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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "network/public/cpp/web_socket_write_queue.h" | 5 #include "network/public/cpp/web_socket_write_queue.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "third_party/mojo/src/mojo/public/cpp/environment/logging.h" |
8 | 9 |
9 namespace mojo { | 10 namespace mojo { |
10 | 11 |
11 struct WebSocketWriteQueue::Operation { | 12 struct WebSocketWriteQueue::Operation { |
12 uint32_t num_bytes_; | 13 uint32_t num_bytes_; |
13 base::Callback<void(const char*)> callback_; | 14 base::Callback<void(const char*)> callback_; |
14 | 15 |
15 const char* data_; | 16 const char* data_; |
16 // Only initialized if the initial Write fails. This saves a copy in | 17 // Only initialized if the initial Write fails. This saves a copy in |
17 // the common case. | 18 // the common case. |
18 std::vector<char> data_copy_; | 19 std::vector<char> data_copy_; |
19 }; | 20 }; |
20 | 21 |
21 WebSocketWriteQueue::WebSocketWriteQueue(DataPipeProducerHandle handle) | 22 WebSocketWriteQueue::WebSocketWriteQueue(DataPipeProducerHandle handle) |
22 : handle_(handle), is_waiting_(false) { | 23 : handle_(handle), is_busy_(false), destructed_(nullptr) { |
23 } | 24 } |
24 | 25 |
25 WebSocketWriteQueue::~WebSocketWriteQueue() { | 26 WebSocketWriteQueue::~WebSocketWriteQueue() { |
| 27 if (destructed_) |
| 28 *destructed_ = true; |
26 } | 29 } |
27 | 30 |
28 void WebSocketWriteQueue::Write(const char* data, | 31 void WebSocketWriteQueue::Write(const char* data, |
29 uint32_t num_bytes, | 32 uint32_t num_bytes, |
30 base::Callback<void(const char*)> callback) { | 33 base::Callback<void(const char*)> callback) { |
31 Operation* op = new Operation; | 34 Operation* op = new Operation; |
32 op->num_bytes_ = num_bytes; | 35 op->num_bytes_ = num_bytes; |
33 op->callback_ = callback; | 36 op->callback_ = callback; |
34 op->data_ = data; | 37 op->data_ = data; |
35 queue_.push_back(op); | 38 queue_.push_back(op); |
36 | 39 |
37 MojoResult result = MOJO_RESULT_SHOULD_WAIT; | 40 if (!is_busy_) { |
38 if (!is_waiting_) | 41 is_busy_ = true; |
39 result = TryToWrite(); | 42 // This call may reset |is_busy_| to false. |
| 43 TryToWrite(); |
| 44 } |
40 | 45 |
41 // If we have to wait, make a local copy of the data so we know it will | 46 if (is_busy_) { |
42 // live until we need it. | 47 // If we have to wait, make a local copy of the data so we know it will |
43 if (result == MOJO_RESULT_SHOULD_WAIT) { | 48 // live until we need it. |
44 op->data_copy_.resize(num_bytes); | 49 op->data_copy_.resize(num_bytes); |
45 memcpy(&op->data_copy_[0], data, num_bytes); | 50 memcpy(&op->data_copy_[0], data, num_bytes); |
46 op->data_ = &op->data_copy_[0]; | 51 op->data_ = &op->data_copy_[0]; |
47 } | 52 } |
48 } | 53 } |
49 | 54 |
50 MojoResult WebSocketWriteQueue::TryToWrite() { | 55 void WebSocketWriteQueue::TryToWrite() { |
51 Operation* op = queue_[0]; | 56 MOJO_DCHECK(is_busy_); |
52 uint32_t bytes_written = op->num_bytes_; | 57 MOJO_DCHECK(!queue_.empty()); |
53 MojoResult result = WriteDataRaw( | 58 do { |
54 handle_, op->data_, &bytes_written, MOJO_WRITE_DATA_FLAG_ALL_OR_NONE); | 59 Operation* op = queue_[0]; |
55 if (result == MOJO_RESULT_SHOULD_WAIT) { | 60 uint32_t bytes_written = op->num_bytes_; |
56 Wait(); | 61 MojoResult result = WriteDataRaw( |
57 return result; | 62 handle_, op->data_, &bytes_written, MOJO_WRITE_DATA_FLAG_ALL_OR_NONE); |
58 } | 63 if (result == MOJO_RESULT_SHOULD_WAIT) { |
| 64 Wait(); |
| 65 return; |
| 66 } |
59 | 67 |
60 // Ensure |op| is deleted, whether or not |this| goes away. | 68 // Ensure |op| is deleted, whether or not |this| goes away. |
61 scoped_ptr<Operation> op_deleter(op); | 69 scoped_ptr<Operation> op_deleter(op); |
62 queue_.weak_erase(queue_.begin()); | 70 queue_.weak_erase(queue_.begin()); |
63 if (result != MOJO_RESULT_OK) | |
64 return result; | |
65 | 71 |
66 op->callback_.Run(op->data_); // may delete |this| | 72 // http://crbug.com/490193 This should run callback as well. May need to |
67 return result; | 73 // change the callback signature. |
| 74 if (result != MOJO_RESULT_OK) |
| 75 return; |
| 76 |
| 77 bool destructed = false; |
| 78 destructed_ = &destructed; |
| 79 |
| 80 // May delete |this|. In that case, |destructed| will be set to true. |
| 81 // Because |is_busy_| is true during the whole process, even if Write() is |
| 82 // called by the callback, TryToWrite() won't be re-entered. So we don't |
| 83 // have to worry about |destructed_| being re-written by nested calls. |
| 84 op->callback_.Run(op->data_); |
| 85 |
| 86 destructed_ = nullptr; |
| 87 if (destructed) |
| 88 return; |
| 89 } while (!queue_.empty()); |
| 90 is_busy_ = false; |
68 } | 91 } |
69 | 92 |
70 void WebSocketWriteQueue::Wait() { | 93 void WebSocketWriteQueue::Wait() { |
71 is_waiting_ = true; | 94 MOJO_DCHECK(is_busy_); |
72 handle_watcher_.Start(handle_, | 95 handle_watcher_.Start(handle_, |
73 MOJO_HANDLE_SIGNAL_WRITABLE, | 96 MOJO_HANDLE_SIGNAL_WRITABLE, |
74 MOJO_DEADLINE_INDEFINITE, | 97 MOJO_DEADLINE_INDEFINITE, |
75 base::Bind(&WebSocketWriteQueue::OnHandleReady, | 98 base::Bind(&WebSocketWriteQueue::OnHandleReady, |
76 base::Unretained(this))); | 99 base::Unretained(this))); |
77 } | 100 } |
78 | 101 |
79 void WebSocketWriteQueue::OnHandleReady(MojoResult result) { | 102 void WebSocketWriteQueue::OnHandleReady(MojoResult result) { |
80 is_waiting_ = false; | 103 MOJO_DCHECK(is_busy_); |
81 TryToWrite(); | 104 TryToWrite(); |
82 } | 105 } |
83 | 106 |
84 } // namespace mojo | 107 } // namespace mojo |
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