Index: gm/imagefromyuvtextures.cpp |
diff --git a/gm/imagefromyuvtextures.cpp b/gm/imagefromyuvtextures.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b618abe2a4a9d91cd7a0e1575bba48588b7bfe9b |
--- /dev/null |
+++ b/gm/imagefromyuvtextures.cpp |
@@ -0,0 +1,204 @@ |
+ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+// This test only works with the GPU backend. |
+ |
+#include "gm.h" |
+ |
+#if SK_SUPPORT_GPU |
+ |
+#include "GrContext.h" |
+#include "gl/GrGLInterface.h" |
+#include "gl/GrGLUtil.h" |
+#include "GrTest.h" |
+#include "SkBitmap.h" |
+#include "SkGradientShader.h" |
+#include "SkImage.h" |
+ |
+namespace skiagm { |
+class ImageFromYUVTextures : public GM { |
+public: |
+ ImageFromYUVTextures() { |
+ this->setBGColor(0xFFFFFFFF); |
+ } |
+ |
+protected: |
+ SkString onShortName() override { |
+ return SkString("image_from_yuv_textures"); |
+ } |
+ |
+ SkISize onISize() override { |
+ return SkISize::Make(50, 135); |
+ } |
+ |
+ void onOnceBeforeDraw() override { |
+ // We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are |
+ // subsampled by 2 in both dimensions. |
+ SkPaint paint; |
+ static const SkColor kColors[] = |
+ { SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE }; |
+ paint.setShader(SkGradientShader::CreateRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors, |
+ NULL, SK_ARRAY_COUNT(kColors), |
+ SkShader::kMirror_TileMode))->unref(); |
+ SkBitmap rgbBmp; |
+ rgbBmp.allocN32Pixels(kBmpSize, kBmpSize, true); |
+ SkCanvas canvas(rgbBmp); |
+ canvas.drawPaint(paint); |
+ SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels()); |
+ |
+ SkImageInfo yinfo = SkImageInfo::MakeA8(kBmpSize, kBmpSize); |
+ fYUVBmps[0].allocPixels(yinfo); |
+ SkImageInfo uinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2); |
+ fYUVBmps[1].allocPixels(uinfo); |
+ SkImageInfo vinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2); |
+ fYUVBmps[2].allocPixels(vinfo); |
+ unsigned char* yPixels; |
+ signed char* uvPixels[2]; |
+ yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels()); |
+ uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels()); |
+ uvPixels[1] = static_cast<signed char*>(fYUVBmps[2 |
+ ].getPixels()); |
+ |
+ // Here we encode using the NTC encoding (even though we will draw it with all the supported |
+ // yuv color spaces when converted back to RGB) |
+ for (int i = 0; i < kBmpSize * kBmpSize; ++i) { |
+ yPixels[i] = static_cast<unsigned char>(0.299f * SkGetPackedR32(rgbColors[i]) + |
+ 0.587f * SkGetPackedG32(rgbColors[i]) + |
+ 0.114f * SkGetPackedB32(rgbColors[i])); |
+ } |
+ for (int j = 0; j < kBmpSize / 2; ++j) { |
+ for (int i = 0; i < kBmpSize / 2; ++i) { |
+ // Average together 4 pixels of RGB. |
+ int rgb[] = { 0, 0, 0 }; |
+ for (int y = 0; y < 2; ++y) { |
+ for (int x = 0; x < 2; ++x) { |
+ int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x; |
+ rgb[0] += SkGetPackedR32(rgbColors[rgbIndex]); |
+ rgb[1] += SkGetPackedG32(rgbColors[rgbIndex]); |
+ rgb[2] += SkGetPackedB32(rgbColors[rgbIndex]); |
+ } |
+ } |
+ for (int c = 0; c < 3; ++c) { |
+ rgb[c] /= 4; |
+ } |
+ int uvIndex = j * kBmpSize / 2 + i; |
+ uvPixels[0][uvIndex] = static_cast<signed char>( |
+ ((-38 * rgb[0] - 74 * rgb[1] + 112 * rgb[2] + 128) >> 8) + 128); |
+ uvPixels[1][uvIndex] = static_cast<signed char>( |
+ ((112 * rgb[0] - 94 * rgb[1] - 18 * rgb[2] + 128) >> 8) + 128); |
+ } |
+ } |
+ fRGBImage.reset(SkImage::NewRasterCopy(rgbBmp.info(), rgbColors, rgbBmp.rowBytes())); |
+ } |
+ |
+ void createYUVTextures(GrContext* context, GrGLuint yuvIDs[3]) { |
+ GrTestTarget tt; |
+ context->getTestTarget(&tt); |
+ if (!tt.target()) { |
+ SkDEBUGFAIL("Couldn't get Gr test target."); |
+ return; |
+ } |
+ |
+ // We currently hav only implemented the texture uploads for GL. |
+ const GrGLInterface* gl = tt.glInterface(); |
+ if (!gl) { |
+ return; |
+ } |
+ |
+ GR_GL_CALL(gl, GenTextures(3, yuvIDs)); |
+ GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0)); |
+ GR_GL_CALL(gl, PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); |
+ for (int i = 0; i < 3; ++i) { |
+ GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, yuvIDs[i])); |
+ GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, |
+ GR_GL_NEAREST)); |
+ GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, |
+ GR_GL_NEAREST)); |
+ GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, |
+ GR_GL_CLAMP_TO_EDGE)); |
+ GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, |
+ GR_GL_CLAMP_TO_EDGE)); |
+ SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes())); |
+ GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RED, fYUVBmps[i].width(), |
+ fYUVBmps[i].height(), 0, GR_GL_RED, GR_GL_UNSIGNED_BYTE, |
+ fYUVBmps[i].getPixels())); |
+ } |
+ context->resetContext(); |
+ } |
+ |
+ void deleteYUVTextures(GrContext* context, const GrGLuint yuvIDs[3]) { |
+ GrTestTarget tt; |
+ context->getTestTarget(&tt); |
+ if (!tt.target()) { |
+ SkDEBUGFAIL("Couldn't get Gr test target."); |
+ return; |
+ } |
+ |
+ const GrGLInterface* gl = tt.glInterface(); |
+ if (!gl) { |
+ return; |
+ } |
+ GR_GL_CALL(gl, DeleteTextures(3, yuvIDs)); |
+ context->resetContext(); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) override { |
+ GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget(); |
+ GrContext* context; |
+ if (!rt || !(context = rt->getContext())) { |
+ this->drawGpuOnlyMessage(canvas); |
+ return; |
+ } |
+ |
+ GrGLuint yuvIDs[3]; |
+ this->createYUVTextures(context, yuvIDs); |
+ |
+ static const SkScalar kPad = 10.f; |
+ |
+ GrBackendObject backendTextureObjects[] = { |
+ static_cast<GrBackendObject>(yuvIDs[0]), |
+ static_cast<GrBackendObject>(yuvIDs[1]), |
+ static_cast<GrBackendObject>(yuvIDs[2]) |
+ }; |
+ SkISize sizes[] = { |
+ { fYUVBmps[0].width(), fYUVBmps[0].height()}, |
+ { fYUVBmps[1].width(), fYUVBmps[1].height()}, |
+ { fYUVBmps[2].width(), fYUVBmps[2].height()}, |
+ }; |
+ SkTArray<SkImage*> images; |
+ images.push_back(SkRef(fRGBImage.get())); |
+ for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) { |
+ images.push_back(SkImage::NewFromYUVTexturesCopy(context, |
+ static_cast<SkYUVColorSpace>(space), |
+ backendTextureObjects, sizes, |
+ kTopLeft_GrSurfaceOrigin)); |
+ } |
+ this->deleteYUVTextures(context, yuvIDs); |
+ for (int i = 0; i < images.count(); ++ i) { |
+ SkScalar y = (i + 1) * kPad + i * fYUVBmps[0].height(); |
+ SkScalar x = kPad; |
+ |
+ canvas->drawImage(images[i], x, y); |
+ images[i]->unref(); |
+ images[i] = NULL; |
+ } |
+ } |
+ |
+private: |
+ SkAutoTUnref<SkImage> fRGBImage; |
+ SkBitmap fYUVBmps[3]; |
+ |
+ static const int kBmpSize = 32; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+DEF_GM( return SkNEW(ImageFromYUVTextures); ) |
+} |
+ |
+#endif |