OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/apps/js/bindings/gl/context.h" | 5 #include "mojo/apps/js/bindings/gl/context.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 | 8 |
9 #include "gin/arguments.h" | 9 #include "gin/arguments.h" |
| 10 #include "gin/array_buffer.h" |
10 #include "gin/object_template_builder.h" | 11 #include "gin/object_template_builder.h" |
11 #include "mojo/public/gles2/gles2.h" | 12 #include "mojo/public/gles2/gles2.h" |
12 | 13 |
| 14 namespace gin { |
| 15 template<> |
| 16 struct Converter<GLboolean> { |
| 17 static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val, |
| 18 GLboolean* out) { |
| 19 bool bool_val = false; |
| 20 if (!Converter<bool>::FromV8(isolate, val, &bool_val)) |
| 21 return false; |
| 22 *out = static_cast<GLboolean>(bool_val); |
| 23 return true; |
| 24 } |
| 25 }; |
| 26 } |
| 27 |
13 namespace mojo { | 28 namespace mojo { |
14 namespace js { | 29 namespace js { |
15 namespace gl { | 30 namespace gl { |
16 | 31 |
17 gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin }; | 32 gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin }; |
18 | 33 |
19 gin::Handle<Context> Context::Create(v8::Isolate* isolate, uint64_t encoded, | 34 gin::Handle<Context> Context::Create(v8::Isolate* isolate, uint64_t encoded, |
20 int width, int height) { | 35 int width, int height) { |
21 return gin::CreateHandle(isolate, new Context(encoded, width, height)); | 36 return gin::CreateHandle(isolate, new Context(encoded, width, height)); |
22 } | 37 } |
23 | 38 |
24 gin::Handle<Shader> Context::CreateShader(const gin::Arguments& args, | 39 void Context::BufferData(GLenum target, const gin::ArrayBufferView& buffer, |
25 GLenum type) { | 40 GLenum usage) { |
26 gin::Handle<Shader> result; | 41 glBufferData(target, buffer.num_bytes(), buffer.bytes(), usage); |
27 GLuint glshader = glCreateShader(type); | 42 } |
28 if (glshader != 0u) { | 43 |
29 result = Opaque::Create(args.isolate(), glshader); | 44 void Context::CompileShader(const gin::Arguments& args, GLuint shader) { |
| 45 glCompileShader(shader); |
| 46 GLint compiled = 0; |
| 47 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 48 if (!compiled) { |
| 49 args.ThrowTypeError(std::string("Could not compile shader: ") + |
| 50 GetShaderInfoLog(shader)); |
30 } | 51 } |
| 52 } |
| 53 |
| 54 GLuint Context::CreateBuffer() { |
| 55 GLuint result = 0; |
| 56 glGenBuffers(1, &result); |
31 return result; | 57 return result; |
32 } | 58 } |
33 | 59 |
34 void Context::ShaderSource(gin::Handle<Shader> shader, | 60 void Context::DrawElements(GLenum mode, GLsizei count, GLenum type, |
35 const std::string& source) { | 61 const GLintptr indices) { |
36 const char* source_chars = source.c_str(); | 62 glDrawElements(mode, count, type, reinterpret_cast<void*>(indices)); |
37 glShaderSource(shader->value(), 1, &source_chars, NULL); | |
38 } | 63 } |
39 | 64 |
40 void Context::CompileShader(const gin::Arguments& args, | 65 GLint Context::GetAttribLocation(GLuint program, const std::string& name) { |
41 gin::Handle<Shader> shader) { | 66 return glGetAttribLocation(program, name.c_str()); |
42 glCompileShader(shader->value()); | 67 } |
43 GLint compiled = 0; | 68 |
44 glGetShaderiv(shader->value(), GL_COMPILE_STATUS, &compiled); | 69 std::string Context::GetProgramInfoLog(GLuint program) { |
45 if (!compiled) { | 70 GLint info_log_length = 0; |
46 // Or should |shader| do it when it is destroyed? | 71 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length); |
47 glDeleteShader(shader->value()); | 72 std::string info_log(info_log_length, 0); |
48 args.ThrowTypeError("Could not compile shader"); | 73 glGetProgramInfoLog(program, info_log_length, NULL, &info_log.front()); |
49 return; | 74 return info_log; |
50 } | 75 } |
| 76 |
| 77 std::string Context::GetShaderInfoLog(GLuint shader) { |
| 78 GLint info_log_length = 0; |
| 79 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length); |
| 80 std::string info_log(info_log_length, 0); |
| 81 glGetShaderInfoLog(shader, info_log_length, NULL, &info_log.front()); |
| 82 return info_log; |
| 83 } |
| 84 |
| 85 GLint Context::GetUniformLocation(GLuint program, const std::string& name) { |
| 86 return glGetUniformLocation(program, name.c_str()); |
| 87 } |
| 88 |
| 89 void Context::ShaderSource(GLuint shader, const std::string& source) { |
| 90 const char* source_chars = source.c_str(); |
| 91 glShaderSource(shader, 1, &source_chars, NULL); |
| 92 } |
| 93 |
| 94 void Context::UniformMatrix4fv(GLint location, GLboolean transpose, |
| 95 const gin::ArrayBufferView& buffer) { |
| 96 glUniformMatrix4fv(location, 1, transpose, |
| 97 static_cast<float*>(buffer.bytes())); |
| 98 } |
| 99 |
| 100 void Context::VertexAttribPointer(GLuint index, GLint size, GLenum type, |
| 101 GLboolean normalized, GLsizei stride, |
| 102 GLintptr offset) { |
| 103 // This looks scary, but it's what WebGL does too: |
| 104 // http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.1 |
| 105 glVertexAttribPointer(index, size, type, normalized, stride, |
| 106 reinterpret_cast<void*>(offset)); |
51 } | 107 } |
52 | 108 |
53 gin::ObjectTemplateBuilder Context::GetObjectTemplateBuilder( | 109 gin::ObjectTemplateBuilder Context::GetObjectTemplateBuilder( |
54 v8::Isolate* isolate) { | 110 v8::Isolate* isolate) { |
55 return gin::Wrappable<Context>::GetObjectTemplateBuilder(isolate) | 111 return gin::ObjectTemplateBuilder(isolate) |
| 112 .SetValue("ARRAY_BUFFER", GL_ARRAY_BUFFER) |
| 113 .SetValue("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT) |
| 114 .SetValue("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER) |
| 115 .SetValue("FLOAT", GL_FLOAT) |
| 116 .SetValue("FRAGMENT_SHADER", GL_FRAGMENT_SHADER) |
| 117 .SetValue("STATIC_DRAW", GL_STATIC_DRAW) |
| 118 .SetValue("TRIANGLES", GL_TRIANGLES) |
| 119 .SetValue("UNSIGNED_SHORT", GL_UNSIGNED_SHORT) |
56 .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER) | 120 .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER) |
57 .SetMethod("createShader", CreateShader) | 121 .SetMethod("attachShader", glAttachShader) |
| 122 .SetMethod("bindBuffer", glBindBuffer) |
| 123 .SetMethod("bufferData", BufferData) |
| 124 .SetMethod("clear", glClear) |
| 125 .SetMethod("clearColor", glClearColor) |
| 126 .SetMethod("compileShader", CompileShader) |
| 127 .SetMethod("createBuffer", CreateBuffer) |
| 128 .SetMethod("createProgram", glCreateProgram) |
| 129 .SetMethod("createShader", glCreateShader) |
| 130 .SetMethod("deleteShader", glDeleteShader) |
| 131 .SetMethod("drawElements", DrawElements) |
| 132 .SetMethod("enableVertexAttribArray", glEnableVertexAttribArray) |
| 133 .SetMethod("getAttribLocation", GetAttribLocation) |
| 134 .SetMethod("getProgramInfoLog", GetProgramInfoLog) |
| 135 .SetMethod("getShaderInfoLog", GetShaderInfoLog) |
| 136 .SetMethod("getUniformLocation", GetUniformLocation) |
| 137 .SetMethod("linkProgram", glLinkProgram) |
58 .SetMethod("shaderSource", ShaderSource) | 138 .SetMethod("shaderSource", ShaderSource) |
59 .SetMethod("compileShader", CompileShader); | 139 .SetMethod("swapBuffers", MojoGLES2SwapBuffers) |
| 140 .SetMethod("uniformMatrix4fv", UniformMatrix4fv) |
| 141 .SetMethod("useProgram", glUseProgram) |
| 142 .SetMethod("vertexAttribPointer", VertexAttribPointer) |
| 143 .SetMethod("viewport", glViewport); |
60 } | 144 } |
61 | 145 |
62 Context::Context(uint64_t encoded, int width, int height) | 146 Context::Context(uint64_t encoded, int width, int height) |
63 : encoded_(encoded) { | 147 : encoded_(encoded) { |
64 // TODO(aa): When we want to support multiple contexts, we should add | 148 // TODO(aa): When we want to support multiple contexts, we should add |
65 // Context::MakeCurrent() for developers to switch between them. | 149 // Context::MakeCurrent() for developers to switch between them. |
66 MojoGLES2MakeCurrent(encoded_); | 150 MojoGLES2MakeCurrent(encoded_); |
67 } | 151 } |
68 | 152 |
69 } // namespace gl | 153 } // namespace gl |
70 } // namespace js | 154 } // namespace js |
71 } // namespace mojo | 155 } // namespace mojo |
OLD | NEW |