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Side by Side Diff: mojo/services/network/public/cpp/web_socket_write_queue.cc

Issue 1148913002: Fix WebSocket{Read,Write}Queue. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "network/public/cpp/web_socket_write_queue.h" 5 #include "network/public/cpp/web_socket_write_queue.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/logging.h"
8 9
9 namespace mojo { 10 namespace mojo {
10 11
11 struct WebSocketWriteQueue::Operation { 12 struct WebSocketWriteQueue::Operation {
12 uint32_t num_bytes_; 13 uint32_t num_bytes_;
13 base::Callback<void(const char*)> callback_; 14 base::Callback<void(const char*)> callback_;
14 15
15 const char* data_; 16 const char* data_;
16 // Only initialized if the initial Write fails. This saves a copy in 17 // Only initialized if the initial Write fails. This saves a copy in
17 // the common case. 18 // the common case.
18 std::vector<char> data_copy_; 19 std::vector<char> data_copy_;
19 }; 20 };
20 21
21 WebSocketWriteQueue::WebSocketWriteQueue(DataPipeProducerHandle handle) 22 WebSocketWriteQueue::WebSocketWriteQueue(DataPipeProducerHandle handle)
22 : handle_(handle), is_waiting_(false) { 23 : handle_(handle), is_busy_(false), weak_factory_(this) {
23 } 24 }
24 25
25 WebSocketWriteQueue::~WebSocketWriteQueue() { 26 WebSocketWriteQueue::~WebSocketWriteQueue() {
26 } 27 }
27 28
28 void WebSocketWriteQueue::Write(const char* data, 29 void WebSocketWriteQueue::Write(const char* data,
29 uint32_t num_bytes, 30 uint32_t num_bytes,
30 base::Callback<void(const char*)> callback) { 31 base::Callback<void(const char*)> callback) {
31 Operation* op = new Operation; 32 Operation* op = new Operation;
32 op->num_bytes_ = num_bytes; 33 op->num_bytes_ = num_bytes;
33 op->callback_ = callback; 34 op->callback_ = callback;
34 op->data_ = data; 35 op->data_ = data;
35 queue_.push_back(op); 36 queue_.push_back(op);
36 37
37 MojoResult result = MOJO_RESULT_SHOULD_WAIT; 38 if (!is_busy_) {
38 if (!is_waiting_) 39 is_busy_ = true;
39 result = TryToWrite(); 40 // This call may reset |is_busy_| to false.
41 TryToWrite();
42 }
40 43
41 // If we have to wait, make a local copy of the data so we know it will 44 if (is_busy_) {
42 // live until we need it. 45 // If we have to wait, make a local copy of the data so we know it will
43 if (result == MOJO_RESULT_SHOULD_WAIT) { 46 // live until we need it.
44 op->data_copy_.resize(num_bytes); 47 op->data_copy_.resize(num_bytes);
45 memcpy(&op->data_copy_[0], data, num_bytes); 48 memcpy(&op->data_copy_[0], data, num_bytes);
46 op->data_ = &op->data_copy_[0]; 49 op->data_ = &op->data_copy_[0];
47 } 50 }
48 } 51 }
49 52
50 MojoResult WebSocketWriteQueue::TryToWrite() { 53 void WebSocketWriteQueue::TryToWrite() {
51 Operation* op = queue_[0]; 54 DCHECK(is_busy_);
52 uint32_t bytes_written = op->num_bytes_; 55 DCHECK(!queue_.empty());
53 MojoResult result = WriteDataRaw( 56 do {
54 handle_, op->data_, &bytes_written, MOJO_WRITE_DATA_FLAG_ALL_OR_NONE); 57 Operation* op = queue_[0];
55 if (result == MOJO_RESULT_SHOULD_WAIT) { 58 uint32_t bytes_written = op->num_bytes_;
56 Wait(); 59 MojoResult result = WriteDataRaw(
57 return result; 60 handle_, op->data_, &bytes_written, MOJO_WRITE_DATA_FLAG_ALL_OR_NONE);
58 } 61 if (result == MOJO_RESULT_SHOULD_WAIT) {
62 Wait();
63 return;
64 }
59 65
60 // Ensure |op| is deleted, whether or not |this| goes away. 66 // Ensure |op| is deleted, whether or not |this| goes away.
61 scoped_ptr<Operation> op_deleter(op); 67 scoped_ptr<Operation> op_deleter(op);
62 queue_.weak_erase(queue_.begin()); 68 queue_.weak_erase(queue_.begin());
63 if (result != MOJO_RESULT_OK)
64 return result;
65 69
66 op->callback_.Run(op->data_); // may delete |this| 70 // http://crbug.com/490193 This should run callback as well. May need to
67 return result; 71 // change the callback signature.
72 if (result != MOJO_RESULT_OK)
73 return;
74
75 base::WeakPtr<WebSocketWriteQueue> self(weak_factory_.GetWeakPtr());
76
77 // This call may delete |this|. In that case, |self| will be invalidated.
78 // It may re-enter Write() too. Because |is_busy_| is true during the whole
79 // process, TryToWrite() won't be re-entered.
80 op->callback_.Run(op->data_);
81
82 if (!self)
83 return;
84 } while (!queue_.empty());
85 is_busy_ = false;
68 } 86 }
69 87
70 void WebSocketWriteQueue::Wait() { 88 void WebSocketWriteQueue::Wait() {
71 is_waiting_ = true; 89 DCHECK(is_busy_);
72 handle_watcher_.Start(handle_, 90 handle_watcher_.Start(handle_,
73 MOJO_HANDLE_SIGNAL_WRITABLE, 91 MOJO_HANDLE_SIGNAL_WRITABLE,
74 MOJO_DEADLINE_INDEFINITE, 92 MOJO_DEADLINE_INDEFINITE,
75 base::Bind(&WebSocketWriteQueue::OnHandleReady, 93 base::Bind(&WebSocketWriteQueue::OnHandleReady,
76 base::Unretained(this))); 94 base::Unretained(this)));
77 } 95 }
78 96
79 void WebSocketWriteQueue::OnHandleReady(MojoResult result) { 97 void WebSocketWriteQueue::OnHandleReady(MojoResult result) {
80 is_waiting_ = false; 98 DCHECK(is_busy_);
81 TryToWrite(); 99 TryToWrite();
82 } 100 }
83 101
84 } // namespace mojo 102 } // namespace mojo
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