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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/dock/docked_window_layout_manager.h" | 5 #include "ash/wm/dock/docked_window_layout_manager.h" |
6 | 6 |
7 #include "ash/screen_util.h" | 7 #include "ash/screen_util.h" |
8 #include "ash/shelf/shelf.h" | 8 #include "ash/shelf/shelf.h" |
9 #include "ash/shelf/shelf_constants.h" | 9 #include "ash/shelf/shelf_constants.h" |
10 #include "ash/shelf/shelf_layout_manager.h" | 10 #include "ash/shelf/shelf_layout_manager.h" |
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203 }; | 203 }; |
204 | 204 |
205 namespace { | 205 namespace { |
206 | 206 |
207 // Returns true if a window is a popup or a transient child. | 207 // Returns true if a window is a popup or a transient child. |
208 bool IsPopupOrTransient(const aura::Window* window) { | 208 bool IsPopupOrTransient(const aura::Window* window) { |
209 return (window->type() == ui::wm::WINDOW_TYPE_POPUP || | 209 return (window->type() == ui::wm::WINDOW_TYPE_POPUP || |
210 ::wm::GetTransientParent(window)); | 210 ::wm::GetTransientParent(window)); |
211 } | 211 } |
212 | 212 |
213 // Certain windows (minimized, hidden or popups) do not matter to docking. | 213 // Certain windows (minimized, hidden or popups) are ignored by layout logic. |
214 bool IsUsedByLayout(const aura::Window* window) { | 214 bool IsIgnoredForDocking(const aura::Window* window) { |
oshima
2015/06/05 23:08:36
This is still confusing to me.
If this is to indi
varkha
2015/06/07 02:53:24
Done. You are right, haven't noticed that I had re
| |
215 return (window->IsVisible() && | 215 return (window->IsVisible() && |
216 !wm::GetWindowState(window)->IsMinimized() && | 216 !wm::GetWindowState(window)->IsMinimized() && |
217 !IsPopupOrTransient(window)); | 217 !IsPopupOrTransient(window)); |
218 } | 218 } |
219 | 219 |
220 void UndockWindow(aura::Window* window) { | 220 void UndockWindow(aura::Window* window) { |
221 gfx::Rect previous_bounds = window->bounds(); | 221 gfx::Rect previous_bounds = window->bounds(); |
222 aura::Window* old_parent = window->parent(); | 222 aura::Window* old_parent = window->parent(); |
223 aura::client::ParentWindowWithContext(window, window, gfx::Rect()); | 223 aura::client::ParentWindowWithContext(window, window, gfx::Rect()); |
224 if (window->parent() != old_parent) | 224 if (window->parent() != old_parent) |
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472 | 472 |
473 // Resize all windows that are flush with the dock edge together if one of | 473 // Resize all windows that are flush with the dock edge together if one of |
474 // them gets resized. | 474 // them gets resized. |
475 if (dragged_window_->bounds().width() == docked_width_ && | 475 if (dragged_window_->bounds().width() == docked_width_ && |
476 (dragged_state->drag_details()->bounds_change & | 476 (dragged_state->drag_details()->bounds_change & |
477 WindowResizer::kBoundsChange_Resizes) && | 477 WindowResizer::kBoundsChange_Resizes) && |
478 (dragged_state->drag_details()->size_change_direction & | 478 (dragged_state->drag_details()->size_change_direction & |
479 WindowResizer::kBoundsChangeDirection_Horizontal)) { | 479 WindowResizer::kBoundsChangeDirection_Horizontal)) { |
480 for (size_t i = 0; i < dock_container_->children().size(); ++i) { | 480 for (size_t i = 0; i < dock_container_->children().size(); ++i) { |
481 aura::Window* window1(dock_container_->children()[i]); | 481 aura::Window* window1(dock_container_->children()[i]); |
482 if (IsUsedByLayout(window1) && | 482 if (IsIgnoredForDocking(window1) && window1 != dragged_window_ && |
483 window1 != dragged_window_ && | |
484 window1->bounds().width() == docked_width_) { | 483 window1->bounds().width() == docked_width_) { |
485 wm::GetWindowState(window1)->set_bounds_changed_by_user(false); | 484 wm::GetWindowState(window1)->set_bounds_changed_by_user(false); |
486 } | 485 } |
487 } | 486 } |
488 } | 487 } |
489 } | 488 } |
490 | 489 |
491 void DockedWindowLayoutManager::DockDraggedWindow(aura::Window* window) { | 490 void DockedWindowLayoutManager::DockDraggedWindow(aura::Window* window) { |
492 DCHECK(!IsPopupOrTransient(window)); | 491 DCHECK(!IsPopupOrTransient(window)); |
493 OnDraggedWindowDocked(window); | 492 OnDraggedWindowDocked(window); |
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738 const gfx::Rect& requested_bounds) { | 737 const gfx::Rect& requested_bounds) { |
739 // The minimum constraints have to be applied first by the layout manager. | 738 // The minimum constraints have to be applied first by the layout manager. |
740 gfx::Rect actual_new_bounds(requested_bounds); | 739 gfx::Rect actual_new_bounds(requested_bounds); |
741 if (child->delegate()) { | 740 if (child->delegate()) { |
742 const gfx::Size& min_size = child->delegate()->GetMinimumSize(); | 741 const gfx::Size& min_size = child->delegate()->GetMinimumSize(); |
743 actual_new_bounds.set_width( | 742 actual_new_bounds.set_width( |
744 std::max(min_size.width(), actual_new_bounds.width())); | 743 std::max(min_size.width(), actual_new_bounds.width())); |
745 actual_new_bounds.set_height( | 744 actual_new_bounds.set_height( |
746 std::max(min_size.height(), actual_new_bounds.height())); | 745 std::max(min_size.height(), actual_new_bounds.height())); |
747 } | 746 } |
747 if (IsIgnoredForDocking(child) && child != dragged_window_) | |
748 return; | |
748 SnapToPixelLayoutManager::SetChildBounds(child, actual_new_bounds); | 749 SnapToPixelLayoutManager::SetChildBounds(child, actual_new_bounds); |
749 if (IsPopupOrTransient(child)) | 750 if (IsPopupOrTransient(child)) |
750 return; | 751 return; |
751 // Whenever one of our windows is moved or resized enforce layout. | 752 // Whenever one of our windows is moved or resized enforce layout. |
752 ShelfLayoutManager* shelf_layout = | 753 ShelfLayoutManager* shelf_layout = |
753 ShelfLayoutManager::ForShelf(dock_container_); | 754 ShelfLayoutManager::ForShelf(dock_container_); |
754 if (shelf_layout) | 755 if (shelf_layout) |
755 shelf_layout->UpdateVisibilityState(); | 756 shelf_layout->UpdateVisibilityState(); |
756 } | 757 } |
757 | 758 |
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929 Shell::GetScreen()->GetDisplayNearestWindow(dock_container_).work_area(); | 930 Shell::GetScreen()->GetDisplayNearestWindow(dock_container_).work_area(); |
930 int available_room = work_area.height(); | 931 int available_room = work_area.height(); |
931 bool gap_needed = !!child; | 932 bool gap_needed = !!child; |
932 if (child) | 933 if (child) |
933 available_room -= GetWindowHeightCloseTo(child, 0); | 934 available_room -= GetWindowHeightCloseTo(child, 0); |
934 // Use a copy of children array because a call to Minimize can change order. | 935 // Use a copy of children array because a call to Minimize can change order. |
935 aura::Window::Windows children(dock_container_->children()); | 936 aura::Window::Windows children(dock_container_->children()); |
936 aura::Window::Windows::const_reverse_iterator iter = children.rbegin(); | 937 aura::Window::Windows::const_reverse_iterator iter = children.rbegin(); |
937 while (iter != children.rend()) { | 938 while (iter != children.rend()) { |
938 aura::Window* window(*iter++); | 939 aura::Window* window(*iter++); |
939 if (window == child || !IsUsedByLayout(window)) | 940 if (window == child || !IsIgnoredForDocking(window)) |
940 continue; | 941 continue; |
941 int room_needed = GetWindowHeightCloseTo(window, 0) + | 942 int room_needed = GetWindowHeightCloseTo(window, 0) + |
942 (gap_needed ? kMinDockGap : 0); | 943 (gap_needed ? kMinDockGap : 0); |
943 gap_needed = true; | 944 gap_needed = true; |
944 if (available_room > room_needed) { | 945 if (available_room > room_needed) { |
945 available_room -= room_needed; | 946 available_room -= room_needed; |
946 } else { | 947 } else { |
947 // Slow down minimizing animations. Lock duration so that it is not | 948 // Slow down minimizing animations. Lock duration so that it is not |
948 // overridden by other ScopedLayerAnimationSettings down the stack. | 949 // overridden by other ScopedLayerAnimationSettings down the stack. |
949 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 950 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
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1006 last_action_time_ = time_now; | 1007 last_action_time_ = time_now; |
1007 int docked_all_count = 0; | 1008 int docked_all_count = 0; |
1008 int docked_visible_count = 0; | 1009 int docked_visible_count = 0; |
1009 int docked_panels_count = 0; | 1010 int docked_panels_count = 0; |
1010 int large_windows_count = 0; | 1011 int large_windows_count = 0; |
1011 for (size_t i = 0; i < dock_container_->children().size(); ++i) { | 1012 for (size_t i = 0; i < dock_container_->children().size(); ++i) { |
1012 const aura::Window* window(dock_container_->children()[i]); | 1013 const aura::Window* window(dock_container_->children()[i]); |
1013 if (IsPopupOrTransient(window)) | 1014 if (IsPopupOrTransient(window)) |
1014 continue; | 1015 continue; |
1015 docked_all_count++; | 1016 docked_all_count++; |
1016 if (!IsUsedByLayout(window)) | 1017 if (!IsIgnoredForDocking(window)) |
1017 continue; | 1018 continue; |
1018 docked_visible_count++; | 1019 docked_visible_count++; |
1019 if (window->type() == ui::wm::WINDOW_TYPE_PANEL) | 1020 if (window->type() == ui::wm::WINDOW_TYPE_PANEL) |
1020 docked_panels_count++; | 1021 docked_panels_count++; |
1021 const wm::WindowState* window_state = wm::GetWindowState(window); | 1022 const wm::WindowState* window_state = wm::GetWindowState(window); |
1022 if (window_state->HasRestoreBounds()) { | 1023 if (window_state->HasRestoreBounds()) { |
1023 const gfx::Rect restore_bounds = window_state->GetRestoreBoundsInScreen(); | 1024 const gfx::Rect restore_bounds = window_state->GetRestoreBoundsInScreen(); |
1024 if (restore_bounds.width() > kMaxDockWidth) | 1025 if (restore_bounds.width() > kMaxDockWidth) |
1025 large_windows_count++; | 1026 large_windows_count++; |
1026 } | 1027 } |
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1067 if (alignment_ == DOCKED_ALIGNMENT_NONE && !is_dragged_window_docked_) | 1068 if (alignment_ == DOCKED_ALIGNMENT_NONE && !is_dragged_window_docked_) |
1068 return; | 1069 return; |
1069 base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true); | 1070 base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true); |
1070 | 1071 |
1071 gfx::Rect dock_bounds = dock_container_->GetBoundsInScreen(); | 1072 gfx::Rect dock_bounds = dock_container_->GetBoundsInScreen(); |
1072 aura::Window* active_window = NULL; | 1073 aura::Window* active_window = NULL; |
1073 std::vector<WindowWithHeight> visible_windows; | 1074 std::vector<WindowWithHeight> visible_windows; |
1074 for (size_t i = 0; i < dock_container_->children().size(); ++i) { | 1075 for (size_t i = 0; i < dock_container_->children().size(); ++i) { |
1075 aura::Window* window(dock_container_->children()[i]); | 1076 aura::Window* window(dock_container_->children()[i]); |
1076 | 1077 |
1077 if (!IsUsedByLayout(window) || window == dragged_window_) | 1078 if (!IsIgnoredForDocking(window) || window == dragged_window_) |
1078 continue; | 1079 continue; |
1079 | 1080 |
1080 // If the shelf is currently hidden (full-screen mode), hide window until | 1081 // If the shelf is currently hidden (full-screen mode), hide window until |
1081 // full-screen mode is exited. | 1082 // full-screen mode is exited. |
1082 if (in_fullscreen_) { | 1083 if (in_fullscreen_) { |
1083 // The call to Hide does not set the minimize property, so the window will | 1084 // The call to Hide does not set the minimize property, so the window will |
1084 // be restored when the shelf becomes visible again. | 1085 // be restored when the shelf becomes visible again. |
1085 window->Hide(); | 1086 window->Hide(); |
1086 continue; | 1087 continue; |
1087 } | 1088 } |
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1307 // |`------'| | 1308 // |`------'| |
1308 // |`------'| | 1309 // |`------'| |
1309 // `------' | 1310 // `------' |
1310 // Use the middle of each window to figure out how to stack the window. | 1311 // Use the middle of each window to figure out how to stack the window. |
1311 // This allows us to update the stacking when a window is being dragged around | 1312 // This allows us to update the stacking when a window is being dragged around |
1312 // by the titlebar. | 1313 // by the titlebar. |
1313 std::map<int, aura::Window*> window_ordering; | 1314 std::map<int, aura::Window*> window_ordering; |
1314 for (aura::Window::Windows::const_iterator it = | 1315 for (aura::Window::Windows::const_iterator it = |
1315 dock_container_->children().begin(); | 1316 dock_container_->children().begin(); |
1316 it != dock_container_->children().end(); ++it) { | 1317 it != dock_container_->children().end(); ++it) { |
1317 if (!IsUsedByLayout(*it) || | 1318 if (!IsIgnoredForDocking(*it) || |
1318 ((*it) == dragged_window_ && !is_dragged_window_docked_)) { | 1319 ((*it) == dragged_window_ && !is_dragged_window_docked_)) { |
1319 continue; | 1320 continue; |
1320 } | 1321 } |
1321 gfx::Rect bounds = (*it)->bounds(); | 1322 gfx::Rect bounds = (*it)->bounds(); |
1322 window_ordering.insert(std::make_pair(bounds.y() + bounds.height() / 2, | 1323 window_ordering.insert(std::make_pair(bounds.y() + bounds.height() / 2, |
1323 *it)); | 1324 *it)); |
1324 } | 1325 } |
1325 int active_center_y = active_window->bounds().CenterPoint().y(); | 1326 int active_center_y = active_window->bounds().CenterPoint().y(); |
1326 | 1327 |
1327 aura::Window* previous_window = NULL; | 1328 aura::Window* previous_window = NULL; |
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1351 | 1352 |
1352 void DockedWindowLayoutManager::OnKeyboardBoundsChanging( | 1353 void DockedWindowLayoutManager::OnKeyboardBoundsChanging( |
1353 const gfx::Rect& keyboard_bounds) { | 1354 const gfx::Rect& keyboard_bounds) { |
1354 // This bounds change will have caused a change to the Shelf which does not | 1355 // This bounds change will have caused a change to the Shelf which does not |
1355 // propagate automatically to this class, so manually recalculate bounds. | 1356 // propagate automatically to this class, so manually recalculate bounds. |
1356 Relayout(); | 1357 Relayout(); |
1357 UpdateDockBounds(DockedWindowLayoutManagerObserver::KEYBOARD_BOUNDS_CHANGING); | 1358 UpdateDockBounds(DockedWindowLayoutManagerObserver::KEYBOARD_BOUNDS_CHANGING); |
1358 } | 1359 } |
1359 | 1360 |
1360 } // namespace ash | 1361 } // namespace ash |
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