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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
13 #include "SkMatrixUtils.h" | 13 #include "SkMatrixUtils.h" |
14 #include "SkPicture.h" | 14 #include "SkPicture.h" |
15 #include "SkReadBuffer.h" | 15 #include "SkReadBuffer.h" |
16 #include "SkResourceCache.h" | 16 #include "SkResourceCache.h" |
17 | 17 |
18 #if SK_SUPPORT_GPU | 18 #if SK_SUPPORT_GPU |
19 #include "GrContext.h" | 19 #include "GrContext.h" |
| 20 #include "GrCaps.h" |
20 #endif | 21 #endif |
21 | 22 |
22 namespace { | 23 namespace { |
23 static unsigned gBitmapSkaderKeyNamespaceLabel; | 24 static unsigned gBitmapSkaderKeyNamespaceLabel; |
24 | 25 |
25 struct BitmapShaderKey : public SkResourceCache::Key { | 26 struct BitmapShaderKey : public SkResourceCache::Key { |
26 public: | 27 public: |
27 BitmapShaderKey(uint32_t pictureID, | 28 BitmapShaderKey(uint32_t pictureID, |
28 const SkRect& tile, | 29 const SkRect& tile, |
29 SkShader::TileMode tmx, | 30 SkShader::TileMode tmx, |
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338 } | 339 } |
339 #endif | 340 #endif |
340 | 341 |
341 #if SK_SUPPORT_GPU | 342 #if SK_SUPPORT_GPU |
342 bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& pai
nt, | 343 bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& pai
nt, |
343 const SkMatrix& viewM, const SkMatrix*
localMatrix, | 344 const SkMatrix& viewM, const SkMatrix*
localMatrix, |
344 GrColor* paintColor, | 345 GrColor* paintColor, |
345 GrFragmentProcessor** fp) const { | 346 GrFragmentProcessor** fp) const { |
346 int maxTextureSize = 0; | 347 int maxTextureSize = 0; |
347 if (context) { | 348 if (context) { |
348 maxTextureSize = context->getMaxTextureSize(); | 349 maxTextureSize = context->caps()->maxTextureSize(); |
349 } | 350 } |
350 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); | 351 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); |
351 if (!bitmapShader) { | 352 if (!bitmapShader) { |
352 return false; | 353 return false; |
353 } | 354 } |
354 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC
olor, fp); | 355 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC
olor, fp); |
355 } | 356 } |
356 #else | 357 #else |
357 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, | 358 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, |
358 const SkMatrix*, GrColor*, | 359 const SkMatrix*, GrColor*, |
359 GrFragmentProcessor**) const { | 360 GrFragmentProcessor**) const { |
360 SkDEBUGFAIL("Should not call in GPU-less build"); | 361 SkDEBUGFAIL("Should not call in GPU-less build"); |
361 return false; | 362 return false; |
362 } | 363 } |
363 #endif | 364 #endif |
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