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Side by Side Diff: components/surfaces/public/interfaces/quads.mojom

Issue 1150093003: Move GLES2, GPU & Surfaces into the ViewManager directory. This does not merge the applications, th… (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 5 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 module mojo;
6
7 import "surfaces/public/interfaces/surface_id.mojom";
8 import "ui/mojo/geometry/geometry.mojom";
9
10 struct Color {
11 uint32 rgba;
12 };
13
14 // TODO(jamesr): Populate subtype fields.
15 struct CheckerboardQuadState {};
16
17 struct DebugBorderQuadState {};
18
19 struct IoSurfaceContentQuadState {};
20
21 struct RenderPassId {
22 int32 layer_id;
23 int32 index;
24 };
25
26 struct RenderPassQuadState {
27 RenderPassId render_pass_id;
28
29 // If nonzero, resource id of mask to use when drawing this pass.
30 uint32 mask_resource_id;
31 PointF mask_uv_scale;
32 Size mask_texture_size;
33
34 // Post-processing filters, applied to the pixels in the render pass' texture.
35 // TODO(jamesr): Support
36 // FilterOperations filters;
37
38 // The scale from layer space of the root layer of the render pass to
39 // the render pass physical pixels. This scale is applied to the filter
40 // parameters for pixel-moving filters. This scale should include
41 // content-to-target-space scale, and device pixel ratio.
42 PointF filters_scale;
43
44 // Post-processing filters, applied to the pixels showing through the
45 // background of the render pass, from behind it.
46 // TODO(jamesr): Support
47 // FilterOperations background_filters;
48 };
49
50 struct SolidColorQuadState {
51 Color color;
52 bool force_anti_aliasing_off;
53 };
54
55 struct SurfaceQuadState {
56 SurfaceId surface;
57 };
58
59 struct TextureQuadState {
60 uint32 resource_id;
61 bool premultiplied_alpha;
62 PointF uv_top_left;
63 PointF uv_bottom_right;
64 Color background_color;
65 array<float, 4> vertex_opacity;
66 bool y_flipped;
67 bool nearest_neighbor;
68 };
69
70 struct TileQuadState {
71 RectF tex_coord_rect;
72 Size texture_size;
73 bool swizzle_contents;
74 uint32 resource_id;
75 bool nearest_neighbor;
76 };
77
78 struct StreamVideoQuadState {};
79
80 enum YUVColorSpace {
81 REC_601, // SDTV standard with restricted "studio swing" color range.
82 REC_709, // HDTV standard with restricted "studio swing" color range.
83 JPEG, // Full color range [0, 255] JPEG color space.
84 };
85
86 struct YUVVideoQuadState {
87 RectF tex_coord_rect;
88 uint32 y_plane_resource_id;
89 uint32 u_plane_resource_id;
90 uint32 v_plane_resource_id;
91 uint32 a_plane_resource_id;
92 YUVColorSpace color_space;
93 };
94
95 enum Material {
96 CHECKERBOARD = 1,
97 DEBUG_BORDER,
98 IO_SURFACE_CONTENT,
99 PICTURE_CONTENT,
100 RENDER_PASS,
101 SOLID_COLOR,
102 STREAM_VIDEO_CONTENT,
103 SURFACE_CONTENT,
104 TEXTURE_CONTENT,
105 TILED_CONTENT,
106 YUV_VIDEO_CONTENT,
107 };
108
109 struct Quad {
110 Material material;
111
112 // This rect, after applying the quad_transform(), gives the geometry that
113 // this quad should draw to. This rect lives in content space.
114 Rect rect;
115
116 // This specifies the region of the quad that is opaque. This rect lives in
117 // content space.
118 Rect opaque_rect;
119
120 // Allows changing the rect that gets drawn to make it smaller. This value
121 // should be clipped to |rect|. This rect lives in content space.
122 Rect visible_rect;
123
124 // Allows changing the rect that gets drawn to make it smaller. This value
125 // should be clipped to |rect|. This rect lives in content space.
126 bool needs_blending;
127
128 // Index into the containing pass' shared quad state array which has state
129 // (transforms etc) shared by multiple quads.
130 uint32 shared_quad_state_index;
131
132 // Only one of the following will be set, depending on the material.
133 CheckerboardQuadState? checkerboard_quad_state;
134 DebugBorderQuadState? debug_border_quad_state;
135 IoSurfaceContentQuadState? io_surface_quad_state;
136 RenderPassQuadState? render_pass_quad_state;
137 SolidColorQuadState? solid_color_quad_state;
138 SurfaceQuadState? surface_quad_state;
139 TextureQuadState? texture_quad_state;
140 TileQuadState? tile_quad_state;
141 StreamVideoQuadState? stream_video_quad_state;
142 YUVVideoQuadState? yuv_video_quad_state;
143 };
144
145 enum SkXfermode {
146 kClear_Mode = 0, //!< [0, 0]
147 kSrc_Mode, //!< [Sa, Sc]
148 kDst_Mode, //!< [Da, Dc]
149 kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc]
150 kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc]
151 kSrcIn_Mode, //!< [Sa * Da, Sc * Da]
152 kDstIn_Mode, //!< [Sa * Da, Sa * Dc]
153 kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)]
154 kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)]
155 kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc]
156 kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)]
157 kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc]
158 kPlus_Mode, //!< [Sa + Da, Sc + Dc]
159 kModulate_Mode, // multiplies all components (= alpha and color)
160
161 // Following blend modes are defined in the CSS Compositing standard:
162 // https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending
163 kScreen_Mode,
164 kLastCoeffMode = kScreen_Mode,
165
166 kOverlay_Mode,
167 kDarken_Mode,
168 kLighten_Mode,
169 kColorDodge_Mode,
170 kColorBurn_Mode,
171 kHardLight_Mode,
172 kSoftLight_Mode,
173 kDifference_Mode,
174 kExclusion_Mode,
175 kMultiply_Mode,
176 kLastSeparableMode = kMultiply_Mode,
177
178 kHue_Mode,
179 kSaturation_Mode,
180 kColor_Mode,
181 kLuminosity_Mode,
182 kLastMode = kLuminosity_Mode
183 };
184
185 struct SharedQuadState {
186 // Transforms from quad's original content space to its target content space.
187 Transform content_to_target_transform;
188
189 // This size lives in the content space for the quad's originating layer.
190 Size content_bounds;
191
192 // This rect lives in the content space for the quad's originating layer.
193 Rect visible_content_rect;
194
195 // This rect lives in the target content space.
196 Rect clip_rect;
197
198 bool is_clipped;
199 float opacity;
200 SkXfermode blend_mode;
201 int32 sorting_context_id;
202 };
203
204 struct Pass {
205 RenderPassId id;
206 Rect output_rect;
207 Rect damage_rect;
208 Transform transform_to_root_target;
209 bool has_transparent_background;
210 array<Quad> quads;
211 array<SharedQuadState> shared_quad_states;
212 };
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