OLD | NEW |
| (Empty) |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "mojo/runner/android/native_viewport_application_loader.h" | |
6 | |
7 #include "components/view_manager/gles2/gpu_state.h" | |
8 #include "components/view_manager/native_viewport/native_viewport_impl.h" | |
9 #include "mojo/application/public/cpp/application_impl.h" | |
10 | |
11 namespace mojo { | |
12 namespace runner { | |
13 | |
14 NativeViewportApplicationLoader::NativeViewportApplicationLoader() { | |
15 } | |
16 | |
17 NativeViewportApplicationLoader::~NativeViewportApplicationLoader() { | |
18 } | |
19 | |
20 void NativeViewportApplicationLoader::Load( | |
21 const GURL& url, | |
22 InterfaceRequest<Application> application_request) { | |
23 DCHECK(application_request.is_pending()); | |
24 app_.reset(new ApplicationImpl(this, application_request.Pass())); | |
25 } | |
26 | |
27 bool NativeViewportApplicationLoader::ConfigureIncomingConnection( | |
28 ApplicationConnection* connection) { | |
29 connection->AddService<NativeViewport>(this); | |
30 connection->AddService<Gpu>(this); | |
31 return true; | |
32 } | |
33 | |
34 void NativeViewportApplicationLoader::Create( | |
35 ApplicationConnection* connection, | |
36 InterfaceRequest<NativeViewport> request) { | |
37 if (!gpu_state_) | |
38 gpu_state_ = new gles2::GpuState; | |
39 // Pass a null AppRefCount because on Android the NativeViewPort app must | |
40 // live on the main thread and we don't want to exit that when all the native | |
41 // viewports are gone. | |
42 new native_viewport::NativeViewportImpl( | |
43 false, gpu_state_, request.Pass(), | |
44 make_scoped_ptr<mojo::AppRefCount>(nullptr)); | |
45 } | |
46 | |
47 void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, | |
48 InterfaceRequest<Gpu> request) { | |
49 if (!gpu_state_) | |
50 gpu_state_ = new gles2::GpuState; | |
51 new gles2::GpuImpl(request.Pass(), gpu_state_); | |
52 } | |
53 | |
54 } // namespace runner | |
55 } // namespace mojo | |
OLD | NEW |