Chromium Code Reviews| Index: services/keyboard_native/key_layout.h |
| diff --git a/services/keyboard_native/key_layout.h b/services/keyboard_native/key_layout.h |
| index d55e50f44c27b769ffcfa2d01f61c4f0c6f8107c..683efc757c0b9bc226343e40a84fbc9bed81bc95 100644 |
| --- a/services/keyboard_native/key_layout.h |
| +++ b/services/keyboard_native/key_layout.h |
| @@ -12,7 +12,10 @@ |
| #include "base/memory/weak_ptr.h" |
| #include "mojo/public/cpp/bindings/callback.h" |
| #include "mojo/services/geometry/public/interfaces/geometry.mojom.h" |
| +#include "mojo/tools/embed/data.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| +#include "third_party/skia/include/core/SkImageDecoder.h" |
|
viettrungluu
2015/06/02 22:29:35
I don't think you need these includes in the .h, o
APW
2015/06/02 23:16:55
Done.
|
| +#include "third_party/skia/include/core/SkStream.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/rect.h" |
| @@ -69,6 +72,8 @@ class KeyLayout { |
| TextKey(const char* text, |
| base::Callback<void(const TextKey&)> touch_up_callback); |
| ~TextKey() override; |
| + |
| + // Key implementation. |
| void Draw(SkCanvas* canvas, SkPaint paint, const gfx::RectF& rect) override; |
| const char* ToText() const override; |
| void OnTouchUp() override; |
| @@ -80,6 +85,27 @@ class KeyLayout { |
| DISALLOW_COPY_AND_ASSIGN(TextKey); |
| }; |
| + // An implementation of Key that draws itself as an image. |
| + class ImageKey : public Key { |
| + public: |
| + ImageKey(const char* text, |
| + base::Callback<void(const TextKey&)> touch_up_callback, |
| + const mojo::embed::Data& data); |
|
viettrungluu
2015/06/02 22:29:35
Probably you can just forward declare mojo::embed:
APW
2015/06/02 23:16:55
Done.
|
| + ~ImageKey() override; |
| + |
| + // Key implementation. |
| + void Draw(SkCanvas* canvas, SkPaint paint, const gfx::RectF& rect) override; |
| + const char* ToText() const override; |
| + void OnTouchUp() override; |
| + |
| + private: |
| + TextKey text_key_; |
| + bool bitmap_valid_; |
| + SkBitmap bitmap_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(ImageKey); |
| + }; |
| + |
| // initializes the *_layout_ vectors. |
| void InitLayouts(); |