OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_BASE_COCOA_EVENT_HOOK_APPLICATION_H_ |
| 6 #define UI_BASE_COCOA_EVENT_HOOK_APPLICATION_H_ |
| 7 |
| 8 #ifdef __OBJC__ |
| 9 |
| 10 #import <AppKit/AppKit.h> |
| 11 |
| 12 #include <vector> |
| 13 |
| 14 #import "base/memory/scoped_nsobject.h" |
| 15 |
| 16 // Event hooks must implement this protocol. |
| 17 @protocol CrEventHookProtocol |
| 18 - (void)hookForEvent:(NSEvent*)theEvent; |
| 19 @end |
| 20 |
| 21 @interface CrEventHookApplication : NSApplication { |
| 22 @private |
| 23 // Array of objects implementing EventHookProtocol. |
| 24 scoped_nsobject<NSMutableArray> eventHooks_; |
| 25 } |
| 26 |
| 27 // Add or remove an event hook to be called for every sendEvent: |
| 28 // that the application receives. These handlers are called before |
| 29 // the normal [NSApplication sendEvent:] call is made. |
| 30 |
| 31 // This is not a good alternative to a nested event loop. It should |
| 32 // be used only when normal event logic and notification breaks down |
| 33 // (e.g. when clicking outside a canBecomeKey:NO window to "switch |
| 34 // context" out of it). |
| 35 - (void)addEventHook:(id<CrEventHookProtocol>)hook; |
| 36 - (void)removeEventHook:(id<CrEventHookProtocol>)hook; |
| 37 |
| 38 @end |
| 39 |
| 40 #endif |
| 41 |
| 42 #endif // UI_BASE_COCOA_EVENT_HOOK_APPLICATION_H_ |
OLD | NEW |