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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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| 220 | 220 |
| 221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | 221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
| 222 fPathRendering.reset(new GrGLPathRendering(this)); | 222 fPathRendering.reset(new GrGLPathRendering(this)); |
| 223 } | 223 } |
| 224 this->createCopyPrograms(); | 224 this->createCopyPrograms(); |
| 225 fWireRectProgram.fProgram = 0; | 225 fWireRectProgram.fProgram = 0; |
| 226 fWireRectArrayBuffer = 0; | 226 fWireRectArrayBuffer = 0; |
| 227 } | 227 } |
| 228 | 228 |
| 229 GrGLGpu::~GrGLGpu() { | 229 GrGLGpu::~GrGLGpu() { |
| 230 // Delete the path rendering explicitly, since it will need working gpu obje
ct to release the |
| 231 // resources the object itself holds. |
| 232 fPathRendering.reset(); |
| 233 |
| 230 if (0 != fHWProgramID) { | 234 if (0 != fHWProgramID) { |
| 231 // detach the current program so there is no confusion on OpenGL's part | 235 // detach the current program so there is no confusion on OpenGL's part |
| 232 // that we want it to be deleted | 236 // that we want it to be deleted |
| 233 GL_CALL(UseProgram(0)); | 237 GL_CALL(UseProgram(0)); |
| 234 } | 238 } |
| 235 | 239 |
| 236 if (0 != fTempSrcFBOID) { | 240 if (0 != fTempSrcFBOID) { |
| 237 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); | 241 GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); |
| 238 } | 242 } |
| 239 if (0 != fTempDstFBOID) { | 243 if (0 != fTempDstFBOID) { |
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| 3487 this->setVertexArrayID(gpu, 0); | 3491 this->setVertexArrayID(gpu, 0); |
| 3488 } | 3492 } |
| 3489 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3493 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 3490 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3494 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 3491 fDefaultVertexArrayAttribState.resize(attrCount); | 3495 fDefaultVertexArrayAttribState.resize(attrCount); |
| 3492 } | 3496 } |
| 3493 attribState = &fDefaultVertexArrayAttribState; | 3497 attribState = &fDefaultVertexArrayAttribState; |
| 3494 } | 3498 } |
| 3495 return attribState; | 3499 return attribState; |
| 3496 } | 3500 } |
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