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Side by Side Diff: src/core/SkBlitter_A8.cpp

Issue 1148793007: change SkDraw and all Blitters to use pixmap instead of bitmap (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 6 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkCoreBlitters.h" 10 #include "SkCoreBlitters.h"
11 #include "SkColorPriv.h" 11 #include "SkColorPriv.h"
12 #include "SkShader.h" 12 #include "SkShader.h"
13 #include "SkXfermode.h" 13 #include "SkXfermode.h"
14 14
15 SkA8_Blitter::SkA8_Blitter(const SkBitmap& device, const SkPaint& paint) 15 SkA8_Blitter::SkA8_Blitter(const SkPixmap& device, const SkPaint& paint) : INHER ITED(device) {
16 : INHERITED(device) {
17 fSrcA = paint.getAlpha(); 16 fSrcA = paint.getAlpha();
18 } 17 }
19 18
20 const SkBitmap* SkA8_Blitter::justAnOpaqueColor(uint32_t* value) { 19 const SkPixmap* SkA8_Blitter::justAnOpaqueColor(uint32_t* value) {
21 if (255 == fSrcA) { 20 if (255 == fSrcA) {
22 *value = 255; 21 *value = 255;
23 return &fDevice; 22 return &fDevice;
24 } 23 }
25 return NULL; 24 return NULL;
26 } 25 }
27 26
28 void SkA8_Blitter::blitH(int x, int y, int width) { 27 void SkA8_Blitter::blitH(int x, int y, int width) {
29 SkASSERT(x >= 0 && y >= 0 && 28 SkASSERT(x >= 0 && y >= 0 &&
30 (unsigned)(x + width) <= (unsigned)fDevice.width()); 29 (unsigned)(x + width) <= (unsigned)fDevice.width());
31 30
32 if (fSrcA == 0) { 31 if (fSrcA == 0) {
33 return; 32 return;
34 } 33 }
35 34
36 uint8_t* device = fDevice.getAddr8(x, y); 35 uint8_t* device = fDevice.writable_addr8(x, y);
37 36
38 if (fSrcA == 255) { 37 if (fSrcA == 255) {
39 memset(device, 0xFF, width); 38 memset(device, 0xFF, width);
40 } else { 39 } else {
41 unsigned scale = 256 - SkAlpha255To256(fSrcA); 40 unsigned scale = 256 - SkAlpha255To256(fSrcA);
42 unsigned srcA = fSrcA; 41 unsigned srcA = fSrcA;
43 42
44 for (int i = 0; i < width; i++) { 43 for (int i = 0; i < width; i++) {
45 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); 44 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
46 } 45 }
47 } 46 }
48 } 47 }
49 48
50 void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], 49 void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
51 const int16_t runs[]) { 50 const int16_t runs[]) {
52 if (fSrcA == 0) { 51 if (fSrcA == 0) {
53 return; 52 return;
54 } 53 }
55 54
56 uint8_t* device = fDevice.getAddr8(x, y); 55 uint8_t* device = fDevice.writable_addr8(x, y);
57 unsigned srcA = fSrcA; 56 unsigned srcA = fSrcA;
58 57
59 for (;;) { 58 for (;;) {
60 int count = runs[0]; 59 int count = runs[0];
61 SkASSERT(count >= 0); 60 SkASSERT(count >= 0);
62 if (count == 0) { 61 if (count == 0) {
63 return; 62 return;
64 } 63 }
65 unsigned aa = antialias[0]; 64 unsigned aa = antialias[0];
66 65
(...skipping 23 matching lines...) Expand all
90 if (mask & 0x10) dst[3] = 0xFF; \ 89 if (mask & 0x10) dst[3] = 0xFF; \
91 if (mask & 0x08) dst[4] = 0xFF; \ 90 if (mask & 0x08) dst[4] = 0xFF; \
92 if (mask & 0x04) dst[5] = 0xFF; \ 91 if (mask & 0x04) dst[5] = 0xFF; \
93 if (mask & 0x02) dst[6] = 0xFF; \ 92 if (mask & 0x02) dst[6] = 0xFF; \
94 if (mask & 0x01) dst[7] = 0xFF; \ 93 if (mask & 0x01) dst[7] = 0xFF; \
95 } while (0) 94 } while (0)
96 95
97 #define SK_BLITBWMASK_NAME SkA8_BlitBW 96 #define SK_BLITBWMASK_NAME SkA8_BlitBW
98 #define SK_BLITBWMASK_ARGS 97 #define SK_BLITBWMASK_ARGS
99 #define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst) 98 #define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst)
100 #define SK_BLITBWMASK_GETADDR getAddr8 99 #define SK_BLITBWMASK_GETADDR writable_addr8
101 #define SK_BLITBWMASK_DEVTYPE uint8_t 100 #define SK_BLITBWMASK_DEVTYPE uint8_t
102 #include "SkBlitBWMaskTemplate.h" 101 #include "SkBlitBWMaskTemplate.h"
103 102
104 static inline void blend_8_pixels(U8CPU bw, uint8_t dst[], U8CPU sa, 103 static inline void blend_8_pixels(U8CPU bw, uint8_t dst[], U8CPU sa,
105 unsigned dst_scale) { 104 unsigned dst_scale) {
106 if (bw & 0x80) dst[0] = SkToU8(sa + SkAlphaMul(dst[0], dst_scale)); 105 if (bw & 0x80) dst[0] = SkToU8(sa + SkAlphaMul(dst[0], dst_scale));
107 if (bw & 0x40) dst[1] = SkToU8(sa + SkAlphaMul(dst[1], dst_scale)); 106 if (bw & 0x40) dst[1] = SkToU8(sa + SkAlphaMul(dst[1], dst_scale));
108 if (bw & 0x20) dst[2] = SkToU8(sa + SkAlphaMul(dst[2], dst_scale)); 107 if (bw & 0x20) dst[2] = SkToU8(sa + SkAlphaMul(dst[2], dst_scale));
109 if (bw & 0x10) dst[3] = SkToU8(sa + SkAlphaMul(dst[3], dst_scale)); 108 if (bw & 0x10) dst[3] = SkToU8(sa + SkAlphaMul(dst[3], dst_scale));
110 if (bw & 0x08) dst[4] = SkToU8(sa + SkAlphaMul(dst[4], dst_scale)); 109 if (bw & 0x08) dst[4] = SkToU8(sa + SkAlphaMul(dst[4], dst_scale));
111 if (bw & 0x04) dst[5] = SkToU8(sa + SkAlphaMul(dst[5], dst_scale)); 110 if (bw & 0x04) dst[5] = SkToU8(sa + SkAlphaMul(dst[5], dst_scale));
112 if (bw & 0x02) dst[6] = SkToU8(sa + SkAlphaMul(dst[6], dst_scale)); 111 if (bw & 0x02) dst[6] = SkToU8(sa + SkAlphaMul(dst[6], dst_scale));
113 if (bw & 0x01) dst[7] = SkToU8(sa + SkAlphaMul(dst[7], dst_scale)); 112 if (bw & 0x01) dst[7] = SkToU8(sa + SkAlphaMul(dst[7], dst_scale));
114 } 113 }
115 114
116 #define SK_BLITBWMASK_NAME SkA8_BlendBW 115 #define SK_BLITBWMASK_NAME SkA8_BlendBW
117 #define SK_BLITBWMASK_ARGS , U8CPU sa, unsigned dst_scale 116 #define SK_BLITBWMASK_ARGS , U8CPU sa, unsigned dst_scale
118 #define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sa, dst_sc ale) 117 #define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sa, dst_sc ale)
119 #define SK_BLITBWMASK_GETADDR getAddr8 118 #define SK_BLITBWMASK_GETADDR writable_addr8
120 #define SK_BLITBWMASK_DEVTYPE uint8_t 119 #define SK_BLITBWMASK_DEVTYPE uint8_t
121 #include "SkBlitBWMaskTemplate.h" 120 #include "SkBlitBWMaskTemplate.h"
122 121
123 void SkA8_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { 122 void SkA8_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
124 if (fSrcA == 0) { 123 if (fSrcA == 0) {
125 return; 124 return;
126 } 125 }
127 126
128 if (mask.fFormat == SkMask::kBW_Format) { 127 if (mask.fFormat == SkMask::kBW_Format) {
129 if (fSrcA == 0xFF) { 128 if (fSrcA == 0xFF) {
130 SkA8_BlitBW(fDevice, mask, clip); 129 SkA8_BlitBW(fDevice, mask, clip);
131 } else { 130 } else {
132 SkA8_BlendBW(fDevice, mask, clip, fSrcA, 131 SkA8_BlendBW(fDevice, mask, clip, fSrcA,
133 SkAlpha255To256(255 - fSrcA)); 132 SkAlpha255To256(255 - fSrcA));
134 } 133 }
135 return; 134 return;
136 } 135 }
137 136
138 int x = clip.fLeft; 137 int x = clip.fLeft;
139 int y = clip.fTop; 138 int y = clip.fTop;
140 int width = clip.width(); 139 int width = clip.width();
141 int height = clip.height(); 140 int height = clip.height();
142 uint8_t* device = fDevice.getAddr8(x, y); 141 uint8_t* device = fDevice.writable_addr8(x, y);
143 const uint8_t* alpha = mask.getAddr8(x, y); 142 const uint8_t* alpha = mask.getAddr8(x, y);
144 unsigned srcA = fSrcA; 143 unsigned srcA = fSrcA;
145 144
146 while (--height >= 0) { 145 while (--height >= 0) {
147 for (int i = width - 1; i >= 0; --i) { 146 for (int i = width - 1; i >= 0; --i) {
148 unsigned sa; 147 unsigned sa;
149 // scale our src by the alpha value 148 // scale our src by the alpha value
150 { 149 {
151 int aa = alpha[i]; 150 int aa = alpha[i];
152 if (aa == 0) { 151 if (aa == 0) {
(...skipping 19 matching lines...) Expand all
172 } 171 }
173 172
174 /////////////////////////////////////////////////////////////////////////////// 173 ///////////////////////////////////////////////////////////////////////////////
175 174
176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 175 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
177 if (fSrcA == 0) { 176 if (fSrcA == 0) {
178 return; 177 return;
179 } 178 }
180 179
181 unsigned sa = SkAlphaMul(fSrcA, SkAlpha255To256(alpha)); 180 unsigned sa = SkAlphaMul(fSrcA, SkAlpha255To256(alpha));
182 uint8_t* device = fDevice.getAddr8(x, y); 181 uint8_t* device = fDevice.writable_addr8(x, y);
183 size_t rowBytes = fDevice.rowBytes(); 182 size_t rowBytes = fDevice.rowBytes();
184 183
185 if (sa == 0xFF) { 184 if (sa == 0xFF) {
186 for (int i = 0; i < height; i++) { 185 for (int i = 0; i < height; i++) {
187 *device = SkToU8(sa); 186 *device = SkToU8(sa);
188 device += rowBytes; 187 device += rowBytes;
189 } 188 }
190 } else { 189 } else {
191 unsigned scale = 256 - SkAlpha255To256(sa); 190 unsigned scale = 256 - SkAlpha255To256(sa);
192 191
193 for (int i = 0; i < height; i++) { 192 for (int i = 0; i < height; i++) {
194 *device = SkToU8(sa + SkAlphaMul(*device, scale)); 193 *device = SkToU8(sa + SkAlphaMul(*device, scale));
195 device += rowBytes; 194 device += rowBytes;
196 } 195 }
197 } 196 }
198 } 197 }
199 198
200 void SkA8_Blitter::blitRect(int x, int y, int width, int height) { 199 void SkA8_Blitter::blitRect(int x, int y, int width, int height) {
201 SkASSERT(x >= 0 && y >= 0 && 200 SkASSERT(x >= 0 && y >= 0 &&
202 (unsigned)(x + width) <= (unsigned)fDevice.width() && 201 (unsigned)(x + width) <= (unsigned)fDevice.width() &&
203 (unsigned)(y + height) <= (unsigned)fDevice.height()); 202 (unsigned)(y + height) <= (unsigned)fDevice.height());
204 203
205 if (fSrcA == 0) { 204 if (fSrcA == 0) {
206 return; 205 return;
207 } 206 }
208 207
209 uint8_t* device = fDevice.getAddr8(x, y); 208 uint8_t* device = fDevice.writable_addr8(x, y);
210 unsigned srcA = fSrcA; 209 unsigned srcA = fSrcA;
211 210
212 if (srcA == 255) { 211 if (srcA == 255) {
213 while (--height >= 0) { 212 while (--height >= 0) {
214 memset(device, 0xFF, width); 213 memset(device, 0xFF, width);
215 device += fDevice.rowBytes(); 214 device += fDevice.rowBytes();
216 } 215 }
217 } else { 216 } else {
218 unsigned scale = 256 - SkAlpha255To256(srcA); 217 unsigned scale = 256 - SkAlpha255To256(srcA);
219 218
220 while (--height >= 0) { 219 while (--height >= 0) {
221 for (int i = 0; i < width; i++) { 220 for (int i = 0; i < width; i++) {
222 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); 221 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
223 } 222 }
224 device += fDevice.rowBytes(); 223 device += fDevice.rowBytes();
225 } 224 }
226 } 225 }
227 } 226 }
228 227
229 /////////////////////////////////////////////////////////////////////// 228 ///////////////////////////////////////////////////////////////////////
230 229
231 SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, 230 SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkPixmap& device, const SkPaint& paint,
232 SkShader::Context* shaderContext) 231 SkShader::Context* shaderContext)
233 : INHERITED(device, paint, shaderContext) { 232 : INHERITED(device, paint, shaderContext)
233 {
234 if ((fXfermode = paint.getXfermode()) != NULL) { 234 if ((fXfermode = paint.getXfermode()) != NULL) {
235 fXfermode->ref(); 235 fXfermode->ref();
236 SkASSERT(fShaderContext); 236 SkASSERT(fShaderContext);
237 } 237 }
238 238
239 int width = device.width(); 239 int width = device.width();
240 fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4 (width) >> 2))); 240 fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4 (width) >> 2)));
241 fAAExpand = (uint8_t*)(fBuffer + width); 241 fAAExpand = (uint8_t*)(fBuffer + width);
242 } 242 }
243 243
244 SkA8_Shader_Blitter::~SkA8_Shader_Blitter() { 244 SkA8_Shader_Blitter::~SkA8_Shader_Blitter() {
245 if (fXfermode) SkSafeUnref(fXfermode); 245 if (fXfermode) SkSafeUnref(fXfermode);
246 sk_free(fBuffer); 246 sk_free(fBuffer);
247 } 247 }
248 248
249 void SkA8_Shader_Blitter::blitH(int x, int y, int width) { 249 void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
250 SkASSERT(x >= 0 && y >= 0 && 250 SkASSERT(x >= 0 && y >= 0 &&
251 (unsigned)(x + width) <= (unsigned)fDevice.width()); 251 (unsigned)(x + width) <= (unsigned)fDevice.width());
252 252
253 uint8_t* device = fDevice.getAddr8(x, y); 253 uint8_t* device = fDevice.writable_addr8(x, y);
254 SkShader::Context* shaderContext = fShaderContext; 254 SkShader::Context* shaderContext = fShaderContext;
255 255
256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { 256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
257 memset(device, 0xFF, width); 257 memset(device, 0xFF, width);
258 } else { 258 } else {
259 SkPMColor* span = fBuffer; 259 SkPMColor* span = fBuffer;
260 260
261 shaderContext->shadeSpan(x, y, span, width); 261 shaderContext->shadeSpan(x, y, span, width);
262 if (fXfermode) { 262 if (fXfermode) {
263 fXfermode->xferA8(device, span, width, NULL); 263 fXfermode->xferA8(device, span, width, NULL);
(...skipping 17 matching lines...) Expand all
281 281
282 return SkToU8((sa * src_scale + da * dst_scale) >> 8); 282 return SkToU8((sa * src_scale + da * dst_scale) >> 8);
283 } 283 }
284 284
285 void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], 285 void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
286 const int16_t runs[]) { 286 const int16_t runs[]) {
287 SkShader::Context* shaderContext = fShaderContext; 287 SkShader::Context* shaderContext = fShaderContext;
288 SkXfermode* mode = fXfermode; 288 SkXfermode* mode = fXfermode;
289 uint8_t* aaExpand = fAAExpand; 289 uint8_t* aaExpand = fAAExpand;
290 SkPMColor* span = fBuffer; 290 SkPMColor* span = fBuffer;
291 uint8_t* device = fDevice.getAddr8(x, y); 291 uint8_t* device = fDevice.writable_addr8(x, y);
292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlp ha_Flag; 292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlp ha_Flag;
293 293
294 for (;;) { 294 for (;;) {
295 int count = *runs; 295 int count = *runs;
296 if (count == 0) { 296 if (count == 0) {
297 break; 297 break;
298 } 298 }
299 int aa = *antialias; 299 int aa = *antialias;
300 if (aa) { 300 if (aa) {
301 if (opaque && aa == 255 && mode == NULL) { 301 if (opaque && aa == 255 && mode == NULL) {
(...skipping 20 matching lines...) Expand all
322 void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { 322 void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
323 if (mask.fFormat == SkMask::kBW_Format) { 323 if (mask.fFormat == SkMask::kBW_Format) {
324 this->INHERITED::blitMask(mask, clip); 324 this->INHERITED::blitMask(mask, clip);
325 return; 325 return;
326 } 326 }
327 327
328 int x = clip.fLeft; 328 int x = clip.fLeft;
329 int y = clip.fTop; 329 int y = clip.fTop;
330 int width = clip.width(); 330 int width = clip.width();
331 int height = clip.height(); 331 int height = clip.height();
332 uint8_t* device = fDevice.getAddr8(x, y); 332 uint8_t* device = fDevice.writable_addr8(x, y);
333 const uint8_t* alpha = mask.getAddr8(x, y); 333 const uint8_t* alpha = mask.getAddr8(x, y);
334 SkShader::Context* shaderContext = fShaderContext; 334 SkShader::Context* shaderContext = fShaderContext;
335 335
336 SkPMColor* span = fBuffer; 336 SkPMColor* span = fBuffer;
337 337
338 while (--height >= 0) { 338 while (--height >= 0) {
339 shaderContext->shadeSpan(x, y, span, width); 339 shaderContext->shadeSpan(x, y, span, width);
340 if (fXfermode) { 340 if (fXfermode) {
341 fXfermode->xferA8(device, span, width, alpha); 341 fXfermode->xferA8(device, span, width, alpha);
342 } else { 342 } else {
343 for (int i = width - 1; i >= 0; --i) { 343 for (int i = width - 1; i >= 0; --i) {
344 device[i] = aa_blend8(span[i], device[i], alpha[i]); 344 device[i] = aa_blend8(span[i], device[i], alpha[i]);
345 } 345 }
346 } 346 }
347 347
348 y += 1; 348 y += 1;
349 device += fDevice.rowBytes(); 349 device += fDevice.rowBytes();
350 alpha += mask.fRowBytes; 350 alpha += mask.fRowBytes;
351 } 351 }
352 } 352 }
353 353
354 /////////////////////////////////////////////////////////////////////////////// 354 ///////////////////////////////////////////////////////////////////////////////
355 355
356 SkA8_Coverage_Blitter::SkA8_Coverage_Blitter(const SkBitmap& device, 356 SkA8_Coverage_Blitter::SkA8_Coverage_Blitter(const SkPixmap& device,
357 const SkPaint& paint) : SkRasterBlitter(device) { 357 const SkPaint& paint) : SkRasterBlitter(device) {
358 SkASSERT(NULL == paint.getShader()); 358 SkASSERT(NULL == paint.getShader());
359 SkASSERT(NULL == paint.getXfermode()); 359 SkASSERT(NULL == paint.getXfermode());
360 SkASSERT(NULL == paint.getColorFilter()); 360 SkASSERT(NULL == paint.getColorFilter());
361 } 361 }
362 362
363 void SkA8_Coverage_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], 363 void SkA8_Coverage_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
364 const int16_t runs[]) { 364 const int16_t runs[]) {
365 uint8_t* device = fDevice.getAddr8(x, y); 365 uint8_t* device = fDevice.writable_addr8(x, y);
366 SkDEBUGCODE(int totalCount = 0;) 366 SkDEBUGCODE(int totalCount = 0;)
367 367
368 for (;;) { 368 for (;;) {
369 int count = runs[0]; 369 int count = runs[0];
370 SkASSERT(count >= 0); 370 SkASSERT(count >= 0);
371 if (count == 0) { 371 if (count == 0) {
372 return; 372 return;
373 } 373 }
374 if (antialias[0]) { 374 if (antialias[0]) {
375 memset(device, antialias[0], count); 375 memset(device, antialias[0], count);
376 } 376 }
377 runs += count; 377 runs += count;
378 antialias += count; 378 antialias += count;
379 device += count; 379 device += count;
380 380
381 SkDEBUGCODE(totalCount += count;) 381 SkDEBUGCODE(totalCount += count;)
382 } 382 }
383 SkASSERT(fDevice.width() == totalCount); 383 SkASSERT(fDevice.width() == totalCount);
384 } 384 }
385 385
386 void SkA8_Coverage_Blitter::blitH(int x, int y, int width) { 386 void SkA8_Coverage_Blitter::blitH(int x, int y, int width) {
387 memset(fDevice.getAddr8(x, y), 0xFF, width); 387 memset(fDevice.writable_addr8(x, y), 0xFF, width);
388 } 388 }
389 389
390 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 390 void SkA8_Coverage_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
391 if (0 == alpha) { 391 if (0 == alpha) {
392 return; 392 return;
393 } 393 }
394 394
395 uint8_t* dst = fDevice.getAddr8(x, y); 395 uint8_t* dst = fDevice.writable_addr8(x, y);
396 const size_t dstRB = fDevice.rowBytes(); 396 const size_t dstRB = fDevice.rowBytes();
397 while (--height >= 0) { 397 while (--height >= 0) {
398 *dst = alpha; 398 *dst = alpha;
399 dst += dstRB; 399 dst += dstRB;
400 } 400 }
401 } 401 }
402 402
403 void SkA8_Coverage_Blitter::blitRect(int x, int y, int width, int height) { 403 void SkA8_Coverage_Blitter::blitRect(int x, int y, int width, int height) {
404 uint8_t* dst = fDevice.getAddr8(x, y); 404 uint8_t* dst = fDevice.writable_addr8(x, y);
405 const size_t dstRB = fDevice.rowBytes(); 405 const size_t dstRB = fDevice.rowBytes();
406 while (--height >= 0) { 406 while (--height >= 0) {
407 memset(dst, 0xFF, width); 407 memset(dst, 0xFF, width);
408 dst += dstRB; 408 dst += dstRB;
409 } 409 }
410 } 410 }
411 411
412 void SkA8_Coverage_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { 412 void SkA8_Coverage_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
413 SkASSERT(SkMask::kA8_Format == mask.fFormat); 413 SkASSERT(SkMask::kA8_Format == mask.fFormat);
414 414
415 int x = clip.fLeft; 415 int x = clip.fLeft;
416 int y = clip.fTop; 416 int y = clip.fTop;
417 int width = clip.width(); 417 int width = clip.width();
418 int height = clip.height(); 418 int height = clip.height();
419 419
420 uint8_t* dst = fDevice.getAddr8(x, y); 420 uint8_t* dst = fDevice.writable_addr8(x, y);
421 const uint8_t* src = mask.getAddr8(x, y); 421 const uint8_t* src = mask.getAddr8(x, y);
422 const size_t srcRB = mask.fRowBytes; 422 const size_t srcRB = mask.fRowBytes;
423 const size_t dstRB = fDevice.rowBytes(); 423 const size_t dstRB = fDevice.rowBytes();
424 424
425 while (--height >= 0) { 425 while (--height >= 0) {
426 memcpy(dst, src, width); 426 memcpy(dst, src, width);
427 dst += dstRB; 427 dst += dstRB;
428 src += srcRB; 428 src += srcRB;
429 } 429 }
430 } 430 }
431 431
432 const SkBitmap* SkA8_Coverage_Blitter::justAnOpaqueColor(uint32_t*) { 432 const SkPixmap* SkA8_Coverage_Blitter::justAnOpaqueColor(uint32_t*) {
433 return NULL; 433 return NULL;
434 } 434 }
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