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Side by Side Diff: Source/modules/webaudio/AudioDestinationNode.h

Issue 1149913002: Access current frame counter carefully and remove m_cachedSampleFrame. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Remove workaround in scriptprocessornode test Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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41 AudioDestinationHandler(AudioNode&, float sampleRate); 41 AudioDestinationHandler(AudioNode&, float sampleRate);
42 virtual ~AudioDestinationHandler(); 42 virtual ~AudioDestinationHandler();
43 43
44 // AudioHandler 44 // AudioHandler
45 virtual void process(size_t) override final { } // we're pulled by hardware so this is never called 45 virtual void process(size_t) override final { } // we're pulled by hardware so this is never called
46 46
47 // The audio hardware calls render() to get the next render quantum of audio into destinationBus. 47 // The audio hardware calls render() to get the next render quantum of audio into destinationBus.
48 // It will optionally give us local/live audio input in sourceBus (if it's n ot 0). 48 // It will optionally give us local/live audio input in sourceBus (if it's n ot 0).
49 virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t nu mberOfFrames) override final; 49 virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t nu mberOfFrames) override final;
50 50
51 size_t currentSampleFrame() const { return m_currentSampleFrame; } 51 size_t currentSampleFrame() const { return acquireLoad(&m_currentSampleFrame ); }
52 double currentTime() const { return currentSampleFrame() / static_cast<doubl e>(sampleRate()); } 52 double currentTime() const { return currentSampleFrame() / static_cast<doubl e>(sampleRate()); }
53 53
54 virtual unsigned long maxChannelCount() const { return 0; } 54 virtual unsigned long maxChannelCount() const { return 0; }
55 55
56 virtual void startRendering() = 0; 56 virtual void startRendering() = 0;
57 virtual void stopRendering() = 0; 57 virtual void stopRendering() = 0;
58 58
59 protected: 59 protected:
60 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo cal/live audio input. 60 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo cal/live audio input.
61 // If there is local/live audio input, we call set() with the audio input da ta every render quantum. 61 // If there is local/live audio input, we call set() with the audio input da ta every render quantum.
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98 98
99 unsigned long maxChannelCount() const; 99 unsigned long maxChannelCount() const;
100 100
101 protected: 101 protected:
102 AudioDestinationNode(AudioContext&); 102 AudioDestinationNode(AudioContext&);
103 }; 103 };
104 104
105 } // namespace blink 105 } // namespace blink
106 106
107 #endif // AudioDestinationNode_h 107 #endif // AudioDestinationNode_h
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