Index: mojo/apps/js/bindings/gl/context.h |
diff --git a/mojo/apps/js/bindings/gl/context.h b/mojo/apps/js/bindings/gl/context.h |
index a5a3ca10dc0d5338b49ff0d91356ba335631177f..081dbb259fe87a70393d421ba6cd30ba2281d08b 100644 |
--- a/mojo/apps/js/bindings/gl/context.h |
+++ b/mojo/apps/js/bindings/gl/context.h |
@@ -10,19 +10,17 @@ |
#include "gin/handle.h" |
#include "gin/public/wrapper_info.h" |
#include "gin/wrappable.h" |
-#include "mojo/apps/js/bindings/gl/opaque.h" |
#include "v8/include/v8.h" |
namespace gin { |
class Arguments; |
+class ArrayBufferView; |
} |
namespace mojo { |
namespace js { |
namespace gl { |
-typedef Opaque Shader; |
- |
// Context implements WebGLRenderingContext. |
class Context : public gin::Wrappable<Context> { |
public: |
@@ -30,12 +28,23 @@ class Context : public gin::Wrappable<Context> { |
static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded, |
int width, int height); |
- static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, |
- GLenum type); |
- static void ShaderSource(gin::Handle<Shader> shader, |
- const std::string& source); |
- static void CompileShader(const gin::Arguments& arguments, |
- gin::Handle<Shader> shader); |
+ |
+ static void BufferData(GLenum target, const gin::ArrayBufferView& buffer, |
+ GLenum usage); |
+ static void CompileShader(const gin::Arguments& args, GLuint shader); |
+ static GLuint CreateBuffer(); |
+ static void DrawElements(GLenum mode, GLsizei count, GLenum type, |
+ uint64_t indices); |
+ static GLint GetAttribLocation(GLuint program, const std::string& name); |
+ static std::string GetProgramInfoLog(GLuint program); |
+ static std::string GetShaderInfoLog(GLuint shader); |
+ static GLint GetUniformLocation(GLuint program, const std::string& name); |
+ static void ShaderSource(GLuint shader, const std::string& source); |
+ static void UniformMatrix4fv(GLint location, GLboolean transpose, |
+ const gin::ArrayBufferView& buffer); |
+ static void VertexAttribPointer(GLuint index, GLint size, GLenum type, |
+ GLboolean normalized, GLsizei stride, |
+ uint64_t offset); |
private: |
virtual gin::ObjectTemplateBuilder GetObjectTemplateBuilder( |