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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "network/public/cpp/web_socket_read_queue.h" | 5 #include "network/public/cpp/web_socket_read_queue.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "third_party/mojo/src/mojo/public/cpp/environment/logging.h" | |
8 | 9 |
9 namespace mojo { | 10 namespace mojo { |
10 | 11 |
11 struct WebSocketReadQueue::Operation { | 12 struct WebSocketReadQueue::Operation { |
12 uint32_t num_bytes_; | 13 uint32_t num_bytes_; |
13 base::Callback<void(const char*)> callback_; | 14 base::Callback<void(const char*)> callback_; |
14 }; | 15 }; |
15 | 16 |
16 WebSocketReadQueue::WebSocketReadQueue(DataPipeConsumerHandle handle) | 17 WebSocketReadQueue::WebSocketReadQueue(DataPipeConsumerHandle handle) |
17 : handle_(handle), is_waiting_(false) { | 18 : handle_(handle), is_busy_(false), destructed_(nullptr) { |
18 } | 19 } |
19 | 20 |
20 WebSocketReadQueue::~WebSocketReadQueue() { | 21 WebSocketReadQueue::~WebSocketReadQueue() { |
22 if (destructed_) | |
23 *destructed_ = true; | |
21 } | 24 } |
22 | 25 |
23 void WebSocketReadQueue::Read(uint32_t num_bytes, | 26 void WebSocketReadQueue::Read(uint32_t num_bytes, |
24 base::Callback<void(const char*)> callback) { | 27 base::Callback<void(const char*)> callback) { |
25 Operation* op = new Operation; | 28 Operation* op = new Operation; |
26 op->num_bytes_ = num_bytes; | 29 op->num_bytes_ = num_bytes; |
27 op->callback_ = callback; | 30 op->callback_ = callback; |
28 queue_.push_back(op); | 31 queue_.push_back(op); |
29 | 32 |
30 if (!is_waiting_) | 33 if (is_busy_) |
31 TryToRead(); | 34 return; |
35 | |
36 is_busy_ = true; | |
37 TryToRead(); | |
32 } | 38 } |
33 | 39 |
34 void WebSocketReadQueue::TryToRead() { | 40 void WebSocketReadQueue::TryToRead() { |
35 Operation* op = queue_[0]; | 41 MOJO_DCHECK(is_busy_); |
36 const void* buffer = NULL; | 42 MOJO_DCHECK(!queue_.empty()); |
37 uint32_t bytes_read = op->num_bytes_; | 43 do { |
38 MojoResult result = BeginReadDataRaw( | 44 Operation* op = queue_[0]; |
39 handle_, &buffer, &bytes_read, MOJO_READ_DATA_FLAG_ALL_OR_NONE); | 45 const void* buffer = NULL; |
40 if (result == MOJO_RESULT_SHOULD_WAIT) { | 46 uint32_t bytes_read = op->num_bytes_; |
41 EndReadDataRaw(handle_, bytes_read); | 47 MojoResult result = BeginReadDataRaw( |
42 Wait(); | 48 handle_, &buffer, &bytes_read, MOJO_READ_DATA_FLAG_ALL_OR_NONE); |
43 return; | 49 if (result == MOJO_RESULT_SHOULD_WAIT) { |
44 } | 50 Wait(); |
51 return; | |
52 } | |
45 | 53 |
46 // Ensure |op| is deleted, whether or not |this| goes away. | 54 // Ensure |op| is deleted, whether or not |this| goes away. |
47 scoped_ptr<Operation> op_deleter(op); | 55 scoped_ptr<Operation> op_deleter(op); |
48 queue_.weak_erase(queue_.begin()); | 56 queue_.weak_erase(queue_.begin()); |
49 if (result != MOJO_RESULT_OK) | 57 |
50 return; | 58 // http://crbug.com/490193 This should run callback as well. May need to |
51 DataPipeConsumerHandle handle = handle_; | 59 // change the callback signature. |
52 op->callback_.Run(static_cast<const char*>(buffer)); // may delete |this| | 60 if (result != MOJO_RESULT_OK) |
53 EndReadDataRaw(handle, bytes_read); | 61 return; |
62 | |
63 uint32_t num_bytes = op_deleter->num_bytes_; | |
64 MOJO_DCHECK(num_bytes <= bytes_read); | |
65 DataPipeConsumerHandle handle = handle_; | |
66 | |
67 bool destructed = false; | |
68 destructed_ = &destructed; | |
jam
2015/05/20 18:23:13
checkout this pattern: https://code.google.com/p/c
yzshen1
2015/05/20 19:23:32
I agree that the pattern is cleaner.
One issue is
| |
69 | |
70 // May delete |this|. In that case, |destructed| will be set to true. | |
71 // Because |is_busy_| is true during the whole process, even if Read() is | |
72 // called by the callback, TryToRead() won't be re-entered. So we don't have | |
73 // to worry about |destructed_| being re-written by nested calls. | |
74 op->callback_.Run(static_cast<const char*>(buffer)); | |
75 | |
76 destructed_ = nullptr; | |
77 | |
78 EndReadDataRaw(handle, num_bytes); | |
79 | |
80 if (destructed) | |
81 return; | |
82 } while (!queue_.empty()); | |
83 is_busy_ = false; | |
54 } | 84 } |
55 | 85 |
56 void WebSocketReadQueue::Wait() { | 86 void WebSocketReadQueue::Wait() { |
57 is_waiting_ = true; | 87 MOJO_DCHECK(is_busy_); |
58 handle_watcher_.Start( | 88 handle_watcher_.Start( |
59 handle_, | 89 handle_, |
60 MOJO_HANDLE_SIGNAL_READABLE, | 90 MOJO_HANDLE_SIGNAL_READABLE, |
61 MOJO_DEADLINE_INDEFINITE, | 91 MOJO_DEADLINE_INDEFINITE, |
62 base::Bind(&WebSocketReadQueue::OnHandleReady, base::Unretained(this))); | 92 base::Bind(&WebSocketReadQueue::OnHandleReady, base::Unretained(this))); |
63 } | 93 } |
64 | 94 |
65 void WebSocketReadQueue::OnHandleReady(MojoResult result) { | 95 void WebSocketReadQueue::OnHandleReady(MojoResult result) { |
66 is_waiting_ = false; | 96 MOJO_DCHECK(is_busy_); |
67 TryToRead(); | 97 TryToRead(); |
68 } | 98 } |
69 | 99 |
70 } // namespace mojo | 100 } // namespace mojo |
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