Chromium Code Reviews| Index: sky/examples/game/lib/game_world.dart |
| diff --git a/sky/examples/game/lib/game_world.dart b/sky/examples/game/lib/game_world.dart |
| index 2ce13ddcc5aca69194ed0b3da9ffebb1097dc38d..e066db98dda89e86fdd3db1bfa84cde4740bb3e7 100644 |
| --- a/sky/examples/game/lib/game_world.dart |
| +++ b/sky/examples/game/lib/game_world.dart |
| @@ -6,28 +6,22 @@ class GameWorld extends TransformNode { |
| List<Body> bodies = []; |
| Image _image; |
| - GameWorld(double width, double height) { |
| - this.width = width; |
| - this.height = height; |
| + GameWorld(ImageMap images) { |
| + this.width = 1024.0; |
|
eseidel
2015/06/03 20:11:10
I'm surprised you want to make this hard-coded? I
|
| + this.height = 1024.0; |
| world = new World.withGravity(new Vector2(0.0, 0.0)); |
| // Load and add background |
| - Image imgBg = new Image()..src="https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/resources-auto/BurnTexture.png"; |
| + Image imgBg = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/resources-auto/BurnTexture.png"]; |
| SpriteNode sprtBg = new SpriteNode.withImage(imgBg); |
| sprtBg.width = width; |
| sprtBg.height = height; |
| sprtBg.pivot = new Vector2(0.0, 0.0); |
| this.children.add(sprtBg); |
| - SpriteNode sprtCenter = new SpriteNode.withImage(imgBg); |
| - sprtCenter.width = 32.0; |
| - sprtCenter.height = 32.0; |
| - sprtCenter.position = new Vector2(512.0, 512.0); |
| - this.children.add(sprtCenter); |
| - |
| // Load asteroid image |
| - _image = new Image()..src="https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/Sprites/resources-auto/asteroid_big_002.png"; |
| + _image = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/Sprites/resources-auto/asteroid_big_002.png"]; |
| // Add some asteroids to the game world |
| for (int i = 0; i < 50; i++) { |