType); 34 GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType);
(...skipping 20 matching lines...) Expand all
53 SkFAIL("Unexpected path fill."); 55 SkFAIL("Unexpected path fill.");
54 /* fallthrough */; 56 /* fallthrough */;
55 case kIncClamp_StencilOp: 57 case kIncClamp_StencilOp:
56 return GR_GL_COUNT_UP; 58 return GR_GL_COUNT_UP;
57 case kInvert_StencilOp: 59 case kInvert_StencilOp:
58 return GR_GL_INVERT; 60 return GR_GL_INVERT;
59 } 61 }
60 } 62 }
61 63
62 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) 64 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
63 : GrPathRendering(gpu) { 65 : GrPathRendering(gpu)
66 , fPreallocatedPathCount(0) {
64 const GrGLInterface* glInterface = gpu->glInterface(); 67 const GrGLInterface* glInterface = gpu->glInterface();
65 fCaps.bindFragmentInputSupport = 68 fCaps.bindFragmentInputSupport =
66 nullptr != glInterface->fFunctions.fBindFragmentInputLocation; 69 nullptr != glInterface->fFunctions.fBindFragmentInputLocation;
67 } 70 }
68 71
69 GrGLPathRendering::~GrGLPathRendering() { 72 GrGLPathRendering::~GrGLPathRendering() {
73 if (fPreallocatedPathCount > 0) {
74 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
75 }
70 } 76 }
71 77
72 void GrGLPathRendering::abandonGpuResources() { 78 void GrGLPathRendering::abandonGpuResources() {
73 fPathNameAllocator.reset(nullptr); 79 fPreallocatedPathCount = 0;
74 } 80 }
75 81
76 void GrGLPathRendering::resetContext() { 82 void GrGLPathRendering::resetContext() {
77 fHWProjectionMatrixState.invalidate(); 83 fHWProjectionMatrixState.invalidate();
78 // we don't use the model view matrix. 84 // we don't use the model view matrix.
79 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); 85 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
80 86
81 fHWPathStencilSettings.invalidate(); 87 fHWPathStencilSettings.invalidate();
82 } 88 }
83 89
(...skipping 139 matching lines...) Expand 10 before | Expand all | Expand 10 after
223 fHWProjectionMatrixState.fViewMatrix = matrix; 229 fHWProjectionMatrixState.fViewMatrix = matrix;
224 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; 230 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
225 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; 231 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
226 232
227 float glMatrix[4 * 4]; 233 float glMatrix[4 * 4];
228 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); 234 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
229 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); 235 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
230 } 236 }
231 237
232 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { 238 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
233 if (range > 1) { 239 SkASSERT(range > 0);
234 GrGLuint name; 240 GrGLuint firstID;
235 GL_CALL_RET(name, GenPaths(range)); 241 if (fPreallocatedPathCount >= range) {
236 return name; 242 firstID = fFirstPreallocatedPathID;
243 fPreallocatedPathCount -= range;
244 fFirstPreallocatedPathID += range;
245 return firstID;
246 }
247 // Allocate range + the amount to fill up preallocation amount. If succeed, either join with
248 // the existing preallocation range or delete the existing and use the new ( potentially partial)
249 // preallocation range.
250 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedP athCount);
251 if (allocAmount >= range) {
252 GL_CALL_RET(firstID, GenPaths(allocAmount));
253
254 if (firstID != 0) {
255 if (fPreallocatedPathCount > 0 &&
256 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) {
257 firstID = fFirstPreallocatedPathID;
258 fPreallocatedPathCount += allocAmount - range;
259 fFirstPreallocatedPathID += range;
260 return firstID;
261 }
262
263 if (allocAmount > range) {
264 if (fPreallocatedPathCount > 0) {
265 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPat hCount);
266 }
267 fFirstPreallocatedPathID = firstID + range;
268 fPreallocatedPathCount = allocAmount - range;
269 }
270 // Special case: if allocAmount == range, we have full preallocated range.
271 return firstID;
272 }
273 }
274 // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just
275 // the range.
276 if (fPreallocatedPathCount > 0) {
277 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
278 fPreallocatedPathCount = 0;
237 } 279 }
238 280
239 if (nullptr == fPathNameAllocator.get()) { 281 GL_CALL_RET(firstID, GenPaths(range));
240 static const int range = 65536; 282 if (firstID == 0) {
241 GrGLuint firstName; 283 SkDebugf("Warning: Failed to allocate path\n");
242 GL_CALL_RET(firstName, GenPaths(range));
243 fPathNameAllocator.reset(new GrGLNameAllocator(firstName, firstName + ra nge));
244 } 284 }
245 285 return firstID;
246 // When allocating names one at a time, pull from a client-side pool of
247 // available names in order to save a round trip to the GL server.
248 GrGLuint name = fPathNameAllocator->allocateName();
249
250 if (0 == name) {
251 // Our reserved path names are all in use. Fall back on GenPaths.
252 GL_CALL_RET(name, GenPaths(1));
253 }
254
255 return name;
256 } 286 }
257 287
258 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { 288 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
259 if (range > 1) { 289 GL_CALL(DeletePaths(path, range));
260 // It is not supported to delete names in ranges that were allocated
261 // individually using GrGLPathNameAllocator.
262 SkASSERT(nullptr == fPathNameAllocator.get() ||
263 path + range <= fPathNameAllocator->firstName() ||
264 path >= fPathNameAllocator->endName());
265 GL_CALL(DeletePaths(path, range));
266 return;
267 }
268
269 if (nullptr == fPathNameAllocator.get() ||
270 path < fPathNameAllocator->firstName() ||
271 path >= fPathNameAllocator->endName()) {
272 // If we aren't inside fPathNameAllocator's range then this name was
273 // generated by the GenPaths fallback (or else was never allocated).
274 GL_CALL(DeletePaths(path, 1));
275 return;
276 }
277
278 // Make the path empty to save memory, but don't free the name in the driver .
279 GL_CALL(PathCommands(path, 0, nullptr, 0, GR_GL_FLOAT, nullptr));
280 fPathNameAllocator->free(path);
281 } 290 }
282 291
283 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stenci lSettings) { 292 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stenci lSettings) {
284 if (fHWPathStencilSettings != stencilSettings) { 293 if (fHWPathStencilSettings != stencilSettings) {
285 // Just the func, ref, and mask is set here. The op and write mask are p arams to the call 294 // Just the func, ref, and mask is set here. The op and write mask are p arams to the call
286 // that draws the path to the SB (glStencilFillPath) 295 // that draws the path to the SB (glStencilFillPath)
287 GrGLenum func = 296 GrGLenum func =
288 GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Fac e)); 297 GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Fac e));
289 GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings: :kFront_Face), 298 GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings: :kFront_Face),
290 stencilSettings.funcMask(GrStencilSettings::kFro nt_Face))); 299 stencilSettings.funcMask(GrStencilSettings::kFro nt_Face)));
291 300
292 fHWPathStencilSettings = stencilSettings; 301 fHWPathStencilSettings = stencilSettings;
293 } 302 }
294 } 303 }
295 304
296 inline GrGLGpu* GrGLPathRendering::gpu() { 305 inline GrGLGpu* GrGLPathRendering::gpu() {
297 return static_cast<GrGLGpu*>(fGpu); 306 return static_cast<GrGLGpu*>(fGpu);
298 } 307 }
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