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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_PROXY_H_ | 5 #ifndef CC_PROXY_H_ |
6 #define CC_PROXY_H_ | 6 #define CC_PROXY_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/time.h" | 10 #include "base/time.h" |
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73 virtual const RendererCapabilities& rendererCapabilities() const = 0; | 73 virtual const RendererCapabilities& rendererCapabilities() const = 0; |
74 | 74 |
75 virtual void setNeedsAnimate() = 0; | 75 virtual void setNeedsAnimate() = 0; |
76 virtual void setNeedsCommit() = 0; | 76 virtual void setNeedsCommit() = 0; |
77 virtual void setNeedsRedraw() = 0; | 77 virtual void setNeedsRedraw() = 0; |
78 | 78 |
79 // Defers commits until it is reset. It is only supported when in threaded m
ode. It's an error to make a sync call | 79 // Defers commits until it is reset. It is only supported when in threaded m
ode. It's an error to make a sync call |
80 // like compositeAndReadback while commits are deferred. | 80 // like compositeAndReadback while commits are deferred. |
81 virtual void setDeferCommits(bool) = 0; | 81 virtual void setDeferCommits(bool) = 0; |
82 | 82 |
| 83 virtual void didAddAnimation() = 0; |
| 84 |
83 virtual bool commitRequested() const = 0; | 85 virtual bool commitRequested() const = 0; |
84 | 86 |
85 virtual void start() = 0; // Must be called before using the proxy. | 87 virtual void start() = 0; // Must be called before using the proxy. |
86 virtual void stop() = 0; // Must be called before deleting the proxy. | 88 virtual void stop() = 0; // Must be called before deleting the proxy. |
87 | 89 |
88 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t
o finish before executing in the GPU | 90 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t
o finish before executing in the GPU |
89 // process. | 91 // process. |
90 virtual void forceSerializeOnSwapBuffers() = 0; | 92 virtual void forceSerializeOnSwapBuffers() = 0; |
91 | 93 |
92 // Maximum number of sub-region texture updates supported for each commit. | 94 // Maximum number of sub-region texture updates supported for each commit. |
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135 class DebugScopedSetMainThreadBlocked { | 137 class DebugScopedSetMainThreadBlocked { |
136 public: | 138 public: |
137 explicit DebugScopedSetMainThreadBlocked(Proxy*) { } | 139 explicit DebugScopedSetMainThreadBlocked(Proxy*) { } |
138 ~DebugScopedSetMainThreadBlocked() { } | 140 ~DebugScopedSetMainThreadBlocked() { } |
139 }; | 141 }; |
140 #endif | 142 #endif |
141 | 143 |
142 } | 144 } |
143 | 145 |
144 #endif // CC_PROXY_H_ | 146 #endif // CC_PROXY_H_ |
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