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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <signal.h> | 5 #include <signal.h> |
6 | 6 |
7 #include <iostream> // NOLINT | 7 #include <iostream> // NOLINT |
8 | 8 |
9 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/file_path.h" | 12 #include "base/file_path.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/threading/platform_thread.h" | 14 #include "base/threading/platform_thread.h" |
15 #include "base/threading/thread.h" | 15 #include "base/threading/thread.h" |
16 #include "media/audio/audio_manager.h" | 16 #include "media/audio/audio_manager.h" |
17 #include "media/audio/null_audio_sink.h" | 17 #include "media/audio/null_audio_sink.h" |
| 18 #include "media/base/decryptor.h" |
18 #include "media/base/filter_collection.h" | 19 #include "media/base/filter_collection.h" |
19 #include "media/base/media.h" | 20 #include "media/base/media.h" |
20 #include "media/base/media_log.h" | 21 #include "media/base/media_log.h" |
21 #include "media/base/media_switches.h" | 22 #include "media/base/media_switches.h" |
22 #include "media/base/message_loop_factory.h" | 23 #include "media/base/message_loop_factory.h" |
23 #include "media/base/pipeline.h" | 24 #include "media/base/pipeline.h" |
24 #include "media/base/video_frame.h" | 25 #include "media/base/video_frame.h" |
25 #include "media/filters/audio_renderer_impl.h" | 26 #include "media/filters/audio_renderer_impl.h" |
26 #include "media/filters/ffmpeg_audio_decoder.h" | 27 #include "media/filters/ffmpeg_audio_decoder.h" |
27 #include "media/filters/ffmpeg_demuxer.h" | 28 #include "media/filters/ffmpeg_demuxer.h" |
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118 | 119 |
119 // Create our video renderer and save a reference to it for painting. | 120 // Create our video renderer and save a reference to it for painting. |
120 g_video_renderer = new media::VideoRendererBase( | 121 g_video_renderer = new media::VideoRendererBase( |
121 message_loop, | 122 message_loop, |
122 base::Bind(&Paint, paint_message_loop, paint_cb), | 123 base::Bind(&Paint, paint_message_loop, paint_cb), |
123 base::Bind(&SetOpaque), | 124 base::Bind(&SetOpaque), |
124 true); | 125 true); |
125 collection->AddVideoRenderer(g_video_renderer); | 126 collection->AddVideoRenderer(g_video_renderer); |
126 | 127 |
127 collection->AddAudioRenderer( | 128 collection->AddAudioRenderer( |
128 new media::AudioRendererImpl(new media::NullAudioSink())); | 129 new media::AudioRendererImpl(new media::NullAudioSink(), |
| 130 media::SetDecryptorReadyCB())); |
129 | 131 |
130 // Create the pipeline and start it. | 132 // Create the pipeline and start it. |
131 *pipeline = new media::Pipeline(message_loop, new media::MediaLog()); | 133 *pipeline = new media::Pipeline(message_loop, new media::MediaLog()); |
132 media::PipelineStatusNotification note; | 134 media::PipelineStatusNotification note; |
133 (*pipeline)->Start( | 135 (*pipeline)->Start( |
134 collection.Pass(), media::PipelineStatusCB(), media::PipelineStatusCB(), | 136 collection.Pass(), media::PipelineStatusCB(), media::PipelineStatusCB(), |
135 note.Callback(), base::Bind(&OnBufferingState)); | 137 note.Callback(), base::Bind(&OnBufferingState)); |
136 | 138 |
137 // Wait until the pipeline is fully initialized. | 139 // Wait until the pipeline is fully initialized. |
138 note.Wait(); | 140 note.Wait(); |
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298 // Release callback which releases video renderer. Do this before cleaning up | 300 // Release callback which releases video renderer. Do this before cleaning up |
299 // X below since the video renderer has some X cleanup duties as well. | 301 // X below since the video renderer has some X cleanup duties as well. |
300 paint_cb.Reset(); | 302 paint_cb.Reset(); |
301 | 303 |
302 XDestroyWindow(g_display, g_window); | 304 XDestroyWindow(g_display, g_window); |
303 XCloseDisplay(g_display); | 305 XCloseDisplay(g_display); |
304 g_audio_manager = NULL; | 306 g_audio_manager = NULL; |
305 | 307 |
306 return 0; | 308 return 0; |
307 } | 309 } |
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