| Index: cc/animation/layer_animation_controller.cc
|
| diff --git a/cc/animation/layer_animation_controller.cc b/cc/animation/layer_animation_controller.cc
|
| index 91bfe54e159157f9c14df99dd220890dc62c520b..d148a491f80a8f8c237be3e51f7d5ccc92573d59 100644
|
| --- a/cc/animation/layer_animation_controller.cc
|
| +++ b/cc/animation/layer_animation_controller.cc
|
| @@ -584,15 +584,6 @@ void LayerAnimationController::PushNewAnimationsToImplThread(
|
| if (controller_impl->GetAnimationById(animations_[i]->id()))
|
| continue;
|
|
|
| - // If the animation is not running on the impl thread, it does not
|
| - // necessarily mean that it needs to be copied over and started; it may
|
| - // have already finished. In this case, the impl thread animation will
|
| - // have already notified that it has started and the main thread animation
|
| - // will no longer need
|
| - // a synchronized start time.
|
| - if (!animations_[i]->needs_synchronized_start_time())
|
| - continue;
|
| -
|
| // Scroll animations always start at the current scroll offset.
|
| if (animations_[i]->target_property() == Animation::SCROLL_OFFSET) {
|
| gfx::ScrollOffset current_scroll_offset;
|
|
|