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1 import 'dart:sky'; | 1 import 'dart:sky'; |
2 import 'lib/game.dart'; | 2 import 'lib/game.dart'; |
3 import 'lib/sprites.dart'; | 3 import 'lib/sprites.dart'; |
4 import 'package:sky/framework/app.dart'; | 4 import 'package:sky/framework/app.dart'; |
5 | 5 |
6 AppView app; | 6 AppView app; |
7 | 7 |
8 void main() { | 8 void main() { |
| 9 // Load images |
| 10 new ImageMap([ |
| 11 "https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder
/GDC/Packages/SpriteBuilder%20Resources.sbpack/resources-auto/BurnTexture.png", |
| 12 "https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder
/GDC/Packages/SpriteBuilder%20Resources.sbpack/Sprites/resources-auto/asteroid_b
ig_002.png", |
| 13 ], |
| 14 allLoaded); |
| 15 } |
| 16 |
| 17 void allLoaded(ImageMap loader) { |
9 // Create a new app with the sprite box that contains our game world | 18 // Create a new app with the sprite box that contains our game world |
10 app = new AppView(new SpriteBox(new GameWorld(1024.0, 1024.0),SpriteBoxTransfo
rmMode.letterbox)); | 19 app = new AppView(new SpriteBox(new GameWorld(loader),SpriteBoxTransformMode.l
etterbox)); |
11 } | 20 } |
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