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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_ | |
6 #define MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_ | |
7 | |
8 #include <GLES2/gl2.h> | |
9 | |
10 #include "gin/handle.h" | |
11 #include "gin/public/wrapper_info.h" | |
12 #include "gin/wrappable.h" | |
13 #include "v8/include/v8.h" | |
14 | |
15 namespace mojo { | |
16 namespace js { | |
17 namespace gl { | |
18 | |
19 // WebGL has many interfaces, such as WebGLObject, WebGLBuffer, etc, which wrap | |
20 // integers that are opaque to script. This class is used for all those objects. | |
21 class Opaque : public gin::Wrappable<Opaque> { | |
22 public: | |
23 static gin::WrapperInfo kWrapperInfo; | |
24 | |
25 static gin::Handle<Opaque> Create(v8::Isolate* isolate, GLuint value); | |
26 | |
27 GLuint value() const { return value_; } | |
28 void set_value(GLuint val) { value_ = val; } | |
29 | |
30 private: | |
31 Opaque(GLuint value); | |
32 | |
33 GLuint value_; | |
34 }; | |
35 | |
36 } // namespace gl | |
37 } // namespace js | |
38 } // namespace mojo | |
39 | |
40 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | |
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